Commit Graph

8332 Commits (742e0e014da428c58dd1361f5702ed533f56fe93)
 

Author SHA1 Message Date
scrawl a1fe07181c Fix rotation offset of some lights (bug 955) 11 years ago
scrawl 0e254aa7c7 Fix startNewGame assigning an already freed CellStore to the player Ptr supplied to WindowManager. Fixes a crash when equipping lights after starting a new game (bug 967). Side note: The inventory preview's Ptr being assigned a cell at all doesn't make sense, as that is used to determine the light setting which should be the same no matter which cell you're in. 11 years ago
Marc Zinnschlag e078d55159 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 39de0510a0 Fix another case of container scripts not getting re-added 11 years ago
scrawl 829512ded4 Fix container scripts not getting re-added when the player changes cells 11 years ago
Marc Zinnschlag 3ef5fcb04d Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl b490e56ba1 Remove redundant setLocals (already done by ContainerStore::add) 11 years ago
scrawl 61ab6e1739 Use fWortChanceValue for making ingredient/potion effects visible 11 years ago
scrawl 320ba98097 Correct getDerivedDisposition according to wiki (check if player expelled) 11 years ago
scrawl 6451b687d9 Adjust value for several item types as according to wiki 11 years ago
scrawl b6c22ad5d9 Add starting gold for NPCs and creatures. Refactor gold removal in some gui windows (use containerstore method instead of a dependency on TradeWindow). Use real gold amount in trade window, not refill amount. 11 years ago
scrawl bab657fe2b Add a utility function to add items to a ContainerStore by RefID 11 years ago
scrawl 6641fd4635 Fix bug when enchanting: only the mBase pointer was updated, not the CellRef mRefID, which is used for container stacking. The new (enchanted) item was stacking with the old item when it was added, so the enchantment completely disappears. 11 years ago
scrawl 800a2845b0 Add Bound & Summon effects (will need some adjustments later) 11 years ago
Marc Zinnschlag 26361b35f2 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl bf153e1c8e Fix bug applying instant effects 11 years ago
scrawl 4ed4c1e319 Add Vampirism and Sun Damage effects. Some fixes. 11 years ago
scrawl 7f735c2c4c Release and show the cursor when focus lost 11 years ago
Bret Curtis 995c01d7ba added uuid-dev which is now required during building 11 years ago
Bret Curtis ac38274165 typo in travis 11 years ago
Bret Curtis 729ca1bfdd remove debug code 11 years ago
Bret Curtis 862f2f0883 added keywords for debian and switch to dyn libs in travis 11 years ago
scrawl 5a4bd9b202 Remove software cursor option, hw cursors seem to be working well enough 11 years ago
scrawl fa63924884 Simplify message box manager, should fix a random bug with boxes not disappearing 11 years ago
scrawl 3452bd2e0b Add glow effect for enchanted items 11 years ago
scrawl 0b9676aaa3 Fix an issue with the AI code 11 years ago
scrawl 38a82c4b0b Add a todo comment 11 years ago
scrawl 8b095982e9 Don't auto equip for dead actors 11 years ago
scrawl f3ff2e4260 Handle Unreflectable flag 11 years ago
scrawl c03c82c78a Apply disease resistance manually as according to wiki 11 years ago
Marc Zinnschlag 8190fdb16c Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 654b7d9ba5 Apply disease resistance manually as according to wiki 11 years ago
scrawl e8dcd74741 Recharge enchanted items in player's inventory over time 11 years ago
Marc Zinnschlag 11e254aac8 Merge remote-tracking branch 'gus/AICombat'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
11 years ago
scrawl 74e42a2d02 Add missing skill increases for Enchant skill 11 years ago
scrawl cab535dd69 Implement magic item recharging via soulgem use 11 years ago
scrawl 16e5477c60 Fix an uninitalized member 11 years ago
gus dff3cf162d ToggleAI script instruction 11 years ago
Marc Zinnschlag e55691096c Merge remote-tracking branch 'ace/win-fixes' 11 years ago
Alexander "Ace" Olofsson 4baaf9463e Remove crashcatcher.cpp from windows builds, it can't be built or used there. 11 years ago
gus 4559e932ae AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 11 years ago
scrawl 6902569d03 Implement Absorb effects (AbsorbHealth, etc) 11 years ago
scrawl a420698237 Don't try to absorb or reflect for self casted spells 11 years ago
scrawl 0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 11 years ago
scrawl 7fd5f1df83 Change setKeepParticlesInLocalSpace to false. Not correct for all particles, but the opposite isn't either. Plus it breaks pretty much all magic VFX. 11 years ago
scrawl fc268bf302 Initialize mFallHeight 11 years ago
scrawl 47fc3f81f5 Don't update actors while paused 11 years ago
scrawl 2a11618ee7 Make sure the equipped weapon HUD icon is updated properly 11 years ago
scrawl b8c358df63 Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place 11 years ago
Marc Zinnschlag d32fcb99b5 Merge remote-tracking branch 'scrawl/master' 11 years ago