Chris Robinson
df8889dcc4
Limit maximum frame time to 200ms
...
This effectively slows game time when it drops below 5 fps. Something like this
is desirable when dealing with time-based animations, which can jump forward
after a lengthy cell transition.
2013-02-23 13:15:37 -08:00
Chris Robinson
3c0b29de45
Merge remote-tracking branch 'zini/master' into animation2
2013-02-22 01:34:22 -08:00
lazydev
71e5369f04
Loading translation data for all the plugin files, not only for the first one
2013-02-22 02:18:54 +04:00
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
2013-02-09 09:46:57 -08:00
Mark Siewert
dca8dc4fdb
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
...
Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/esmreader.hpp
- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
2013-01-25 18:22:01 +01:00
Chris Robinson
3c02e1ccc9
Run physics right after updating the actors
2013-01-16 08:22:38 -08:00
Chris Robinson
1ce8eaf52c
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
scrawl
ed3c23ad9a
Fixed crash on changing cell due to Utf8Encoder going out of scope
2013-01-12 01:18:36 +01:00
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
...
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
d469415e59
factored out two function from OMW::Engine::go
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The initialization code inside Engine::go is now in two function it
calls prior to running the main loop.
2013-01-10 21:32:24 -08:00
Nathan Jeffords
44031ec3d7
fleshed out BSAArchive and DirArchive.
...
Implemented both lists & finds, with pattern matching.
Conflicts:
components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Nathan Jeffords
719663d86e
added option to override the activation distance
...
The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
2013-01-08 20:00:06 -08:00
Nathan Jeffords
b9fbd6ae4b
Factored faced object lookups into MWRender::World
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* Renamed MWWorld::World::getFacedHandle to getFacedObject.
* Changed it to return an object pointer
* Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
Emanuel Guevel
63f09462fd
to_utf8, Utf8Encoder: pass encoding as constructor parameter
...
Edit other files accordingly.
2013-01-06 01:37:58 +01:00
lazydev
cd5d95ed22
1. Dialogs in Russian version now works.
...
2. Destination names it travel window are now translated
2012-12-31 04:15:47 +04:00
Marc Zinnschlag
206c613b52
moved translation storage from GUI manager to engine
2012-12-26 17:03:37 +01:00
lazydev
1f71395660
renaming of translation component; removing of C++11 features
2012-12-25 23:20:39 +04:00
lazydev
74ae479780
Cell names localization fix
2012-12-23 23:23:24 +04:00
Mark Siewert
8ea9f00e6f
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
...
Conflicts:
apps/openmw/mwrender/terrain.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/cellstore.hpp
apps/openmw/mwworld/containerstore.cpp
apps/openmw/mwworld/localscripts.cpp
apps/openmw/mwworld/scene.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm_store/reclists.hpp
components/esm_store/store.cpp
extern/shiny
- Re-implement some patches that were broken by the removal of reclists.hpp and store.cpp/.hpp.
- NOTE: Not everything works as before, I'll have to test some more stuff before we are back to where we were.
2012-11-25 14:12:44 +01:00
Marc Zinnschlag
2a1727d4c5
improved error reporting for dialogue scripts (enabled via --script-verbose)
2012-11-13 15:35:46 +01:00
Marc Zinnschlag
79706bf60f
Issue #219 : dialogue manager cleanup
2012-11-10 14:31:58 +01:00
Mark Siewert
64c08eada4
Merge remote-tracking branch 'upstream/next' into multiple_esm_esp
2012-11-06 20:37:29 +01:00
emoose
cadc753216
Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
...
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
emoose
c8cc6b6e65
Fixed: engine: Bug #437 Stop animations when paused; tooltips: capitalize first letter (eg paper -> Paper)
2012-11-03 16:39:32 +00:00
Marc Zinnschlag
3f6afb13f1
Merge remote-tracking branch 'scrawl/alchemy'
2012-10-19 20:09:45 +02:00
scrawl
d76522e7a4
searchPtrViaHandle
2012-10-19 19:48:02 +02:00
scrawl
28cc480ce1
fix some alchemy issues and make the gui use the new implementation
2012-10-18 22:21:39 +02:00
scrawl
84a4fd56c3
consider all files in Splash directory
2012-10-17 12:39:45 +02:00
Mark Siewert
1f961d575e
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
...
Conflicts:
apps/openmw/mwrender/terrain.cpp
components/esm/loadland.hpp
components/esm_store/reclists.hpp
2012-10-07 20:35:54 +02:00
Mark Siewert
28d4d7ea3f
Manually convert last changes in branch to upstream/master. Regular merge attempt resulted in everything being overwritten by fast-forward merging.
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- Remove check for 255 master/plugin files.
2012-10-07 20:00:55 +02:00
greye
2fa4ac177a
initial resolving
2012-10-01 00:23:49 +04:00
scrawl
9106e5307c
moved global map from RenderingManager to gui and removed world method
2012-09-21 14:11:01 +02:00
greye
18cc435aa1
resolving conflicts
2012-09-21 13:13:11 +04:00
scrawl
86cfc91ef3
global map rendering
2012-09-20 13:56:37 +02:00
scrawl
32de090079
Allow changing OpenGL RTT mode, useful for example if the driver reports incorrect capabilities
2012-09-19 19:34:02 +02:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
scrawl
7ad80e306b
fixed the disappearing
2012-09-13 12:33:09 +02:00
scrawl
2b339f6c0f
loading screen
2012-09-11 16:37:54 +02:00
scrawl
c27ff546e4
shader cache
2012-09-02 19:40:26 +02:00
scrawl
19ae30ee68
Merge branch 'master' into next
...
Conflicts:
apps/openmw/mwbase/inputmanager.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.hpp
apps/openmw/mwinput/mouselookevent.cpp
2012-08-19 22:09:22 +02:00
greye
392e6efcb5
initial player rendering
2012-08-17 15:19:43 +04:00
greye
c46eeaa100
initial 3d-person camera support
2012-08-17 15:19:43 +04:00
scrawl
bc6e4feedc
hotkey window first version
2012-08-13 01:26:15 +02:00
scrawl
976ad7a301
key defaults specified in the code now, required in order to keep the configuration files valid across multiple versions of openmw
2012-08-12 22:59:58 +02:00
scrawl
86d6f190bf
Input system rewrite
2012-08-12 20:45:02 +02:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
Marc Zinnschlag
0231533d05
Issue #107 : InputManager is accessed only through the interface class from now on
2012-08-11 17:53:39 +02:00
Marc Zinnschlag
b68f9d6a28
Issue #107 : MechanicsManager is accessed only through the interface class from now on
2012-08-11 17:30:55 +02:00
Marc Zinnschlag
6bd48d12af
Issue #107 : SoundManager is accessed only through the interface class from now on
2012-08-09 14:33:21 +02:00
Marc Zinnschlag
d00d40cc3f
Issue #107 : Journal is accessed only through the interface class from now on
2012-08-09 12:56:03 +02:00