Chris Robinson
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de95926e9f
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Use controllers to animate lights in ObjectLists
|
12 years ago |
Chris Robinson
|
643e7651e0
|
Use a null material for non-SubEntities in the selection buffer
|
12 years ago |
Marc Zinnschlag
|
41b2fa985b
|
silenced some warnings
|
12 years ago |
Marc Zinnschlag
|
9123afa863
|
Merge remote-tracking branch 'gus/MeleeCombat2'
|
12 years ago |
gus
|
4c7dcdc8aa
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check if there is an object in the way
|
12 years ago |
gus
|
830762722d
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first attempt: hit detection with a sphere (not finished)
|
12 years ago |
Marc Zinnschlag
|
130141ecac
|
Merge remote-tracking branch 'corristo/master'
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12 years ago |
Nikolay Kasyanov
|
66608d5c92
|
Fixed compilation os OS X after moving SDL windowing code to extern/sdl4ogre
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12 years ago |
scrawl
|
7dc30a01cd
|
Some changes suggested by cppcheck
|
12 years ago |
gus
|
b248d85b84
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
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12 years ago |
gus
|
565cbe146d
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function declaration
|
12 years ago |
scrawl
|
aa555b3086
|
Doors no longer get hindered by actors that have collision disabled
|
12 years ago |
scrawl
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04b90b7d14
|
Other actors no longer collide with an actor that has collision disabled
|
12 years ago |
Marc Zinnschlag
|
a547c2584e
|
Merge remote-tracking branch 'swick/sdl2fix'
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12 years ago |
Sebastian Wick
|
0d2b357bdf
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use SDL_WINDOWPOS_CENTERED_DISPLAY and SDL_WINDOWPOS_UNDEFINED_DISPLAY instead of coordinates
|
12 years ago |
scrawl
|
6164e5bae6
|
Restored window resizing
|
12 years ago |
Emanuel Guevel
|
e7459a04b1
|
Fix always false comparison
SDL_GetWindowWMInfo result of type SDL_bool (SDL_TRUE = 1 or
SDL_FALSE = 0) should not be compared to -1.
|
12 years ago |
Chris Robinson
|
dbdfa624e1
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Don't start the player with collision disabled
Since we spawn properly at the door now, there's no reason
to start with tcl on.
|
12 years ago |
scrawl
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50a0d16f8f
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Pass only the X11 window to Ogre, otherwise it would treat it as parentWindowHandle instead of externalWindowHandle. parentWindowHandle does not seem to play nice with SDL and occasionally crashes with a GLXBadDrawable error on startup.
|
12 years ago |
Marc Zinnschlag
|
847ec9fa56
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Merge remote-tracking branch 'swick/master'
|
12 years ago |
Sebastian Wick
|
72b7e113cc
|
only apply in fullscreen
|
12 years ago |
Sebastian Wick
|
8bdc9ff3ae
|
set position of the window for multiple monitors
|
12 years ago |
Vincent Heuken
|
f43b48015e
|
remove actor's collisionbox on death
|
12 years ago |
Nikolay Kasyanov
|
de2868c0a3
|
Fixed 64-bit OS X build
|
12 years ago |
scrawl
|
c71da1a2ff
|
Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
|
12 years ago |
Nikolay Kasyanov
|
50e5aa8976
|
Custom rendering loop on OS X again. Prevents default Ogre message pump
from stealing input events.
|
12 years ago |
scrawl
|
f1ff9b69b3
|
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
|
12 years ago |
Nikolay Kasyanov
|
6abb7a18b0
|
SDL2 input: seems to work on OS X, has some input issues though
|
12 years ago |
Nikolay Kasyanov
|
3fded2d8bf
|
Removed custom Carbon message pump
|
12 years ago |
Nikolay Kasyanov
|
adf54cb735
|
SDL2 input: compilation fixed
|
12 years ago |
scrawl
|
c29699487f
|
forgot to add file
|
12 years ago |
scrawl
|
403704b92a
|
Use openmw.png for SDL_SetWindowIcon
|
12 years ago |
scrawl
|
918a1655bb
|
Restored HW cursor rotation and resolution/fullscreen switching
|
12 years ago |
scrawl
|
495aeb5d3b
|
Merge branch 'master' into HEAD
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
|
12 years ago |
scrawl
|
1e7cf4ae1c
|
GLES2 experiment
|
12 years ago |
scrawl
|
0c4a963132
|
Container UI rewrite
|
12 years ago |
gus
|
fe5aaa9dff
|
fix NPC collisions
|
12 years ago |
gus
|
15afbe58a8
|
minor corretion
|
12 years ago |
gus
|
603af21715
|
little interface improvement
|
12 years ago |
gus
|
a328a03bd3
|
more fix. Fargoth quest almost work as in vanilla now.
|
12 years ago |
gus
|
006f25d1c0
|
First try to improve AI. Does not work yet due to strange bug in physicsystem
|
12 years ago |
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
12 years ago |
Marc Zinnschlag
|
089ef7a2a0
|
Merge remote-tracking branch 'glorf/acrobatics'
|
12 years ago |
Glorf
|
236ec3409f
|
Finished acrobatics
|
12 years ago |
scrawl
|
627c3fdb6b
|
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
|
12 years ago |
scrawl
|
91c89e5db4
|
Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace
|
12 years ago |
scrawl
|
2e1dda9010
|
Fix old bullet versions
|
12 years ago |
scrawl
|
208f9ca8c5
|
Fix problem with newer (or older?) bullet version (thanks travis)
|
12 years ago |
scrawl
|
9343b4459e
|
Opening doors
|
12 years ago |
scrawl
|
933f894148
|
Added Blind and Night Eye effects
|
12 years ago |