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289 commits

Author SHA1 Message Date
Chris Robinson
63cbf7ddeb Specify a default return for failed lookups 2013-04-06 12:41:40 -07:00
Chris Robinson
ca289a317c Separate the UVController function out and make it generic
Also fix a timing bug in it.
2013-04-06 12:26:58 -07:00
Chris Robinson
6b151be3f4 Create particle systems even when MRK was specified 2013-04-06 11:26:51 -07:00
Chris Robinson
c283991126 Remove an unneeded method 2013-04-06 10:33:07 -07:00
Chris Robinson
ebcb4c66c3 Properly read and use the NIF root record list 2013-04-06 10:17:09 -07:00
Chris Robinson
59f1d4b047 Add support for NiUVController on meshes 2013-04-06 09:44:10 -07:00
Chris Robinson
e0da265972 Use accurate bone lookups for attaching objects
NIFs don't requires nodes to have unique names, which means looking up a
bone by name may get the wrong one. Instead, use a NifIndex:BoneHandle
map to make sure we can get the proper bone from a given Nif::Node.
2013-04-06 08:15:12 -07:00
Chris Robinson
95730cc127 Create entities and particle systems for hidden objects
They're set as (in)visible as appropriate.
2013-04-06 06:53:08 -07:00
Chris Robinson
f764f243d2 Fix the particle quota 2013-04-06 06:44:34 -07:00
Chris Robinson
41ce5464c9 Recognize NiBSAnimationNode as a record type
And don't warn about animated nodes without textkeys
2013-04-06 05:00:19 -07:00
Chris Robinson
99b915e652 Fix some material warnings 2013-04-06 00:54:53 -07:00
Chris Robinson
af756bfa9c Merge remote-tracking branch 'zini/master' into nifogre 2013-04-06 00:22:31 -07:00
Chris Robinson
b5017e0543 Implement NiParticleGrowFade 2013-04-06 00:19:05 -07:00
Chris Robinson
aa9df818a5 Add support for NiVisController 2013-04-05 10:38:27 -07:00
Chris Robinson
0631b28646 Prepare for supporting controller objects 2013-04-05 10:13:54 -07:00
scrawl
75b462b974 If alpha rejection was forced, we also need to force depth_write and depth_check 2013-04-05 18:24:12 +02:00
Chris Robinson
12fada2862 Don't offset the animation time to 0 2013-04-05 05:34:59 -07:00
Chris Robinson
dc9f5f93e7 Use a helper function to get node properties 2013-04-05 05:14:24 -07:00
Chris Robinson
b5719e0ec7 Create particle systems for NiAutoNormalParticles and NiRotatingParticles nodes
Very incomplete, but it's something to work with.
2013-04-04 05:10:53 -07:00
Chris Robinson
77ba0fbe73 Prepare for creating particles
This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet).
2013-04-04 05:10:52 -07:00
Chris Robinson
97d617d43f Use more appropriate VBO settings
Unskinned meshes don't need dynamic VBOs; they aren't rewritten since their
transformations are handled by the modelview matrix. They also don't need the
local RAM copy (the "shadow buffer") since it's really only useful for skinning
purposes (though this means the VBO has to be readable for static geometry to
work).
2013-04-04 05:10:49 -07:00
scrawl
a9b56eedc3 Support NIF "glow maps", which are basically an emissive channel. 2013-04-03 18:51:40 +02:00
scrawl
5625d73d84 Bump texture support 2013-04-03 17:16:34 +02:00
Chris Robinson
095daca058 Create entities when iterating through the NIF 2013-04-03 03:27:41 -07:00
Chris Robinson
512534be11 Read the correct texture resource for other layers 2013-04-02 22:58:07 -07:00
Chris Robinson
f6f165852d Better handle material texture layers 2013-04-02 21:09:44 -07:00
scrawl
6c1ff8caca Merge branch 'master' into next
Conflicts:
	apps/openmw/mwworld/weather.cpp
	components/fileorderlist/model/datafilesmodel.cpp
2013-03-20 02:29:03 +01:00
scrawl
e30af28860 Markers should still have collision if they have a NiRootCollisionNode 2013-03-14 19:03:42 +01:00
scrawl
599207a92d Transparency sorting should be enabled only when alpha blending is enabled 2013-03-13 01:00:47 +01:00
scrawl
7f8d659f3c Fix transparency sorting 2013-03-05 17:09:20 +01:00
scrawl
2486ec6cb9 Material fixes (vertex colors, alpha) 2013-03-05 13:51:48 +01:00
Chris Robinson
2f14f26b96 Use the full unique mesh name for the material instead of the NIF name 2013-03-04 10:35:13 -08:00
Chris Robinson
4e1e0eaf62 Merge remote-tracking branch 'zini/master' into material-fix
Conflicts:
	components/nifogre/ogrenifloader.cpp
2013-03-03 14:24:05 -08:00
Chris Robinson
5e50436a94 Convert some BooleanValues to StringValues 2013-03-03 14:19:02 -08:00
scrawl
05bd94effb Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics 2013-03-03 15:14:20 +01:00
scrawl
0f6fd80294 Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout
2013-03-03 11:02:38 +01:00
Chris Robinson
21e2c287eb Fix/workaround specular issues
The glossiness should not be multiplied by 255, however the values set in many
of Bloodmoon's meshes would look horrible otherwise. Now we can let the
NiSpecularProperty specify when to enable specular (which is supposed to
default to on, but due to the aforementioned meshes, we default to off).
2013-03-02 19:30:23 -08:00
Chris Robinson
7930aa82b2 Add missing depthFlags to the hash 2013-03-02 19:09:15 -08:00
Chris Robinson
8e35159ad4 Handle NiSpecularProperty 2013-03-02 19:06:28 -08:00
Chris Robinson
8c0326a49c Handle NiZBufferProperty 2013-03-02 18:30:28 -08:00
Chris Robinson
03785f3ecd Handle NiVertexColorProperty 2013-03-02 16:28:32 -08:00
Nathan Jeffords
109dff2d29 renamed high level NIF files... 2013-03-02 13:23:09 -08:00
Chris Robinson
fdfcd5bb47 Material properties are accumulative along the node tree 2013-03-02 12:23:29 -08:00
Chris Robinson
e3fd4b8429 Fix restoring the original texture name when the DDS check fails 2013-03-01 17:57:34 -08:00
Chris Robinson
e6b547b9ba Merge remote-tracking branch 'zini/master' into transparency-fixes 2013-03-01 13:32:30 -08:00
Chris Robinson
166d529c50 Ensure the material is properly built after creating it 2013-03-01 13:26:31 -08:00
Chris Robinson
2c05a7477c Improve checks for texture resource names that include the "textures\" prefix 2013-02-28 17:16:28 -08:00
Chris Robinson
eaa6813917 Workaround for meshes without any vertices 2013-02-28 13:54:53 -08:00
Chris Robinson
1168f15361 Don't disable depth writes when blending is enabled 2013-02-28 12:17:58 -08:00
Chris Robinson
a7220518b6 Merge remote-tracking branch 'zini/master' into skeleton-fixes 2013-02-27 13:22:33 -08:00