Chris Robinson
59ccab0b2c
Add sound volume settings
2012-04-07 16:00:30 -07:00
Chris Robinson
752e89a268
Add a setting to select the sound device name
2012-04-07 15:28:38 -07:00
scrawl
030060e656
settings description
2012-04-07 23:29:36 +02:00
scrawl
9169c0d7c9
slightly improved the quality of the default water setting
2012-04-07 23:18:08 +02:00
scrawl
96911ada95
restored render queue of transparent objects, they are now part of the mrt textures
...
this fixes some issues with transparent objects not visible in the refraction
2012-04-07 22:37:15 +02:00
scrawl
044d649edd
Merge branch 'master' into water
2012-04-07 17:16:35 +02:00
Roman Melnik
bdbb8a8d84
Merge remote-tracking branch 'upstream/master' into windowsPinning
...
Conflicts:
apps/openmw/mwgui/window_manager.cpp (keep both changes)
2012-04-07 17:30:20 +03:00
Roman Melnik
1bf79fd022
Windows pinning: support for MapWindow
...
Set correct skin for the Map Window.
2012-04-07 16:47:41 +03:00
scrawl
bcee5d5943
fix areas with only water (no objects below)
2012-04-06 19:40:37 +02:00
scrawl
c0f991ac0a
underwater depth effect
2012-04-06 18:51:30 +02:00
scrawl
456eb95209
reversed sun and moon paths (sunrise at east)
2012-04-06 18:22:37 +02:00
scrawl
114e8ae2a0
much less underwater distortion
2012-04-06 16:45:45 +02:00
scrawl
2976625b00
better underwater
2012-04-06 15:51:57 +02:00
scrawl
393530e671
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
2012-04-06 15:05:17 +02:00
scrawl
a41eee9a72
specular lighting
2012-04-06 14:07:52 +02:00
Roman Melnik
ef0a185e11
Pinnable windows: hide hud elements
...
Hide elements of the HUD (health/magicka/stamina bars,
minimap) when the corresponding windows (stats/map) are pinned.
Rearrange the remaining hud elements in such cases (like in the
original Morrowind).
2012-04-06 01:17:23 +03:00
scrawl
8bfc81f398
Merge branch 'master' into water
2012-04-05 20:09:38 +02:00
scrawl
622fb568cf
removed MRT setting and figure it out automatically
2012-04-05 19:27:54 +02:00
scrawl
b8a470efcd
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
2012-04-05 19:07:21 +02:00
scrawl
1b89a9e203
various fixes
2012-04-05 15:30:55 +02:00
scrawl
f49131e1b8
renamed setting, automatically disable MRT when unsupported
2012-04-05 13:09:59 +02:00
scrawl
add4ebe445
fresnel effect
2012-04-05 12:59:56 +02:00
scrawl
8ddc8131a5
fresnel test
2012-04-05 11:18:58 +02:00
scrawl
36fd9b9f26
shore transition test
2012-04-05 10:39:22 +02:00
scrawl
ab8b74dcac
forgot adding a file
2012-04-05 08:58:21 +02:00
scrawl
3f05aba76d
got MRT working, some minor quirks to solve (black viewport background)
2012-04-05 01:21:36 +02:00
scrawl
006970fd79
add MRT code to shaders
2012-04-04 19:53:41 +02:00
scrawl
328bdaafb6
fixed a problem with the underwater compositor
2012-04-03 22:53:08 +02:00
scrawl
2fa9bac517
added fog
2012-04-03 22:04:37 +02:00
scrawl
cc4076d42a
basic noise
2012-04-03 21:16:43 +02:00
scrawl
fe63f2b2aa
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
2012-04-03 19:10:02 +02:00
scrawl
6481cf87fc
cleanup resources
2012-04-03 17:07:16 +02:00
scrawl
b3a186e729
simple water without shaders that uses original MW textures
2012-04-03 16:37:54 +02:00
scrawl
8aea311797
added visibility flags for everything
2012-04-03 15:13:47 +02:00
scrawl
fd45208196
re-added code for reflection & refraction rendering
2012-04-03 14:23:23 +02:00
scrawl
ff15f28787
options for texture filtering and mipmaps
2012-04-02 18:01:49 +02:00
scrawl
39ee9e9ab8
setting for field of view
2012-04-02 17:51:51 +02:00
scrawl
00cc45c537
FPS is now a setting instead of commandline option
2012-04-02 16:10:54 +02:00
scrawl
fd662f937a
add settings for viewing distance and fog
2012-04-02 15:51:48 +02:00
scrawl
e5cc9adbb0
added settings for rendering distance of small objects
2012-04-02 15:30:29 +02:00
scrawl
1445ae992d
adding a setting to disable static geometry
2012-04-02 14:24:16 +02:00
Roman Melnik
d09f0610ea
Add basic windows pinning
...
Create WindowPinnableBase class for windows which should be
allowed to be pinned.
Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).
Handle clicking on PinToggle button (pinning/unpinning a window).
2012-04-01 20:36:57 +03:00
scrawl
7b3adb27a3
backend changes, terrain num lights setting
2012-04-01 18:48:37 +02:00
scrawl
f4bbcb48a6
settings-default.cfg
2012-04-01 17:14:49 +02:00
Nikolay Kasyanov
2a7885b514
Synchronized OS X icon with our current app icon
2012-03-31 19:36:07 +04:00
Marc Zinnschlag
46279a001b
Merge remote branch 'scrawl/dialogue'
2012-03-30 15:39:56 +02:00
scrawl
4bbedeb3e7
made all dialogs semi transparent (like in morrowind)
2012-03-30 14:01:43 +02:00
scrawl
d3f31c3498
dialogue window enhancements
2012-03-30 13:53:35 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Pieter van der Kloet
426c278505
Changed the OpenMW default font from Comic sans to EB Garamond
2012-03-24 22:02:55 +01:00
Pieter van der Kloet
155cd76f37
Changed Launcher font to EB Garamond and added license info
2012-03-24 20:43:35 +01:00
scrawl
7a3034701f
functional HUD map
2012-03-23 16:51:56 +01:00
scrawl
ce63d29d4a
rotate hud player arrow
2012-03-23 15:26:24 +01:00
scrawl
770b0f2106
gui changes
2012-03-23 10:25:55 +01:00
scrawl
9c3e1f48f0
player arrow
2012-03-23 09:00:00 +01:00
scrawl
6067053f08
Merge branch 'next' into water
...
Conflicts:
CMakeLists.txt
2012-03-22 21:41:32 +01:00
scrawl
cf3515a898
it is now possible to drag the minimap with the mouse
2012-03-22 21:27:21 +01:00
scrawl
cc9f20a04f
MW_MapView skin
2012-03-22 20:25:41 +01:00
scrawl
ab9aa1ba74
Merge branch 'next' into minimap
...
Conflicts:
files/mygui/openmw_map_window_layout.xml
2012-03-22 19:36:37 +01:00
scrawl
70ed5770da
black journal text
2012-03-22 17:32:18 +01:00
scrawl
250fcab7c2
moved the mygui resources to a more suitable location
2012-03-22 17:11:24 +01:00
Jason Hooks
f2093a51db
more cleanup
2012-03-18 22:38:07 -04:00
Jason Hooks
fe9e6a732c
Some cleanup
2012-03-18 22:32:46 -04:00
Jason Hooks
51fb9e67cd
Merge
2012-03-18 21:31:31 -04:00
Marc Zinnschlag
be70d197e5
Merge branch 'next'
...
Conflicts:
.gitignore
cmake/FindOGRE.cmake
2012-03-02 12:11:44 +01:00
Marc Zinnschlag
4c2fffdd61
temporarily disabled multi data path support in OpenMW
2012-02-28 09:27:35 +01:00
scrawl
8b5da06fce
Merge branch 'next' into weather
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-02-20 18:33:13 +01:00
Marc Zinnschlag
e02cba58b1
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwclass/light.cpp
2012-02-20 14:34:27 +01:00
Marc Zinnschlag
8186445de9
fix for a very silly bug
2012-02-16 21:06:25 +01:00
Marc Zinnschlag
8244ed5860
workaround for space in paths problem
2012-02-16 09:26:27 +01:00
Marc Zinnschlag
e1defd3595
adjusted the globally installed openmw.cfg file
2012-02-14 09:25:12 +01:00
Pieter van der Kloet
7bf8497215
Fixed CMake problem with Ogre plugins path
2012-02-07 21:41:08 +01:00
Nikolay Kasyanov
705b2955a0
Feature #162 - Need to create app bundle using CMake, not by hand.
...
In progress, working towards plugins support.
2012-01-30 00:28:02 +04:00
Jason Hooks
bf09762b6a
Ground showing up
2012-01-20 19:50:42 -05:00
Jason Hooks
ff2bbc9fc5
Transparent water
2012-01-18 22:42:07 -05:00
Jason Hooks
8798f7dd40
Bringing in some of Azathoth's work
2012-01-14 18:34:14 -05:00
Pieter van der Kloet
6716bf649e
Some stylesheet improvements and a drop-shadow for the scroll background
2011-06-26 23:16:39 +02:00
Nikolay Kasyanov
24947d800a
Fixed launcher config and style location. Launcher will be started when opening bundle
2011-06-26 21:04:17 +04:00
Pieter van der Kloet
db20186e50
Added newline to the end of some files, GitHub was complaining about it
2011-06-24 21:46:20 +02:00
Pieter van der Kloet
118765a274
Renamed the launcher executable and icons, added .desktop file and default config, modified/updated some other files
2011-06-24 21:42:18 +02:00
Pieter van der Kloet
409bd0fe7e
Moved the stylesheet to main.cpp and made some stylesheet-related changes
2011-05-10 22:47:08 +02:00
Pieter van der Kloet
2b0dabe669
Changed profile switching again; Some stylesheet modifications
2011-05-03 02:46:46 +02:00
Pieter van der Kloet
557e659e15
CMake modifications, stylesheet gets copied to destination dir now
2011-05-02 20:07:37 +02:00
Marc Zinnschlag
d47abff25d
create local openmw.cfg file for uninstalled version
2011-04-28 21:55:08 +02:00
Nikolay Kasyanov
eaea48011d
Now working mac app bundle generated during build
...
(includes plugins & resources).
Still need to copy frameworks before deployment.
FindOGRE.cmake finds Ogre plugins dir on OS X.
Default OS X data path set to the data subdir
near .app.
README_Mac updated.
2011-04-28 21:55:05 +02:00
Nikolay Kasyanov
943eea8104
.app bundle finally works
2011-03-08 22:27:57 +03:00
Nikolay Kasyanov
527ac956a7
More correct MacOS X bundle generation
2011-03-07 06:03:39 +03:00
Nikolay Kasyanov
4028600768
Builds on OS X now
2011-03-07 05:09:29 +03:00
Jan-Peter Nilsson
753a4f681e
Search for plugins in orgre lib directory
2011-01-13 21:18:20 +01:00
Jan-Peter Nilsson
4221824681
Build debian package using cpack if dpkg is available
...
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
2011-01-12 18:18:06 +01:00
Jan-Peter Nilsson
d1b482d64a
Update plugins.cfg based on where cmake found ogre libraries
2011-01-12 18:18:06 +01:00
Jan Borsodi
0f860e2fbd
openmw.cfg is now created with a configurable path (via cmake), the default is still "data"
2010-09-10 13:38:17 +02:00
Ardekantur
25ba9933f6
Mac Build - heinous additions for bundle management
2010-06-25 21:28:11 -04:00
Marc Zinnschlag
6b6e42b641
removed unused BSP scene manager from plugins.cfg
2010-06-11 19:59:33 +02:00
Marc Zinnschlag
9a041d7c01
added data option and openmw.cfg file
2010-06-11 19:53:00 +02:00
Nicolay Korslund
e8c6caa0b5
Fixed DOS line endings on certain files
2010-06-06 18:04:39 +02:00
Marc Zinnschlag
e973270f9b
fixed minor bug in previous commit; more clean up
2010-06-06 13:04:23 +02:00