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184 commits

Author SHA1 Message Date
David Cernat
be25decee2 [General] Implement PlayerSpeech packet 2017-10-31 15:19:14 +02:00
David Cernat
605b06c303 [General] Find actor speech captions instead of sending them in packets 2017-10-30 11:06:09 +02:00
David Cernat
413893aa51 [General] Implement PlayerAnimPlay packet 2017-10-27 09:10:29 +03:00
David Cernat
50d5fffb7f [General] Add and implement PlayerQuickKeys packet 2017-10-25 07:21:00 +03:00
David Cernat
ccb15cc09e [Client] When players die, make guards willing to arrest them again 2017-09-04 15:13:05 +03:00
David Cernat
0e2038f045 [General] Record and get player positions before their last cell change 2017-08-04 21:45:52 +03:00
David Cernat
4db64e1721 [Client] Synchronize spellcasting for non-bipedal creatures 2017-07-28 20:49:26 +03:00
David Cernat
43a3daf0aa [General] Add & implement PlayerShapeshift packet for werewolf states 2017-07-15 09:02:19 +03:00
David Cernat
ad9fa0631a [General] Rename jailText to jailEndText and add jailProgressText in PlayerJail 2017-07-13 20:13:28 +03:00
David Cernat
e36c0afc59 [General] Send faction reputation via PlayerFaction packets 2017-07-13 13:36:00 +03:00
David Cernat
be93ec8ef6 [General] Implement ObjectState packet 2017-07-13 09:46:30 +03:00
David Cernat
083b46394d [General] Add ignoreJailSkillIncreases to PlayerJail packets 2017-07-12 18:24:37 +03:00
David Cernat
5962570c48 [General] Add jailText to PlayerJail packets 2017-07-12 16:39:31 +03:00
David Cernat
3280f0c5ee [General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions

Remove connection between PlayerResurrect and jailing
2017-07-11 13:34:09 +03:00
David Cernat
3529f9b090 [General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand 2017-07-10 12:33:53 +03:00
David Cernat
4e74910fdb [General] Disable automatic sync for PlayerJournal and PlayerFaction
Simplify PlayerFaction packets by removing BOTH action
2017-07-08 12:27:48 +03:00
David Cernat
1d504a665f [General] Add RANK, EXPULSION and BOTH actions to PlayerFaction packets 2017-07-05 07:06:33 +03:00
David Cernat
60574ae667 [General] Implement jail time as a death penalty 2017-07-03 15:45:21 +03:00
David Cernat
71313c5aa6 [General] Implement PlayerMap packet, part 1 2017-07-03 09:28:27 +03:00
David Cernat
1f682749d6 [General] Add optional notes to PasswordDialogs 2017-07-02 13:07:36 +03:00
Koncord
0cf09adb44 [General] Move AddProcessor to BasePacketProcessor 2017-06-30 20:09:05 +08:00
David Cernat
813a3c89c4 [General] Implement PlayerBook packet to track skill books read 2017-06-27 08:27:14 +03:00
David Cernat
b3b73c5cd2 [General] Implement resurrection at nearest shrine or temple 2017-06-27 01:01:45 +03:00
David Cernat
78f29302ef [General] Fix PlayerJournal logic by sending only refIds for its actors
Additionally, make the refIds for actors usable in script functions.
2017-06-23 08:12:32 +03:00
David Cernat
ebf7740969 [General] Repurpose GameConsole packet as GameSettings & add difficulty to it 2017-06-20 05:28:45 +03:00
David Cernat
70d9374a6a [General] Implement PlayerKillCount packets 2017-06-10 14:04:19 +03:00
David Cernat
ee5c9b65c5 [General] When changing region, send new region name in PlayerCellChange 2017-06-10 11:43:40 +03:00
David Cernat
f4cdedd8cb [General] Synchronize summoned creatures 2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0 [General] Use ObjectSpawn instead of ObjectPlace for actors 2017-05-29 06:59:05 +03:00
David Cernat
4f273932af [General] Implement sending and reading of ActorEquipment packets 2017-05-26 04:37:49 +03:00
David Cernat
32879adc5b [General] Allow ObjectTrap to trigger traps, not just disarm them 2017-05-26 01:28:43 +03:00
David Cernat
11369f6513 [General] Implement sending and reading of PlayerTopic packets 2017-05-24 21:43:34 +03:00
David Cernat
e6983993c2 [General] Implement sending and reading of PlayerFaction packets 2017-05-18 19:27:20 +03:00
David Cernat
0189dbf916 [General] Make JournalItem consistent with other packet structs 2017-05-18 10:32:23 +03:00
David Cernat
f527fe9ebe [General] Add basic integrity check to reading of ActorList packets
Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
05564bd123 [General] Add basic integrity check to reading of Container packets 2017-05-14 20:24:06 +03:00
David Cernat
cc559cf8e2 [General] Don't send packets for dead LocalActors, to fix Position spam 2017-05-09 02:47:29 +03:00
David Cernat
de49f5f175 [General] Add and use isActor bool for WorldObject 2017-05-07 03:07:09 +03:00
David Cernat
9d2c5c3502 [General] Simplify structure of BaseEvent 2017-05-06 21:57:29 +03:00
David Cernat
4d81455020 [General] Rework and simplify death reasons so they work with NPCs 2017-05-05 22:16:31 +03:00
David Cernat
1a699329e5 [General] Set new BaseActor booleans in corresponding packets 2017-05-01 20:18:22 +03:00
David Cernat
730df061b3 [General] Add hasPositionData and hasStatsDynamicData bools to BaseActor 2017-05-01 19:44:23 +03:00
David Cernat
e8e0090b9b [General] Use new SimpleCreatureStats struct in BaseActor 2017-04-30 18:44:59 +03:00
Koncord
465a05bad0 [Client] Add ability to look like a creature for the DedicatedPlayers 2017-04-30 00:18:44 +08:00
David Cernat
f2e8e14665 [General] Add shouldSend boolean to mwmp::Attack 2017-04-19 16:43:58 +03:00
David Cernat
cc2250815d [General] Add packet data for attacks on and by Actors 2017-04-18 10:03:58 +03:00
David Cernat
b1a394cd02 [General] Change chars into bools in mwmp::Attack for clarity 2017-04-17 19:54:31 +03:00
David Cernat
a650683bae [General] Add and use Target struct in mwmp::Attack 2017-04-17 18:31:39 +03:00
David Cernat
9882ceedf3 [General] Remove attackerGuid from mwmp::Attack because it is redundant 2017-04-17 18:03:33 +03:00
David Cernat
caf5428532 [General] Rename mwmp::Attack vars in preparation for Actor support 2017-04-17 17:24:11 +03:00
David Cernat
2397afc6ce [General] Move mwmp::Attack to BaseStructs 2017-04-17 15:12:11 +03:00
David Cernat
9f226253d4 [General] Rename mwmp::Attack's refid into refId for consistency 2017-04-17 09:35:18 +03:00
David Cernat
f0f0b2dcc9 [General] Send and read ActorSpeech packets 2017-04-16 18:43:13 +03:00
David Cernat
1fb11dafef [General] Send and read ActorStatsDynamic packets 2017-04-16 16:42:07 +03:00
David Cernat
ca8fd1aa72 [General] Remove ActorHeadRotation packet because it would be too spammy 2017-04-15 15:49:40 +03:00
David Cernat
2872675f5e [General] Send and read ActorAnimPlay packets 2017-04-15 13:42:30 +03:00
David Cernat
d2fe777f89 [General] Send and read ActorDrawState packets 2017-04-13 15:26:48 +03:00
David Cernat
10ad5b2a99 [General] Remove BaseActor's AnimStates that are no longer needed 2017-04-13 13:06:09 +03:00
David Cernat
7700b82952 [General] Clean up BaseEvent and BaseStructs 2017-04-10 16:33:07 +03:00
David Cernat
7662297334 [General] Use ESM::Position to store BaseActor's movement 2017-04-10 16:32:10 +03:00
David Cernat
b6c3830ea0 [General] Rename WorldObject's pos into position for consistency 2017-04-10 09:25:20 +03:00
David Cernat
a5d0486c82 [General] Set actor data correctly 2017-04-10 07:22:03 +03:00
David Cernat
c52084a028 [General] Use BaseActorLists in ActorPackets 2017-04-09 16:32:44 +03:00
David Cernat
4f3d05eed2 [General] Add ActorList class 2017-04-09 10:50:35 +03:00
David Cernat
b8ca2382c7 [General] Remove variables that are not going to be used in ActorFrame 2017-04-08 11:27:08 +03:00
David Cernat
d3f3fb5d05 [Client] Correctly implement movement animation sync for NPCs 2017-04-08 08:59:21 +03:00
David Cernat
d829d219c3 [General] Add (very) partial animation sync for NPCs 2017-04-06 15:11:51 +03:00
David Cernat
d24cde16dd [General] Add simple BaseActor and LocalActor classes 2017-04-05 12:52:27 +03:00
David Cernat
2bd81c3de0 [Client] Use mpNum for every WorldObject 2017-04-04 11:07:16 +03:00
David Cernat
8cc61b6048 [General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE 2017-04-04 09:23:34 +03:00
Koncord
1d2a6d9056 [Server] Rename dontRead to avoidReading 2017-04-03 06:44:14 +08:00
Koncord
4daf471874 [General] Add dontRead flag 2017-04-03 06:13:00 +08:00
Koncord
48a59cf9e9 [General] Add new class BasePacketProcessor 2017-04-01 02:33:03 +08:00
David Cernat
e6bc7ad463 [General] Make all flying players fly correctly, including TCL users 2017-02-27 23:01:33 +02:00
Koncord
059043fea9 [General] Change signature of BaseEvent::action 2017-02-23 15:16:28 +08:00
David Cernat
a4526605a6 [General] Remove goldValue from ContainerItem because it is never useful 2017-02-20 12:31:11 +02:00
David Cernat
4f2b88df8a [General] Remove owner var from ContainerItem because it is always empty 2017-02-18 23:59:02 +02:00
David Cernat
3b604a432e [General] Restructure ID_CONTAINER to allow multiple containers at once 2017-02-15 20:14:25 +02:00
David Cernat
c8cbfbef62 [General] Sketch out server requests to players for container data 2017-02-14 19:31:56 +02:00
David Cernat
5038353792 [General] Rename BaseEvent's state into doorState & adjust related funcs 2017-02-06 23:09:50 +02:00
David Cernat
d8a9a5f6c9 [General] Send item owner in ID_CONTAINER 2017-02-06 22:45:23 +02:00
David Cernat
3614b21e10 [General] Send charge and goldValue in ID_CONTAINER 2017-02-06 21:28:03 +02:00
David Cernat
182b238b5f [General] Rename WorldEvent into BaseEvent 2017-02-06 12:53:41 +02:00
David Cernat
60d6a6d463 [Client] See when other players remove items from containers 2017-02-05 18:45:23 +02:00
David Cernat
f314b13edf [General] Rename item health into charge, for consistency with OpenMW 2017-02-05 14:56:27 +02:00
David Cernat
ecc456fea9 [General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE 2017-02-05 13:45:12 +02:00
David Cernat
04d45b9dbb [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
David Cernat
9f8bed9be1 [General] Add action types to WorldEvent's ContainerChanges 2017-02-04 21:32:06 +02:00
David Cernat
a07e616878 [General] Add ContainerItem and ContainerChanges structs to WorldEvent 2017-02-04 20:14:39 +02:00
David Cernat
c1427b2558 [General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE 2017-02-03 20:27:40 +02:00
David Cernat
9f1e491a75 [General] Make WorldEvents store information about multiple objects 2017-01-28 12:34:45 +02:00
David Cernat
244da19a51 [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 2017-01-26 13:49:20 +02:00
David Cernat
97aabf4a7d [General] Sketch out sending of cell loading/unloading info in packets 2017-01-26 09:02:01 +02:00
David Cernat
63c8a98083 [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
David Cernat
35e453dec3 [General] Sketch out most of functionality for journal saving/loading 2017-01-24 19:32:25 +02:00
David Cernat
d308897f95 Rename PacketItems, PacketSpells into InventoryChanges, SpellbookChanges 2017-01-20 12:43:05 +02:00
David Cernat
e2c595fc5d Add preliminary structure for journal changes 2017-01-20 12:05:45 +02:00
David Cernat
83277a1512 Send spellbook in LocalPlayer CharGen & change UPDATE action name to SET 2017-01-20 09:07:07 +02:00
David Cernat
33e85c54de Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
2017-01-19 18:06:59 +02:00
David Cernat
78c6ab2a99 Clean up client Networking by putting item & spell logic in LocalPlayer 2017-01-19 15:18:37 +02:00