scrawl
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671561ea37
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Write moved references to the save game file (not resolved on loading yet)
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2015-12-06 19:11:25 +01:00 |
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scrawl
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2219231230
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Missing updateMergedRefs()
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2015-12-06 18:46:49 +01:00 |
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scrawl
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138957c49a
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Special case objects with no refnum
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2015-12-06 18:43:52 +01:00 |
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scrawl
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5e99a3eda6
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
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scrawl
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2301080c63
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Load CellStore when an object is moved there
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2015-12-06 18:04:48 +01:00 |
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scrawl
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811df1e97b
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Pass the ESM reader list to CellStore constructor
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2015-12-06 18:03:55 +01:00 |
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scrawl
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3dcefd17fc
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Fix CellStore::count()
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2015-12-04 20:03:14 +01:00 |
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scrawl
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3aa53f3cb4
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Object cell movement tracker works. Savegame handling is still missing and some game functionality is still stubbed out.
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2015-12-04 19:46:02 +01:00 |
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scrawl
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64b4926127
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Add reference moving logic - untested
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2015-12-04 18:29:41 +01:00 |
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scrawl
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7a983340bf
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Add comment
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2015-12-04 18:29:41 +01:00 |
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scrawl
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fc449233be
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Restore support for inserting objects into a cell
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2015-12-04 18:29:41 +01:00 |
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scrawl
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0975f60d59
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Stub out CellStore::get<T> accessors in preparation of reference movement between cells
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2015-12-04 18:29:41 +01:00 |
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scrawl
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4a9b37aa53
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Fix copy constructor issue
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2015-12-04 18:08:32 +01:00 |
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scrawl
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c442af09c5
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Write more documentation for the lighting system
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2015-12-04 18:08:32 +01:00 |
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Marc Zinnschlag
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49b37ce8bf
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Merge remote-tracking branch 'scrawl/geteffect'
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2015-12-04 10:42:22 +01:00 |
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scrawl
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462ef617ce
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Don't read forward/backward values for Quaternion key lists
https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867
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2015-12-04 00:18:54 +01:00 |
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scrawl
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8e9571d155
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Double buffer the light StateAttributes and StateSets
Fixes a race condition where the position of a light could jump a frame ahead.
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2015-12-04 00:06:22 +01:00 |
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scrawl
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1f8ee9b8d1
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StateSetUpdater: use the frameNumber
More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
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2015-12-03 23:46:25 +01:00 |
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scrawl
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f22982d251
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Merge pull request #835 from sandstranger/opengles1
enable opengl es1
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2015-12-03 21:25:00 +01:00 |
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scrawl
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5f349b9a6e
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Support effects with attribute/skill argument in OpGetEffect
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2015-12-03 21:12:58 +01:00 |
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sandstranger
|
7db307e028
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delete unused variables
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2015-12-03 22:37:42 +03:00 |
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scrawl
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1ec338f19d
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Don't attempt to load external keyframes for non-NIF files
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2015-12-03 20:11:28 +01:00 |
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scrawl
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795f6d77f2
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Cache the Animation's Skeleton
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2015-12-03 20:06:00 +01:00 |
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scrawl
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eb458bf9c8
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Fix inactive RigGeometry not rendering correctly
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2015-12-03 19:49:45 +01:00 |
|
sandstranger
|
7d374b36fd
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change cmake variables
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2015-12-03 21:29:50 +03:00 |
|
sandstranger
|
d9b1b7c516
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addd forgotten line
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2015-12-03 19:56:38 +03:00 |
|
Marc Zinnschlag
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e0c9265148
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Merge remote-tracking branch 'origin/master'
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2015-12-03 15:56:24 +01:00 |
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Marc Zinnschlag
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8b0659c4f2
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Merge remote-tracking branch 'scrawl/soundlistener'
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2015-12-03 15:52:57 +01:00 |
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scrawl
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389b168d5f
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Restore OpGetWaterLevel to vanilla behaviour
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2015-12-03 15:48:27 +01:00 |
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scrawl
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6234fba16d
|
Merge pull request #836 from kcat/master
More audio cleanups and crash fix
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2015-12-03 15:41:22 +01:00 |
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scrawl
|
d0c6b407b4
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Fix isUnderwater checks being off by one for exterior cells
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2015-12-03 15:16:50 +01:00 |
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scrawl
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86881bcf39
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In first person mode, attach sound listener to the camera
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2015-12-03 15:16:20 +01:00 |
|
Marc Zinnschlag
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06efd72a89
|
allow keywords as strings in messagebox instruction (Fixes #2991)
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2015-12-03 11:14:58 +01:00 |
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sandstranger
|
238a5824be
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add custom new variable fot Qt
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2015-12-03 08:54:14 +03:00 |
|
Chris Robinson
|
f19f1c47c8
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Fix playing pending voices without a Ptr
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2015-12-02 16:09:25 -08:00 |
|
Chris Robinson
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2face3d0a9
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Combine duplicate code
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2015-12-02 16:09:25 -08:00 |
|
Chris Robinson
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1407366e51
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Use a premade SoundStream object for the output's streamSound functions
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2015-12-02 16:09:25 -08:00 |
|
Chris Robinson
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2ee3265b66
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Use a premade Sound object for the output's playSound functions
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2015-12-02 16:09:25 -08:00 |
|
Chris Robinson
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53718a5ca0
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Use a typedef for the sound instance handle
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2015-12-02 16:09:25 -08:00 |
|
Chris Robinson
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3a39a92b93
|
Keep track of audio tracks
|
2015-12-02 16:09:24 -08:00 |
|
Chris Robinson
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2883cdba5c
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Initialize the Sound object before modifying the pitch variable
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2015-12-02 16:09:24 -08:00 |
|
Chris Robinson
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a6db96b2d8
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Update sound and stream parameters
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2015-12-02 16:09:24 -08:00 |
|
Chris Robinson
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4bd235284b
|
Rename a couple members to avoid confusion
|
2015-12-02 16:09:24 -08:00 |
|
Chris Robinson
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1ce3e7f5b9
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Use a separate type for streams
They're basically the same, but it's to help avoid accidents with passing non-
streaming sounds to the stream functions, or vice-versa.
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2015-12-02 16:09:24 -08:00 |
|
Chris Robinson
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816015d6e6
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Avoid inheriting from Sound for sound types
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2015-12-02 16:09:24 -08:00 |
|
sandstranger
|
b0b3192520
|
delete bad symbol
|
2015-12-02 22:50:54 +03:00 |
|
sandstranger
|
bd5057aa3c
|
enable opengl es1
|
2015-12-02 22:40:04 +03:00 |
|
scrawl
|
647bed7f40
|
Do not read openmw.cfg from global path if one was found in the local path
|
2015-12-02 19:21:10 +01:00 |
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scrawl
|
77965501d4
|
CMakeLists.txt: set the OPENMW_RESOURCE_FILES before configuring openmw.cfg
|
2015-12-02 17:33:55 +01:00 |
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scrawl
|
7d6fa1b65a
|
CMakeLists.txt: Don't use DATADIR before it's defined
|
2015-12-02 16:14:04 +01:00 |
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