MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
2016-12-06 01:32:13 +01:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67
Cleanup
2016-09-19 05:20:04 +09:00
Allofich
be96ff1fd1
Remove redundant parameter
2016-09-18 01:57:47 +09:00
scrawl
8f5347b79b
Update comment, osgAnimation::RigGeometry is no longer used
2016-09-17 18:31:39 +02:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
scrawl
a5da3a269e
Fix shadowing warnings
2016-08-29 12:20:00 +02:00
scrawl
341e3846c0
Use initial particle state to compute the initial bounding box ( Fixes #3500 )
2016-08-16 23:28:03 +02:00
scrawl
513e1da8a3
Remove unneeded casts
2016-08-14 16:44:11 +02:00
scrawl
33d27a2285
Use ref_ptr
2016-08-14 16:41:33 +02:00
MiroslavR
721fa28c1e
Fix assertion failure with NiTextureEffect missing source texture
2016-07-16 18:59:18 +02:00
MiroslavR
9c6739f1b3
Fix doubled particle spawn range
2016-07-11 22:40:58 +02:00
MiroslavR
2a987b6857
Do not skip inactive keyframe controllers (Bug #1942 )
2016-07-10 19:02:28 +02:00
scrawl
62018e802b
Minor fix to particle system AutoPlay flag handling
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The previous commit broke some magic effects (e.g. shield). The controller's emit start/stop times should control the emitter, while the absence of the ParticleSystem's autoplay flag should freeze the whole particle system if no valid controller source gets assigned. This revised version works for both the Shield effect and the "dagoth ur death sparkles" effect.
2016-05-14 22:55:14 +02:00
scrawl
7202072196
Freeze particle systems on construction if the AutoPlay flag is missing
2016-05-14 22:38:49 +02:00
scrawl
0c08f705c5
Make the ParticleSystemController freeze the particle system instead of the emitter (Bug #3390 )
2016-05-14 22:36:53 +02:00
scrawl
e30bb31a79
Handle the particle node's AutoPlay flag (Bug #3390 )
2016-05-14 22:35:34 +02:00
scrawl
bc36269617
When a controller is present more than once in the same keyframe file, pick the first one ( Fixes #2719 )
2016-03-26 14:59:49 +01:00
scrawl
aae43dbff5
Set the MorphGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
2016-03-11 16:10:39 +01:00
scrawl
84b8da7a09
Share the osg::Material on drawables
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Reduces the number of GL calls / frame by ~4%.
2016-03-11 01:06:54 +01:00
scrawl
abcfe9bcee
Don't add empty text key objects
2016-03-10 17:01:14 +01:00
scrawl
02d23564dc
Include cleanup
2016-03-10 14:29:45 +01:00
scrawl
f898bf493f
Don't use Geodes
2016-03-10 13:17:01 +01:00
scrawl
82b792f808
Eliminate dynamic_cast in BillboardCallback
2016-03-05 20:02:33 +01:00
scrawl
dd2fbfc0a2
Fix windows build
2016-03-02 21:57:25 +01:00
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
2016-03-01 18:41:36 +01:00
scrawl
30d06bfe0e
Add comment
2016-03-01 17:27:54 +01:00
scrawl
64636bd85a
Improve error reporting
2016-03-01 17:05:02 +01:00
scrawl
cdccf03228
Fix mismatched delete
2016-02-25 21:32:42 +01:00
scrawl
5f4ace1bc2
Implement support for sphere map NiTextureEffects ( Fixes #1827 )
2016-02-24 21:06:41 +01:00
scrawl
90a99991d1
Use empty() instead of !size()
2016-02-22 19:06:12 +01:00
scrawl
8bd16e4d5a
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
scrawl
055d35a2b0
Revert "Warn about particle emitters that have multiple parent node paths"
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Not working correctly because osg won't ignore camera nodes.
This reverts commit 1667c807be
.
2016-02-22 18:10:25 +01:00
scrawl
1667c807be
Warn about particle emitters that have multiple parent node paths
2016-02-22 15:21:06 +01:00
scrawl
8f81df2bd3
Cleanup
2016-02-20 20:34:56 +01:00
scrawl
e647ee5424
Support RGB and RGBA embedded textures in NIF files ( Fixes #2295 )
2016-02-18 19:37:56 +01:00
scrawl
606758d72f
NifLoader: create the BumpTexture slot, but don't use it yet
2016-02-18 19:37:56 +01:00
scrawl
4cd4131da9
NifLoader: assign a name to created textures
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This name will tell the shader visitor how to handle that texture.
2016-02-18 19:37:56 +01:00
scrawl
50e92c8136
NifLoader: move texture property handling to a separate function
2016-02-18 19:37:56 +01:00
scrawl
acf44fd9e5
NifLoader: handleTextureControllers outside of the NumTextures loop
2016-02-18 19:37:55 +01:00
scrawl
5824619a95
Clean up includes
2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
be6ea3d607
Account for UV coordinate flip in UVController ( Fixes #3203 )
2016-02-11 16:22:54 +01:00
scrawl
9f729667fb
Remove debug output
2016-02-09 21:16:11 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
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Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
5b972ee777
Move texture filtering settings to SceneManager
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Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
scrawl
2eda495f89
Build fix for OSG 3.2
2016-02-03 19:05:15 +01:00