scrawl
6f966b8434
Don't use osg::notify
2015-12-11 16:18:08 +01:00
Paul Cercueil
06719df868
Use the standard cursor if the custom cursor can't be used
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Signed-off-by: Paul Cercueil <paul@crapouillou.net>
2015-12-11 15:59:59 +01:00
scrawl
0efce6cd4c
Fix typo in a comment
2015-12-10 00:15:55 +01:00
scrawl
eb92b853fe
BulletNifLoader: preallocate the btTriangleMesh's vertices/indices
2015-12-10 00:05:35 +01:00
scrawl
293f3f30b5
Indentation fix
2015-12-09 23:30:24 +01:00
scrawl
57b7cac13f
Merge pull request #850 from MatthewRock/fix-2952-2
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Fix for bug #2952 : Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
2015-12-09 20:12:45 +01:00
MatthewRock
3b254ad631
Allows the same item to have multiple ancestors
2015-12-09 18:24:35 +01:00
scrawl
bdae572264
Merge pull request #840 from scrawl/movedrefs
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Object movement between cells
2015-12-09 14:10:57 +01:00
cfcohen
d00d487c3d
Improved error reporting under POSIX using errno and strerror().
2015-12-08 23:35:03 -05:00
scrawl
de84452e5a
NifFile: close the stream after reading ( Fixes #3070 )
2015-12-09 04:52:00 +01:00
scrawl
39feb547a0
Broken lower casing fix ( Fixes #3068 )
2015-12-08 23:12:40 +01:00
MatthewRock
aa721fe1f6
Fix bug 2952 with merchant and levelled items
2015-12-08 22:39:11 +01:00
scrawl
624809c8dc
Minor fix for error handling in skeleton.cpp
2015-12-08 16:50:54 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
e3d3380c8c
Remove return value for in-place toLowerStr
2015-12-07 22:43:08 +01:00
scrawl
e4751c68e9
Typo fix
2015-12-07 22:30:02 +01:00
scrawl
42d68eb7fb
Build fix
2015-12-07 22:29:57 +01:00
scrawl
f875597be5
Don't use tolower()
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See https://forum.openmw.org/viewtopic.php?f=8&t=3231&p=35968
2015-12-07 21:58:30 +01:00
scrawl
9d4af59860
Don't attempt to create quest log buttons if textures are unavailable ( Fixes #3063 )
2015-12-07 15:33:04 +01:00
scrawl
671561ea37
Write moved references to the save game file (not resolved on loading yet)
2015-12-06 19:11:25 +01:00
scrawl
1d5af3c9c8
Remove unneeded cast
2015-12-06 15:44:27 +01:00
scrawl
e39f49a88f
OSG extensions namespace fixes
2015-12-06 15:27:43 +01:00
scrawl
c60f4ba7bd
Make RigGeometry bone references case-insensitive ( Fixes #3058 )
2015-12-05 15:02:35 +01:00
scrawl
258f7a2b42
LightController fixes
2015-12-05 00:38:06 +01:00
scrawl
4a9b37aa53
Fix copy constructor issue
2015-12-04 18:08:32 +01:00
scrawl
c442af09c5
Write more documentation for the lighting system
2015-12-04 18:08:32 +01:00
scrawl
462ef617ce
Don't read forward/backward values for Quaternion key lists
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https://forum.openmw.org/viewtopic.php?f=8&t=3201&p=35867#p35867
2015-12-04 00:18:54 +01:00
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
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Fixes a race condition where the position of a light could jump a frame ahead.
2015-12-04 00:06:22 +01:00
scrawl
1f8ee9b8d1
StateSetUpdater: use the frameNumber
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More robust in case a node is updated twice in the same frame (e.g. because it has multiple parents).
2015-12-03 23:46:25 +01:00
scrawl
f22982d251
Merge pull request #835 from sandstranger/opengles1
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enable opengl es1
2015-12-03 21:25:00 +01:00
scrawl
eb458bf9c8
Fix inactive RigGeometry not rendering correctly
2015-12-03 19:49:45 +01:00
sandstranger
7d374b36fd
change cmake variables
2015-12-03 21:29:50 +03:00
Marc Zinnschlag
06efd72a89
allow keywords as strings in messagebox instruction ( Fixes #2991 )
2015-12-03 11:14:58 +01:00
sandstranger
238a5824be
add custom new variable fot Qt
2015-12-03 08:54:14 +03:00
sandstranger
bd5057aa3c
enable opengl es1
2015-12-02 22:40:04 +03:00
scrawl
647bed7f40
Do not read openmw.cfg from global path if one was found in the local path
2015-12-02 19:21:10 +01:00
scrawl
87e44bf627
Small fix
2015-12-02 15:21:13 +01:00
scrawl
d3fa8a8602
Add osgDB::ObjectCache to the repository to work around it not being available in OSG 3.2
2015-12-02 15:14:39 +01:00
scrawl
a29aef14f1
Eliminate a dynamic_cast in ParticleSystemController
2015-12-02 14:59:32 +01:00
scrawl
6cf2c35235
Don't rely on the _particles vector implementation details
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This will allow compiling OpenMW with an osgParticle optimization to be pushed to OpenMW/osg.
2015-12-02 14:59:32 +01:00
scrawl
3d12b2ca9d
Add NifFileManager to avoid duplicate parsing of the NIFFile in SceneManager and BulletShapeManager.
2015-12-02 14:59:32 +01:00
scrawl
c9d710f334
Use a typedef to avoid conditional compiling
2015-12-01 16:18:19 +01:00
Alexander "Ace" Olofsson
cfcbd20d99
Let's put it as a MSVC-only fix for now
2015-12-01 04:19:30 +01:00
Alexander "Ace" Olofsson
e42f4999bd
Quick fix for building on MSVC
2015-12-01 04:06:34 +01:00
scrawl
e5ec4fe042
Add const specifier
2015-11-30 21:02:26 +01:00
scrawl
695fcf41c4
Optimize ValueInterpolator / KeyframeController
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Cache the current position in the animation track and attempt to reuse it in the next frame.
Decent speed up for the Update phase, about 0.3 ms faster in Balmora.
2015-11-30 20:53:47 +01:00
scrawl
ac366f1603
Fix the rig bounds being updated twice per frame
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Unlike what I expected, the osgUtil::UpdateVisitor is set to traverse all children (not only active children). The FrameSwitch was thus traversing both RigGeometries part of the double-buffering scheme, rather than only the one active in the current frame.
2015-11-30 05:42:31 +01:00
scrawl
e49bce7b40
Share the bvh of btBvhTriangleMeshShape's when possible
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Results in decent cell-loading speed up. (only affects bullet versions < 2.83, since we use btScaledBvhTriangleMeshShape for >=2.83)
2015-11-30 02:06:29 +01:00
scrawl
d5a738bd39
Apply 27e669296e
(locale-unaware tolower) to more code
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In particular, the one in VFS::normalizeFilename was affecting cell loading performance.
2015-11-30 00:38:52 +01:00
scrawl
f962ce0bbe
Don't link against unnecessary OSG libraries
2015-11-29 19:56:43 +01:00