Commit Graph

15987 Commits (647a5e091f4298ed390e511d7ce9fbfa64e0aa95)
 

Author SHA1 Message Date
scrawl 647a5e091f Add osgQt to the repository
Ensures that it will be built against the correct Qt version.
9 years ago
scrawl 3c717a6360 Use Qt5 on travis to match the PPA's OSG build 9 years ago
scrawl 9eb96b9cb6 Parse the bullet version in FindBullet.cmake 9 years ago
scrawl 83a9a164bc Raise the required bullet version to 2.83
2.82 appears to have a bug that causes the player to be able to phase through certain objects (bug #1587).
9 years ago
Marc Zinnschlag dad38d901c Merge remote-tracking branch 'rcutmore/feature-3043' 9 years ago
Marc Zinnschlag 28e3fe837f Merge remote-tracking branch 'scrawl/osg_34' 9 years ago
Rob Cutmore 25744aaadd Update cell marker appearance
- Added bounding box around marker text. Box is black when cell exists
  otherwise it is red.

- Changed format of marker text.

- Changed marker text's pivot point to be at center of text.
9 years ago
Marc Zinnschlag 29c2a99316 Merge remote-tracking branch 'scrawl/physics' 9 years ago
Marc Zinnschlag d1d7804620 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl eaf3f5a829 Remove unused arguments 9 years ago
scrawl 6fc6913424 Do not set the cursor when creating it 9 years ago
scrawl 796a4a795a Avoid the 'spiral of death' 9 years ago
scrawl 383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
9 years ago
scrawl d1375cd3a3 Crashcatcher: limit backtrace to a sensible number of stack frames
When a stack overflow occurs, trying to print the whole stack would cause the process to hang indefinitely.
9 years ago
scrawl 5824619a95 Clean up includes 9 years ago
scrawl f94722b271 OSG 3.3.4 is the first release to include the DDS crash fix 9 years ago
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl 48ac0bef3e Repair save games affected by bug #3080 (Fixes #3160) 9 years ago
scrawl be6ea3d607 Account for UV coordinate flip in UVController (Fixes #3203) 9 years ago
scrawl 6bfeb118d7 Fix cleanup issue 9 years ago
scrawl d3808580b0 Rename lightRoot to sceneRoot 9 years ago
scrawl fb219fea17 Fix respawning of NPCs/creatures when they were moved to a different cell 9 years ago
Marc Zinnschlag da6dcfc49e Merge remote-tracking branch 'scrawl/resource' 9 years ago
scrawl 5e876b1379 Add missing include 9 years ago
Rob Cutmore 61b6806a62 Allow toggling of cell markers 9 years ago
scrawl 98c5e072f2 Swap the terrain cache update order to make more sense 9 years ago
scrawl 9f729667fb Remove debug output 9 years ago
scrawl 0865cea211 Preload terrain 9 years ago
scrawl 98848c752a Make getLayerInfo thread safe 9 years ago
scrawl 8aba74e6ee Remove GridElement 9 years ago
scrawl 596fe56bfd Make Land::loadData thread safe 9 years ago
scrawl 1457a0de78 Use the UnrefQueue to delete BulletShapeInstances 9 years ago
scrawl afe533e670 Accept a const Object in UnrefQueue 9 years ago
scrawl 3552b3a82c Don't create a BulletShapeInstance for actors 9 years ago
scrawl 246566cef4 Preload instances in BulletShapeManager 9 years ago
scrawl e28dc3e72f Preload instances in SceneManager 9 years ago
scrawl 2e62298bd3 Clean up ObjectCache includes 9 years ago
scrawl ce3cce24a5 Remove unneeded dynamic_cast 9 years ago
scrawl 8ece1885cd Animation: don't create the NodeMap if we don't need it 9 years ago
scrawl ae031b23d4 Do not detach NPC parts in destructor 9 years ago
scrawl 40a6e05e17 Use a deque instead of vector in UnrefQueue 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl f6f9eff9a6 Preload levelled creatures 9 years ago
scrawl 6806741d9b Add settings for disabling the individual preloading types 9 years ago
scrawl 10a3e270a3 Preload fast travel destinations 9 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 9 years ago
scrawl f9082502f8 Move construction of WorkQueue to RenderingManager 9 years ago
scrawl d16450bff2 Fix correctActorModelPath in preloader not being used 9 years ago
scrawl 1b8e82e929 Preload NPC body parts 9 years ago
scrawl 84dcf59c50 Fix preloading of equipment parts that don't separate gender 9 years ago