Commit Graph

2927 Commits (677a907528f9e5fbcecabc2a4489efb119e950c5)
 

Author SHA1 Message Date
scrawl 5f2a674d93 fixed a typo 13 years ago
scrawl 00cc45c537 FPS is now a setting instead of commandline option 13 years ago
scrawl fd662f937a add settings for viewing distance and fog 13 years ago
scrawl e5cc9adbb0 added settings for rendering distance of small objects 13 years ago
scrawl 2b4b941192 Merge branch 'master' into gamesettings 13 years ago
Sebastian Wick 16674ad141 open file for writing AFTER reading it :) 13 years ago
scrawl e0631dd9be Merge branch 'master' into minimap
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
13 years ago
Sebastian Wick 89565bacd1 since the default method is not available in older boost we should check by ourselfs if the options are given and dont use notify 13 years ago
scrawl b380e71832 fixed underwater wireframe mode 13 years ago
scrawl 1445ae992d adding a setting to disable static geometry 13 years ago
scrawl 5accca385c fix crash on exit when no user settings exist 13 years ago
Marc Zinnschlag 6022d3ab13 Merge remote branch 'corristo/pgrd-rendering'
reduced cout spam.

Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp
13 years ago
Marc Zinnschlag fb44a5da10 Merge remote branch 'ace/win-fix' 13 years ago
Marc Zinnschlag eccb983c44 Merge remote branch 'chris/sound' 13 years ago
Marc Zinnschlag cdd0182912 Merge remote branch 'scrawl/occlusionquery'
Reduced cout spam

Conflicts:
	apps/openmw/mwrender/occlusionquery.cpp
13 years ago
Chris Robinson 63e0e82049 Implement an Audiere-based decoder 13 years ago
Roman Melnik 91a377df86 Fix behaviour of the MapWindow
The map now will track player's position/rotation when
pinned, and will not update if position/rotation didn't
change since last frame.
13 years ago
Chris Robinson 2147210ad7 Don't set an underwater environment when there's no water 13 years ago
Lukasz Gromanowski ae989040e5 Issue #225: Fix for memleak when loading terrain. 13 years ago
Alexander "Ace" Olofsson cec9562282 Fixing an ambigous symbol 13 years ago
scrawl 0a5757791c Merge branch 'master' into minimap 13 years ago
scrawl c2a82c3d89 Merge branch 'master' into gamesettings 13 years ago
Roman Melnik 911ca4be89 Move MapWindow to separate files
Separate MapWindow from bunch of classes in layouts.cpp/hpp
Inherit it from WindowPinnableBase.

TODO: map arrow (player position) updates orientation only
when you open the inventory. When the map window is pinned,
the arrow direction is not updated.
13 years ago
Roman Melnik d09f0610ea Add basic windows pinning
Create WindowPinnableBase class for windows which should be
allowed to be pinned.

Add skin for pinnable windows - currently just a copy of normal
window with 1 extra button (hopefully this can be improved later).

Handle clicking on PinToggle button (pinning/unpinning a window).
13 years ago
scrawl 7b3adb27a3 backend changes, terrain num lights setting 13 years ago
Alexander "Ace" Olofsson 54ce95cfaf Make sure it doesn't find the wrong file 13 years ago
Marc Zinnschlag da5207f8e3 Merge remote branch 'kromgart/master' 13 years ago
scrawl f4bbcb48a6 settings-default.cfg 13 years ago
Marc Zinnschlag de41e1118a Merge remote branch 'scrawl/weather' 13 years ago
scrawl 6091a0504d first settings test (config file has to be created manually) 13 years ago
Roman Melnik ed58e9e553 Merge remote-tracking branch 'upstream/master' 13 years ago
scrawl 308df7caa8 add method for keeping track of settings that changed 13 years ago
Nikolay Kasyanov 30d6c880ff Feature #37 (In Progress) Render Path Grid
tuned sized a bit
13 years ago
Nikolay Kasyanov cab412c225 Feature #37 (In Progress) Render Path Grid
optimisation, now it takes only two batches per cell.
13 years ago
scrawl 9a261a02aa changed the cloud movement direction like suggested on the forum 13 years ago
scrawl ee754eda6c don't create sky until entering an exterior cell 13 years ago
scrawl df8e0bbff2 player check 13 years ago
scrawl 80456778be fix for pickup up transparent objects, workaround for doors 13 years ago
scrawl 30407d3a2c Merge branch 'master' into occlusionquery 13 years ago
scrawl 4e63f89829 silence an error regarding faced handle 13 years ago
Marc Zinnschlag 8aa4001937 compile fix 13 years ago
Marc Zinnschlag 38066d9ecb Merge remote branch 'swick/initocfg' 13 years ago
Chris Robinson 9c06bfc8fc Merge remote branch 'zini/master' into sound 13 years ago
Sebastian Wick a2a7539fd5 fix for more than 10 game files; delete both master and plugin settings if called with --game-files 13 years ago
Sebastian Wick 1d596d6c72 use std::map<std::string, std::vector<std::string> > instead of std::map<std::string, std::string> 13 years ago
Marc Zinnschlag 40310f3663 Merge remote branch 'scrawl/occlusionquery' 13 years ago
Roman Melnik 35f787c4bf Merge remote-tracking branch 'upstream/master' 13 years ago
Marc Zinnschlag b5b40e2623 Merge remote branch 'lgro/master' 13 years ago
scrawl 55c984c179 Merge branch 'master' into gamesettings 13 years ago
Lukasz Gromanowski bdc4c79b4e Fix for segfault when doing 'coc "seyda neen"'.
This is a fix for segfault:

==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683==  Access not within mapped region at address 0x0
==8683==    at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683==    by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683==    by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683==    by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683==    by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683==    by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683==    by 0x51CECB: main (main.cpp:254)
==8683==  If you believe this happened as a result of a stack
==8683==  overflow in your program's main thread (unlikely but
==8683==  possible), you can try to increase the size of the
==8683==  main thread stack using the --main-stacksize= flag.
==8683==  The main thread stack size used in this run was 8388608.

when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1).
13 years ago