Commit Graph

16758 Commits (723a109fcd3fa82c2e2d5d5d553ecb79db9a337f)
 

Author SHA1 Message Date
Allofich d4e656ceaf Play trap activation sound on trapped object, not actor 9 years ago
scrawl 251ba041f3 Merge pull request #994 from MiroslavR/no-scroll-stacking
Don't stack effects for scrolls of the same type
9 years ago
MiroslavR b0fcad4cb8 Don't stack effects for scrolls of the same type (Fixes #3466) 9 years ago
scrawl da0e20edcd Merge pull request #991 from MiroslavR/opface
Implement Face instruction (Feature #1424)
9 years ago
MiroslavR 75a66ced20 Fix actors lacking turning animations while in first person mode 9 years ago
scrawl c842d4976e Merge pull request #992 from MiroslavR/msgformat
Improve format specifiers for message boxes
9 years ago
MiroslavR f6f3f71db5 Improve format specifiers for message boxes 9 years ago
MiroslavR dc0bc5b68c Implement Face instruction (Feature #1424) 9 years ago
scrawl 6f376bd499 Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich 7a0f9a7989 Clean up, remove unnecessary code changes 9 years ago
Allofich 53ceefa46a Allow some telekinesis on teleport doors 9 years ago
Allofich 4e54338ce0 Implement and use getDistanceToFacedObject() 9 years ago
scrawl 8332f26887 Merge pull request #989 from AlexanderKurtz/master
Update gamecontrollerdb.txt from upstream.
9 years ago
scrawl b0a37553b2 Merge pull request #988 from nikolaykasyanov/osx-cmake-min-version
OS X: specify minimum CMake version & remove redundant argument from CI script
9 years ago
Alexander Kurtz ff3b7de0e7 Update gamecontrollerdb.txt from upstream. 9 years ago
Koncord 1b259e2d33 Syncing inventory, animations, position, 8 key attributes
Created Package system
9 years ago
scrawl e362e3e6a5 Fix cppcheck warnings 9 years ago
scrawl dca0e2f582 Pass a Vec4f by reference 9 years ago
scrawl 4038f49d81 Update AUTHORS.md 9 years ago
Poncho 5b3ac5ff27 Use correct direction multipliers during awareness check 9 years ago
scrawl 215567c9c3 Update ScriptArgs documentation 9 years ago
scrawl e9b02a13c3 Ignore extra arguments in playSound and playSound3D.
A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
9 years ago
scrawl f375d07c16 ExprParser: Warn about ignored arguments 9 years ago
scrawl 84a9df9793 Do not discard root node transformations if the root node is named 'bip01' (Bug #3118) 9 years ago
scrawl 0720a19fc0 Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
scrawl 994ad3e004 Reject conditions testing agaist Choice when not currently in a choice (Fixes #3117) 9 years ago
scrawl cd8c84dc6c Fix typo in SameRace dialogue function (function was inverted, Fixes #3116) 9 years ago
scrawl 5d4063d8c7 LocalScripts: initialize mIter 9 years ago
Koncord 1e29409dd5 Add OpenMW-mp target 9 years ago
Allofich 0e5c3f781f Only allow trap distance check to apply to player 9 years ago
Allofich 7de3afaa7d Cleanups 9 years ago
Allofich cb621939fd Streamline trap code 9 years ago
Allofich 35a23c3b49 Implement and use new method allowTelekinesis() 9 years ago
Allofich 8014f37879 Avoid duplicate code 9 years ago
Allofich 538209b0a2 Change variable to mRatio and initialize it 9 years ago
Allofich e25e698978 Fix telekinesis check for activators 9 years ago
Nikolay Kasyanov bf0ec550da OS X: specify minimum CMake version & remove redundant argument from CI script 9 years ago
scrawl b94a4c1c77 Merge pull request #986 from MiroslavR/resting-effects
Apply magic effects while waiting/sleeping
9 years ago
MiroslavR 80f2ae0ca7 Apply magic effects while waiting/sleeping 9 years ago
MiroslavR 41484432b4 Player's death now interrupts waiting/sleeping 9 years ago
MiroslavR d4e29e3e0c Clear projectiles on non-incremental time advances 9 years ago
Bret Curtis ac8d347e9e we have html output and autodoc functionality 9 years ago
Allofich c1236f4113 Simplified code 9 years ago
Allofich c02695e56d Cleanups and fixes 9 years ago
Allofich 199607423b Use iMaxActivateDist for AI actors that use Activate packages 9 years ago
Allofich 64d298d2b5 Use raycast distance when player activates trapped object 9 years ago
Allofich 64d53a2314 Avoid double raycasts when using getFacedObject 9 years ago
Allofich 574e40db5e Don't allow telekinesis on activators 9 years ago
scrawl 343dccdbcc Merge pull request #980 from scrawl/voice_fix
Voice fix
9 years ago
scrawl d96e49c04a Do not set change flag when running forEach on an empty cell 9 years ago