scrawl
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72686c32ae
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Fix runtime exceptions on MyGUI debug builds
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2015-07-10 03:03:17 +02:00 |
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Marc Zinnschlag
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87a089d6b6
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Merge remote-tracking branch 'dteviot/Bug2726'
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2015-07-09 07:49:42 +02:00 |
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dteviot
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f1774ee7c3
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Fixed compile failing on OSX and Linux.
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2015-07-08 19:34:33 +12:00 |
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dteviot
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52cf8541f5
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End point tolerance restored to 64 units.
Corrected problem pointed out by Scrawl.
Destination needs tolerance of 64 to avoid overcrowding.
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2015-07-08 18:41:03 +12:00 |
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dteviot
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40a925ad37
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Merge branch 'Bug1317MakeExtraWaypoints' into Bug2726
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2015-07-07 18:16:15 +12:00 |
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MiroslavR
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13f289d1a5
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Fix calculation of selected blocks in ScriptEdit
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2015-07-06 16:35:45 +02:00 |
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Marc Zinnschlag
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e89614a35d
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Merge remote-tracking branch 'origin/master'
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2015-07-06 13:10:04 +02:00 |
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Marc Zinnschlag
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88f1220a77
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Merge remote-tracking branch 'dteviot/Bug2726'
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2015-07-06 13:07:40 +02:00 |
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scrawl
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49c07de773
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Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
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2015-07-05 22:24:24 +02:00 |
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Alexander "Ace" Olofsson
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aaaee74a4d
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Fix the comments
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2015-07-05 21:56:04 +02:00 |
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Marc Zinnschlag
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e0781a5d70
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Merge remote-tracking branch 'scrawl/master'
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2015-07-05 20:47:04 +02:00 |
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Marc Zinnschlag
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6c5dc5c7a0
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Merge remote-tracking branch 'smbas/fix-cell-creating'
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2015-07-05 20:43:59 +02:00 |
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scrawl
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531bca1273
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Add a threshold for changing aicombat targets (Fixes #2755)
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2015-07-05 18:09:13 +02:00 |
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Marc Zinnschlag
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432384d280
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Merge remote-tracking branch 'scrawl/aicombat'
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2015-07-05 14:47:20 +02:00 |
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Marc Zinnschlag
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ea1ddb5c9f
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Merge remote-tracking branch 'smbas/feature-dialogue-edit-id'
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2015-07-05 14:44:33 +02:00 |
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Stanislav Bas
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3ffa0aa185
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Count of nested columns can be retrieved for a collection with no records
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2015-07-05 15:36:41 +03:00 |
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dteviot
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1239667cb4
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AiWander uses points between PathGrid points (Fixes #1317)
When there is only on PathGrid point within a NPC's wander distance, expand possible wander destinations by using positions between PathGrid points.
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2015-07-05 18:21:35 +12:00 |
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dteviot
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eb2aa965b9
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Extracted function SetCurrentNodeToClosestAllowedNode()
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2015-07-05 18:17:18 +12:00 |
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dteviot
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76f20b8b20
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fix 'WIN32_LEAN_AND_MEAN' macro redefinition warning.
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2015-07-05 18:10:02 +12:00 |
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dteviot
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0095737c40
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Use correct type of variable. Remove unnecessary casts.
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2015-07-05 18:09:14 +12:00 |
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dteviot
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f942db2b27
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Simplified code.
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2015-07-05 18:08:09 +12:00 |
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dteviot
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9a02a85a24
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Pulled duplicate code into function.
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2015-07-05 18:07:14 +12:00 |
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scrawl
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c90841d649
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Fix head tracking for NPCs
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2015-07-04 21:00:01 +02:00 |
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Stanislav Bas
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c1b06538dc
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Add Edit 'ID' action for nested fields
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2015-07-04 19:55:48 +03:00 |
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Stanislav Bas
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30fd711a47
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TableEditIdAction: prevent creation of a UniversalId with Type_None
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2015-07-04 19:39:53 +03:00 |
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Stanislav Bas
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86dc5a2c67
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Add Edit 'ID' action for nested tables
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2015-07-04 19:27:59 +03:00 |
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Stanislav Bas
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464e674a81
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Rework Table (view) code to use a TableEditIdAction
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2015-07-04 18:51:39 +03:00 |
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Stanislav Bas
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6b34845168
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Create a separate class for Edit 'ID' action to use in tables' context menus
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2015-07-04 18:49:32 +03:00 |
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dteviot
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fae93e3d82
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Bugfix: was not resetting mStuckCount.
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2015-07-04 19:00:27 +12:00 |
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dteviot
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46a654286b
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Remove fix for #1317
Expanding the AiWander distance for path grid nodes causes bigger problems than it solved.
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2015-07-04 18:57:56 +12:00 |
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dteviot
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164994f3d3
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Made PathFinder::buildPath() private.
Now all paths are built by calling PathFinder::buildSyncedPath().
Also removed useless comment.
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2015-07-04 18:47:26 +12:00 |
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scrawl
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6bcea21e14
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Use fCombatDelayCreature, fCombatDelayNpc for random delays between aicombat attacks (Bug #1876)
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2015-07-04 05:19:05 +02:00 |
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Stanislav Bas
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d73fd471c3
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IdContextMenu: don't add Edit action if it's already in the context menu
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2015-07-03 19:07:44 +03:00 |
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Stanislav Bas
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61ab0ba482
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Prevent the Edit 'ID' action for the current ID of the dialogue subview
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2015-07-03 18:48:13 +03:00 |
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Stanislav Bas
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149cb9d004
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IdContextMenu: if the ID field is empty show the standard context menu (if available)
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2015-07-03 16:51:47 +03:00 |
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Stanislav Bas
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e8e34f37dd
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Edit 'ID' action is available in dialogue sub-views (for LineEdits and Labels)
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2015-07-03 16:24:08 +03:00 |
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Stanislav Bas
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47b66b57ae
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Create a context menu handler for dialogue editors with ID information
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2015-07-03 15:37:10 +03:00 |
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Marc Zinnschlag
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382cdb8c60
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implemented sorting in report views (Fixes #2540)
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2015-07-03 10:45:08 +02:00 |
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scrawl
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a7bd050928
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Accurate attack timings in AiCombat
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2015-07-03 05:58:12 +02:00 |
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scrawl
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741e5db862
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Fix for non-bipedal creatures that use weapons, e.g. rieklings
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2015-07-03 05:37:18 +02:00 |
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scrawl
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2385938485
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Fix a typo
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2015-07-03 02:42:40 +02:00 |
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scrawl
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82740c1645
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Remove completely broken code
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2015-07-03 02:29:42 +02:00 |
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scrawl
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d07b176b36
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Take into account hit recovery, knockdown and other animations for AiCombat attack timing
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2015-07-03 02:18:35 +02:00 |
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scrawl
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520a832a9a
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Remove an already resolved todo comment
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2015-07-02 22:24:23 +02:00 |
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scrawl
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6724585777
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Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
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2015-07-02 20:46:34 +02:00 |
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scrawl
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631cec7304
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Take the radius of lights into account when sorting
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2015-07-02 20:46:34 +02:00 |
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scrawl
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bf9c62fa42
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Fix for some coverity scan defects
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2015-07-02 20:46:34 +02:00 |
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scrawl
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dcb8fbc69c
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Accurate handling of fog depth/density (Fixes #2752)
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2015-07-02 20:46:34 +02:00 |
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scrawl
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6691891bee
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Include cleanup
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2015-07-02 19:16:44 +02:00 |
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scrawl
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a1432b0255
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Move attackingOrSpell flag to the CharacterController
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2015-07-02 19:14:28 +02:00 |
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