scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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03b2e99802
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Remove unused Combat stance
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2014-01-15 14:53:29 +01:00 |
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scrawl
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3a1b6dd354
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Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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ce013315ba
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Nothing to see here, move along.
Fine... it's flying cliff racers. But did you really want to know?
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2014-01-05 16:09:06 +01:00 |
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scrawl
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5729672262
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Show marked position on map. Implement Detect X magic effects.
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2014-01-01 22:37:52 +01:00 |
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scrawl
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56893a097d
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Don't stack used torches
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2013-12-16 13:31:03 +01:00 |
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Marc Zinnschlag
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19bd0f90b9
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Merge remote-tracking branch 'rainChu/torches'
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2013-10-16 21:24:45 +02:00 |
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Alex "rainChu" Haddad
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30ee3c5cf6
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Equipped torches and lights run out of fuel
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2013-10-15 21:50:14 -04:00 |
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Emanuel Guevel
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b8c60dabb3
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Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
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2013-10-01 23:35:34 +02:00 |
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Chris Robinson
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21121d5ba5
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Store the object class in the LiveCellRef
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2013-08-16 04:18:48 -07:00 |
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Chris Robinson
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0f2b2ff1ce
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Small header cleanup
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2013-08-15 01:21:43 -07:00 |
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Chris Robinson
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89c7f5bc70
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
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Chris Robinson
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b70975a74d
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Move getEvasion to CreatureStats
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2013-08-02 00:21:01 -07:00 |
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Chris Robinson
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9e7d670745
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Inline Class::get(const Ptr& ptr)
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2013-08-02 00:20:59 -07:00 |
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Chris Robinson
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54f91d4b3a
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Implement hand-to-hand attacks
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2013-07-28 06:48:25 -07:00 |
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Chris Robinson
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dd6edd21f8
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Add a separate on-hit method to handle objects being hit
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2013-07-26 10:50:23 -07:00 |
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Chris Robinson
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b3a057d679
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Handle hit chance and damage calculation
Math is based on what the UESP describes, with some tweaks (using
fatigue term, and the fCombatCriticalStrikeMult GMST):
http://www.uesp.net/wiki/Morrowind:Combat
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2013-07-25 08:15:42 -07:00 |
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Chris Robinson
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92cc566fdc
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Rename the Class::attack method to Class::hit
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2013-07-25 00:30:01 -07:00 |
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Chris Robinson
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0c8d4d9be2
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Add beginnings of melee hits
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2013-07-24 02:51:42 -07:00 |
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Chris Robinson
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9ea6b22a83
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Handle soundgen animation keys
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2013-07-17 23:58:21 -07:00 |
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scrawl
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8a3d3f954b
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NPC/creature persistence flag
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2013-05-16 18:50:26 +02:00 |
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scrawl
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0c4a963132
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Container UI rewrite
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2013-05-11 18:38:27 +02:00 |
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scrawl
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78596cad83
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Fix enchantment points value
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2013-04-29 10:19:09 +02:00 |
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scrawl
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2693b78536
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Add initial player inventory when new game is started
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2013-04-15 02:56:23 +02:00 |
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Marc Zinnschlag
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beb1858a57
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Merge remote-tracking branch 'glorf/bugfix'
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2013-04-10 17:39:19 +02:00 |
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Glorf
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ad49d1ecab
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Sixth minor fix
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2013-04-10 15:24:20 +02:00 |
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Glorf
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7c22e123f4
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Bugfix #691 changes
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2013-04-08 22:10:55 +02:00 |
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scrawl
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f3c8cd2065
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Don't buy/sell keys which are set to open a lock
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2013-04-07 21:38:53 +02:00 |
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Glorf
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48d9885554
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Started bugfix #691
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2013-04-05 15:42:05 +02:00 |
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scrawl
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ebaf80d539
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
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Marc Zinnschlag
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751c679255
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Merge remote-tracking branch 'glorf/enchanting'
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2013-04-01 17:35:04 +02:00 |
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Glorf
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d29a42dcbe
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Fixed enchanting mechanics
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2013-03-31 23:18:23 +02:00 |
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Chris Robinson
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7b02ec411b
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Apply the rotation when updating the character controller
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2013-03-31 01:29:24 -07:00 |
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Marc Zinnschlag
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573368849b
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Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
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2013-03-29 16:48:21 +01:00 |
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Glorf
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86275e5bd4
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Some enchanting fixes
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2013-03-29 12:00:09 +01:00 |
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Glorf
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eb88463b94
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Some enchanting fixes
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2013-03-28 23:39:20 +01:00 |
|
Glorf
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6643fe789c
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Enchanting system
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2013-03-28 17:41:00 +01:00 |
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scrawl
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95e1cdc07d
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Move getArmorRating to MWWorld::Class.
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2013-03-17 22:29:12 +01:00 |
|
scrawl
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c0b0227e8a
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enchanting
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2013-03-16 19:00:14 +01:00 |
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Chris Robinson
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89d4c245e9
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Better calculate jump velocity
The fatigue term isn't currently used correctly
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2013-02-24 03:30:33 -08:00 |
|
Marc Zinnschlag
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9669eed083
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Issue #219: added last missing function filters
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2012-11-15 20:00:27 +01:00 |
|
Marc Zinnschlag
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ed3641b214
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Issue #68: check for essential actors
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2012-10-27 13:33:54 +02:00 |
|
Michael Mc Donnell
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b373d0ec7b
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Correct struct to class in forward declarations
Fixes http://bugs.openmw.org/issues/362
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2012-08-13 13:58:35 -04:00 |
|
greye
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d6150b7482
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high-level implementation, unstable
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2012-07-30 23:28:14 +04:00 |
|
greye
|
26595f22f6
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
|
greye
|
e7666d3a7f
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move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
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2012-07-25 20:31:39 +04:00 |
|
greye
|
6a3a728a56
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Class::getModel implementation
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2012-07-25 20:31:39 +04:00 |
|
greye
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87050e48c8
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physics getObjectHeight(), MWWorld::Class::getModel() definition
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2012-07-25 20:31:39 +04:00 |
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