1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 08:19:56 +00:00
Commit graph

444 commits

Author SHA1 Message Date
David Cernat
297a254210 [General] Rename unused ScriptMemberFloat packet to ObjectMiscellaneous 2020-05-15 13:29:30 +03:00
David Cernat
a20f8e77dc Add OpenMW commits up to 25 Apr 2020
# Conflicts:
#	.travis.yml
#	apps/openmw/mwclass/container.cpp
#	apps/openmw/mwclass/door.cpp
2020-04-25 09:52:58 +03:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
fredzio
0630cc482c Compile helpviewer in components only when USE_QT is defined
It fixes build of OpenMW alone (wihtout launcher or OpenCS)
2020-04-19 19:37:40 +02:00
Frederic Chardon
513ac8986d Add link to opencs documentation on readthedocs, available through
context menu.
The documentation opens in default browser.

There are 3 contexts:
- global: opens the OpenMW CS User Manual main page
- when a record is selected: opens the "Tables" page
- when the filter field is selected: opens the "Record Filters" page

There is also a link to the OpenCS tutorial in the help menu.
2020-04-18 20:54:21 +00:00
David Cernat
7bc3298ed4 Add OpenMW commits up to 1 Apr 2020
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	apps/openmw/mwphysics/physicssystem.cpp
2020-04-01 19:24:11 +03:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
David Cernat
85fb1d1a0b Add OpenMW commits up to 19 Feb 2020
# Conflicts:
#	apps/openmw/mwworld/scene.cpp
2020-02-20 01:51:47 +02:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
David Cernat
491ccf21c5 Merge branch '0.7.1-build-fixes' into 0.7.1
# Conflicts:
#	components/CMakeLists.txt
2020-02-10 08:45:16 +02:00
David Cernat
abd18745df [General] Include ScriptLocalFloat as part of ClientScriptLocal 2020-02-10 07:58:35 +02:00
David Cernat
4841c1ad4c [General] Rename ScriptLocalShort into ClientScriptLocal 2020-02-05 17:41:48 +02:00
David Cernat
f0f76516d8 Add OpenMW commits up to 4 Feb 2020
# Conflicts:
#	.travis.yml
#	CI/before_script.linux.sh
2020-02-05 02:03:31 +02:00
David Cernat
271dc3df87 [General] Rename unused ObjectCollision into ObjectSound 2020-01-26 13:30:28 +02:00
David Cernat
fcebd9f4ae [General] Rename unused ActorInteraction into ActorSpellsActive 2020-01-26 12:47:49 +02:00
David Cernat
a1142a8fb5 [General] Renamed unused PlayerActiveSkills into PlayerSpellsActive 2020-01-26 10:58:22 +02:00
David Cernat
975797c09b [General] Implement ObjectRestock packet
Restocking object containers via trading now requires the server to send back an ObjectRestock packet before it can happen.

The unused packet ID ID_SCRIPT_GLOBAL_FLOAT has been replaced with ID_OBJECT_RESTOCK.
2020-01-23 12:50:34 +02:00
elsid
1e106013a0
Use navmesh to find wander destination outside pathgrid for ground based actors
Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation
2020-01-21 00:01:06 +01:00
Koncord
02668cd45d
Add accidentally forgotten files to build 2020-01-19 14:29:37 +08:00
David Cernat
60b6f92fa3 Add OpenMW commits up to 13 Jan 2020
# Conflicts:
#	apps/openmw/mwmechanics/actors.cpp
2020-01-15 07:49:26 +02:00
Koncord
61ef177d48
Build debug, debugging and debuglog for all targets
The server will require SDL2
2020-01-14 15:49:28 +08:00
Koncord
090f13b334
Fix CMake files to allow build server only 2020-01-14 13:44:14 +08:00
Andrei Kortunov
cb1a8ec518 Do not link the Boost threads library 2020-01-09 19:40:22 +04:00
David Cernat
e6c626f127 [General] Move handling of client globals to ClientScriptGlobal packet
ClientScriptGlobal is a new Worldstate packet that handles short, long and float values for global variables in clientside scripts.

Previously, short values were handled by the ScriptGlobalShort packet, while a partially implemented ScriptGlobalFloat packet also existed, but both of those packets were Object packets because they were added near the end of 2016 when only Player and Object packets existed (with the latter actually being called WorldEvent packets at the time). Both ScriptGlobalShort and ScriptGlobalFloat have now been removed.

The serverside script functions previously used to interact with ScriptGlobalShort have, however, been kept so they can be adjusted to work with local variables in clientside scripts instead in a future commit.
2020-01-04 09:56:37 +02:00
David Cernat
980edac942 [General] Rename PlayerTeam into PlayerAlly
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
2019-12-05 19:15:11 +02:00
David Cernat
ecf00af548 [General] Implement WorldDestinationOverride packet, part 1
Destinations for doors with cell transitions are now overridden.
2019-12-04 16:43:56 +02:00
David Cernat
753e310dd4 [General] Implement PlayerTeam packet 2019-12-02 19:08:03 +02:00
David Cernat
20d1e7654c [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
David Cernat
54301f5f89 Add OpenMW commits up to 29 Oct 2019
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
#	apps/openmw/mwworld/inventorystore.cpp
2019-10-29 23:49:31 +02:00
elsid
a7930073e8
Move settings parser declaration to separate header 2019-10-21 22:47:24 +02:00
David Cernat
d163f1b6da [General] Turn WorldKillCount into a Worldstate packet
Rename the old WorldKillCount that was a Player packet into PlayerPlaceholder. Rename the unused CellCreate that was a Worldstate packet into WorldKillCount. On the server, move kill count-related script functions from QuestFunctions to WorldstateFunctions.
2019-10-08 11:09:08 +03:00
David Cernat
3acfbad55d [General] Implement ClientScriptSettings packet, part 1
For starters, the new packet can set which client scripts have all of their variables synchronized between players. The previous hardcoded list of IDs for synchronized scripts has been removed.
2019-09-09 10:28:35 +03:00
David Cernat
95967ea289 [General] Rename unused ObjectReset packet into ObjectHit 2019-09-01 08:30:03 +03:00
David Cernat
9350e1d484 [General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
8729c3c5e3 Add OpenMW commits up to 9 Mar 2019
# Conflicts:
#	.travis.yml
#	CI/before_script.linux.sh
#	README.md
#	apps/openmw/mwgui/jailscreen.cpp
#	apps/openmw/mwscript/animationextensions.cpp
#	apps/openmw/mwscript/guiextensions.cpp
#	apps/openmw/mwscript/miscextensions.cpp
#	apps/openmw/mwscript/soundextensions.cpp
2019-08-21 19:04:04 +03:00
David Cernat
95a5607509 Add OpenMW commits up to 22 Feb 2019
# Conflicts:
#	CMakeLists.txt
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/containerextensions.cpp
2019-08-21 17:29:24 +03:00
David Cernat
6205ff6b04 Add OpenMW commits up to 30 Jan 2019
# Conflicts:
#	apps/openmw/mwworld/worldimp.cpp
2019-08-21 15:48:07 +03:00
David Cernat
3efffe92e3 Add OpenMW commits up to 5 Nov 2018
# Conflicts:
#	CI/before_install.linux.sh
#	CMakeLists.txt
#	apps/openmw/mwmechanics/aifollow.cpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
#	apps/openmw/mwphysics/physicssystem.hpp
#	apps/openmw/mwworld/scene.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	components/CMakeLists.txt
2019-08-21 05:08:50 +03:00
David Cernat
fba07194cf Add OpenMW commits up to 29 Oct 2018
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwinput/inputmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.cpp
#	apps/openmw/mwmechanics/aicombat.cpp
#	apps/openmw/mwmechanics/character.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2019-08-20 13:15:00 +03:00
David Cernat
84cab59057 Add OpenMW commits up to 19 Aug 2018
# Conflicts:
#	.travis.yml
#	CI/before_install.linux.sh
#	CI/before_script.linux.sh
#	apps/openmw/engine.cpp
#	apps/openmw/main.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
#	apps/openmw/mwscript/aiextensions.cpp
#	apps/openmw/mwscript/containerextensions.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
#	apps/openmw/mwworld/cellstore.cpp
#	apps/openmw/mwworld/containerstore.cpp
#	apps/openmw/mwworld/scene.cpp
#	apps/openmw/mwworld/worldimp.cpp
#	components/misc/debugging.hpp
2019-08-20 10:06:15 +03:00
David Cernat
0339958e21 [General] Rename Log class into TimedLog 2019-08-19 21:39:33 +03:00
David Cernat
8ff2d1b829 [General] Rename CellReplace packet into CellReset 2019-03-22 21:33:34 +02:00
Andrei Kortunov
bf5f68a4d8 Replace boost GCD to the homebrew implementation 2019-03-02 17:32:05 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
elsid
1d3668cd22
Add Navigator interface 2019-02-16 15:37:06 +03:00
elsid
c68e64a2a7
Make navigator from settings manager setting in separate function 2019-02-16 14:41:11 +03:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
Azdul
6aa6b2dc89 Removed TES4 from file names. Correct Git file history / attribution. 2019-01-18 21:14:44 +01:00
Azdul
c6fd979c42 Spaces instead of tabs in CMakeLists.txt 2019-01-17 05:42:26 +01:00
Azdul
96d19e07ca Fix Linux build 2019-01-16 20:59:07 +01:00