Marc Zinnschlag
ba5d2851a1
Merge remote-tracking branch 'origin/coverity_scan' into coverity_scan
2015-01-15 12:14:14 +01:00
Marc Zinnschlag
706df3f881
silenced a coverity warning
2015-01-15 12:13:53 +01:00
Marc Zinnschlag
7b8e6f9dda
addressed potential 0-pointer issue
2015-01-15 12:04:23 +01:00
Marc Zinnschlag
f3c7532660
cleaned up some enum confusion
2015-01-15 12:01:59 +01:00
Marc Zinnschlag
375d426dd0
check for premature end of scripts more consistently
2015-01-15 11:35:17 +01:00
scrawl
bf915d929a
Update idle voices according to research
2015-01-15 03:35:46 +01:00
scrawl
b39cc0c8c8
Fix OpenCS window opening issue when config file doesn't exist
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It would attempt to create a zero-sized window (or even negative-sized, after subtracting the frame dimensions).
2015-01-15 02:49:54 +01:00
scrawl
6b2df95167
Fix for some coverity defects
2015-01-15 02:03:27 +01:00
scrawl
edbac30a57
Change another dynamic_cast to static_cast (coverity)
2015-01-15 01:23:58 +01:00
scrawl
cef72385d4
Fix extreme frame drop when running into certain corners ( Fixes #2023 )
2015-01-15 00:58:12 +01:00
scrawl
03c3e3e1ff
3 jobs
2015-01-15 00:33:20 +01:00
scrawl
fb6dd736cf
Reducing number of jobs in .travis.yml to see if this fixes out of memory issues with coverity build
2015-01-14 20:43:15 +01:00
scrawl
d387c207d1
Fix initial scaling for btCompoundShape children ( Fixes #2234 )
2015-01-14 18:49:25 +01:00
scrawl
52ed3d92a8
Fix btCompoundShape scaling ( Fixes #1683 )
2015-01-14 17:59:04 +01:00
scrawl
a3c861b7fa
Idle voice fix
2015-01-14 00:07:14 +01:00
scrawl
2ac4a74a34
Fix running AI for dead actors
2015-01-13 18:13:02 +01:00
scrawl
f11ec653d0
Add setting for showing MRK nodes to NIF loaders
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This makes marker objects show up in OpenCS.
2015-01-13 17:29:25 +01:00
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
2015-01-13 17:19:39 +01:00
Marc Zinnschlag
7cc1ebc05b
Merge remote-tracking branch 'scrawl/master'
2015-01-13 10:38:02 +01:00
scrawl
3ce22d31d8
Fix cursor issue when loading savegame from within mouselook-mode and a warning pops up
2015-01-13 05:37:44 +01:00
scrawl
7b4665c623
Terrain: documentation update
2015-01-13 05:37:44 +01:00
scrawl
fafc14d5a0
Add proper air movement mechanics ( Fixes #2077 )
2015-01-13 05:37:43 +01:00
scrawl
261da8dd0a
Terrain: use 32-bit indices if necessary
2015-01-13 05:37:43 +01:00
scrawl
f7bac58b39
Terrain: change index buffer flags to unsigned
2015-01-13 05:37:43 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
4ed3e7bbb7
Enchanting code cleanup
2015-01-12 23:29:58 +01:00
scrawl
bb718f216d
Initialize ENAMstruct in SpellCreationDialog (Coverity)
2015-01-12 23:29:58 +01:00
scrawl
08d8dd287c
I think this was committed by accident
2015-01-12 23:29:58 +01:00
scrawl
de23ad5c8d
Change dynamic_cast to static_cast to make coverity happy
2015-01-12 23:29:58 +01:00
scrawl
cda2eea906
Enchanting: use fEnchantmentConstantDurationMult and fEffectCostMult
2015-01-12 23:29:58 +01:00
scrawl
871d59de6c
Reduce Idle voice chance ( Fixes #1964 )
2015-01-12 23:29:58 +01:00
scrawl
04d6cead3b
Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node ( Fixes #2133 )
2015-01-12 23:29:57 +01:00
scrawl
82eaa9f1bc
Fix loading crash (don't apply viewmode before player is set up) ( Fixes #2272 )
2015-01-12 23:29:39 +01:00
Marc Zinnschlag
763e058ed2
Merge remote-tracking branch 'dteviot/master'
2015-01-12 10:41:04 +01:00
dteviot
e95b513cfc
Use icon to show files with problem ( Fixes #2268 )
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Launcher now indicates files with problem using an icon.
Using red text for files with load order issue removed because it doesn't work well with dark themes.
2015-01-12 21:17:41 +13:00
scrawl
1f31167c65
Merge pull request #439 from scrawl/readme
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Readme markdown
2015-01-11 20:48:56 +01:00
scrawl
c3f3f8b3d0
Use only Cell records for saving progress bar ( Fixes #2259 )
2015-01-11 18:01:06 +01:00
scrawl
0ec018f7f1
More accurate savegame loading progress bar, uses position in the file (Bug #2259 )
2015-01-11 17:54:15 +01:00
scrawl
1780bcc238
Print RefNum in BetaComment
2015-01-11 17:04:58 +01:00
scrawl
4d4f2fc475
Add maximum distance for teleporting followers on using a door
2015-01-11 17:04:58 +01:00
scrawl
b108fbe986
Remove incorrect implementation of fGreetDistanceReset
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This can't be right. A reset distance of 512 is smaller than the maximum greeting distance for certain NPCs, which would then say greetings non-stop.
2015-01-11 17:04:58 +01:00
scrawl
716e14a37a
Print missing savegame dependencies on the console
2015-01-11 17:04:58 +01:00
scrawl
e2fe9693f3
Add missing tooltips in edit effect dialog
2015-01-11 17:04:58 +01:00
scrawl
1795fdaf03
Command line options readme fix
2015-01-11 13:50:50 +01:00
Marc Zinnschlag
7c959c8494
Merge remote-tracking branch 'dteviot/Bug811'
2015-01-11 12:30:32 +01:00
Marc Zinnschlag
289a912817
Merge remote-tracking branch 'scrawl/master'
2015-01-11 12:24:51 +01:00
dteviot
458b82c308
Centralized "fish can't attack non-swimmer" logic.
2015-01-11 14:25:46 +13:00
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
2015-01-11 12:20:22 +13:00
scrawl
f9227beedd
Add warning when loading a savegame that depends on non-existing content files ( Fixes #2261 )
2015-01-11 00:06:52 +01:00
scrawl
579f5d232f
Move interactive messageBox to separate function
2015-01-10 23:23:48 +01:00