Commit Graph

8332 Commits (742e0e014da428c58dd1361f5702ed533f56fe93)
 

Author SHA1 Message Date
Marc Zinnschlag 21927af4d8 Merge remote-tracking branch 'lazaroth/german_fixes' 11 years ago
scrawl e7993ced69 Fix invalid casts 11 years ago
scrawl 07251f0fa4 Don't apply spells to dead actors 11 years ago
scrawl b8f5cd6cb7 Forgot to apply the same fix to companion window 11 years ago
Lars Söderberg 35434dc053 German fixes
Fixes for German language.
11 years ago
Sebastian Wick 4a816b6c17 fix context menu 11 years ago
scrawl eb46de54e4 Merge branch 'master' of https://github.com/zinnschlag/openmw 11 years ago
scrawl 7eb1dcb682 Fix trade windows crashing after a new game 11 years ago
scrawl e32c73725c Merge branch 'crashcatcher' 11 years ago
scrawl f990ba09f0 gdb detection doesn't seem to work for the forked process 11 years ago
Marc Zinnschlag a19242b4ec fixed expression in if statement 11 years ago
vorenon b2d2a3dd17 Closing message boxes with numpad enter 11 years ago
Marc Zinnschlag 985ce7c552 Merge remote-tracking branch 'scrawl/crashcatcher' 11 years ago
scrawl 20d806b40c Change is_debugger_attached to a different hack 11 years ago
scrawl 883140babf Add missing include for signals to make travis happy 11 years ago
Marc Zinnschlag 3f25036630 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl b9899696e3 Add a crash catcher for unix. When encountering a fatal signal, attach gdb and log backtrace. 11 years ago
scrawl aa84ce3f0d Copy paste mistake (oops) 11 years ago
scrawl 7474e87edc Implement RestoreHealth/Magicka/Fatigue 11 years ago
scrawl bb43ec9b35 Implement damage tick effects 11 years ago
scrawl b1a29eb27e Implement Resist & Weakness effects 11 years ago
scrawl d49b6f19ff Don't advance acrobatics skill for NPCs 11 years ago
scrawl aa4b2d9504 Fix uninitialized mSkill/mAttribute for spellmaker spells 11 years ago
scrawl c73217627e Move code for listing effect sources to the spell management classes 11 years ago
scrawl c5f1bbcc5f Add functions to get the effect affecting resistance and weakness for another effect 11 years ago
eroen d4b8ac5b49 don't dpkg on windows and macos
No need to clutter windows and macos configuration with dpkg options, as it is
unlikely to ever be useful.
11 years ago
eroen 67284e2f9d Introduce -DBUILD_WITH_DPKG to toggle dpkg based install
The current system automagically chooses between the dpkg-based install method
(for debian-derived distributions) and a "traditional" install and sets
install paths based on whether cmake can find a 'dpkg' executable.

This is not ideal, since dpkg is occasionally installed on linux distributions
unrelated to debian for purposes other than package management. In particular,
Arch and Gentoo carry it in their repositories.
11 years ago
scrawl d619d0fa25 Don't grab the cursor while the console is opened 11 years ago
scrawl 065f14579f Fix a container window regression (oops) 11 years ago
scrawl f7befa3e54 Remove a no longer required method 11 years ago
scrawl 00af6b5617 Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. 11 years ago
scrawl 427de69b79 Allow stacking enchanted items when charge is full 11 years ago
scrawl 49125fa26e Fix restacking unequipped items 11 years ago
scrawl da85f3e575 Use the formula from the wiki for spell success. 11 years ago
scrawl 4083c55848 Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed. 11 years ago
scrawl 5458207325 Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0. 11 years ago
scrawl 9c5847e2f4 Fix VFX not getting removed when an actor dies 11 years ago
scrawl e26cc31e3b Disable projectiles for now 11 years ago
scrawl 992a8e9c36 Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. 11 years ago
scrawl 956d8adb99 Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
Conflicts:
	apps/openmw/mwgui/inventoryitemmodel.cpp
11 years ago
scrawl 0b5f5351b5 Fix continuous FX getting removed instantly 11 years ago
Marc Zinnschlag 1c020b74c8 hid ID column in info tables (not relevant for the user) 11 years ago
Marc Zinnschlag 9f0dac00ec silenced a warning 11 years ago
Marc Zinnschlag 2af7f60488 flag reordered records as modified 11 years ago
Marc Zinnschlag a44fad4c59 disabled revert for info tables (no easy way to make this work) 11 years ago
Marc Zinnschlag d49b8e7443 Merge branch 'dialogue' 11 years ago
Marc Zinnschlag 780ea3a41f added support for record reordering to model (only implemented in info collection) 11 years ago
scrawl da5c59c8af addEffect should check effectId, not model. 11 years ago
scrawl ff7e4174f9 Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 11 years ago
scrawl a6e2f43b75 Stop continuous VFX when the effect is no longer active. 11 years ago