Allofich
d4e656ceaf
Play trap activation sound on trapped object, not actor
9 years ago
scrawl
251ba041f3
Merge pull request #994 from MiroslavR/no-scroll-stacking
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Don't stack effects for scrolls of the same type
9 years ago
MiroslavR
b0fcad4cb8
Don't stack effects for scrolls of the same type ( Fixes #3466 )
9 years ago
scrawl
da0e20edcd
Merge pull request #991 from MiroslavR/opface
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Implement Face instruction (Feature #1424 )
9 years ago
MiroslavR
75a66ced20
Fix actors lacking turning animations while in first person mode
9 years ago
scrawl
c842d4976e
Merge pull request #992 from MiroslavR/msgformat
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Improve format specifiers for message boxes
9 years ago
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
9 years ago
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
9 years ago
scrawl
6f376bd499
Merge pull request #983 from Allofich/telekinesis
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Don't allow telekinesis on actors or teleport doors
9 years ago
Allofich
7a0f9a7989
Clean up, remove unnecessary code changes
9 years ago
Allofich
53ceefa46a
Allow some telekinesis on teleport doors
9 years ago
Allofich
4e54338ce0
Implement and use getDistanceToFacedObject()
9 years ago
scrawl
8332f26887
Merge pull request #989 from AlexanderKurtz/master
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Update gamecontrollerdb.txt from upstream.
9 years ago
scrawl
b0a37553b2
Merge pull request #988 from nikolaykasyanov/osx-cmake-min-version
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OS X: specify minimum CMake version & remove redundant argument from CI script
9 years ago
Alexander Kurtz
ff3b7de0e7
Update gamecontrollerdb.txt from upstream.
9 years ago
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
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Created Package system
9 years ago
scrawl
e362e3e6a5
Fix cppcheck warnings
9 years ago
scrawl
dca0e2f582
Pass a Vec4f by reference
9 years ago
scrawl
4038f49d81
Update AUTHORS.md
9 years ago
Poncho
5b3ac5ff27
Use correct direction multipliers during awareness check
9 years ago
scrawl
215567c9c3
Update ScriptArgs documentation
9 years ago
scrawl
e9b02a13c3
Ignore extra arguments in playSound and playSound3D.
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A common mistake in mods is to use playSound with volume/pitch arguments, which only playSoundVP supports. Previously these extra arguments raised a parser error, making the respective mod unusable.
9 years ago
scrawl
f375d07c16
ExprParser: Warn about ignored arguments
9 years ago
scrawl
84a9df9793
Do not discard root node transformations if the root node is named 'bip01' (Bug #3118 )
9 years ago
scrawl
0720a19fc0
Add support for placing BodyParts in a cell (Bug #3118 )
9 years ago
scrawl
994ad3e004
Reject conditions testing agaist Choice when not currently in a choice ( Fixes #3117 )
9 years ago
scrawl
cd8c84dc6c
Fix typo in SameRace dialogue function (function was inverted, Fixes #3116 )
9 years ago
scrawl
5d4063d8c7
LocalScripts: initialize mIter
9 years ago
Koncord
1e29409dd5
Add OpenMW-mp target
9 years ago
Allofich
0e5c3f781f
Only allow trap distance check to apply to player
9 years ago
Allofich
7de3afaa7d
Cleanups
9 years ago
Allofich
cb621939fd
Streamline trap code
9 years ago
Allofich
35a23c3b49
Implement and use new method allowTelekinesis()
9 years ago
Allofich
8014f37879
Avoid duplicate code
9 years ago
Allofich
538209b0a2
Change variable to mRatio and initialize it
9 years ago
Allofich
e25e698978
Fix telekinesis check for activators
9 years ago
Nikolay Kasyanov
bf0ec550da
OS X: specify minimum CMake version & remove redundant argument from CI script
9 years ago
scrawl
b94a4c1c77
Merge pull request #986 from MiroslavR/resting-effects
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Apply magic effects while waiting/sleeping
9 years ago
MiroslavR
80f2ae0ca7
Apply magic effects while waiting/sleeping
9 years ago
MiroslavR
41484432b4
Player's death now interrupts waiting/sleeping
9 years ago
MiroslavR
d4e29e3e0c
Clear projectiles on non-incremental time advances
9 years ago
Bret Curtis
ac8d347e9e
we have html output and autodoc functionality
9 years ago
Allofich
c1236f4113
Simplified code
9 years ago
Allofich
c02695e56d
Cleanups and fixes
9 years ago
Allofich
199607423b
Use iMaxActivateDist for AI actors that use Activate packages
9 years ago
Allofich
64d298d2b5
Use raycast distance when player activates trapped object
9 years ago
Allofich
64d53a2314
Avoid double raycasts when using getFacedObject
9 years ago
Allofich
574e40db5e
Don't allow telekinesis on activators
9 years ago
scrawl
343dccdbcc
Merge pull request #980 from scrawl/voice_fix
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Voice fix
9 years ago
scrawl
d96e49c04a
Do not set change flag when running forEach on an empty cell
9 years ago