David Cernat
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7700b82952
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[General] Clean up BaseEvent and BaseStructs
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2017-04-10 16:33:07 +03:00 |
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David Cernat
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7662297334
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[General] Use ESM::Position to store BaseActor's movement
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2017-04-10 16:32:10 +03:00 |
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David Cernat
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742d6f653a
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[General] Add ActorPosition packet
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2017-04-10 12:38:30 +03:00 |
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David Cernat
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b6c3830ea0
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[General] Rename WorldObject's pos into position for consistency
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2017-04-10 09:25:20 +03:00 |
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David Cernat
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174f316787
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[General] Rename PacketActorFrame into PacketActorTest
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2017-04-10 08:37:18 +03:00 |
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David Cernat
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a5d0486c82
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[General] Set actor data correctly
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2017-04-10 07:22:03 +03:00 |
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David Cernat
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c52084a028
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[General] Use BaseActorLists in ActorPackets
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2017-04-09 16:32:44 +03:00 |
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David Cernat
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070c6a3bd4
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[General] Add ActorPacketController & make controller var names clearer
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2017-04-09 08:51:28 +03:00 |
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David Cernat
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b8ca2382c7
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[General] Remove variables that are not going to be used in ActorFrame
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2017-04-08 11:27:08 +03:00 |
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David Cernat
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d3f3fb5d05
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[Client] Correctly implement movement animation sync for NPCs
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2017-04-08 08:59:21 +03:00 |
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David Cernat
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d829d219c3
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[General] Add (very) partial animation sync for NPCs
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2017-04-06 15:11:51 +03:00 |
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David Cernat
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8f18dc87c4
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[General] Model ActorList on Container more closely by including action
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2017-04-05 04:45:51 +03:00 |
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David Cernat
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8c2469bf6d
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[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
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2017-04-05 04:06:45 +03:00 |
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David Cernat
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ddedcac510
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[General] Read and write mpNums in world packets
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2017-04-04 10:16:09 +03:00 |
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David Cernat
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8cc61b6048
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[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
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2017-04-04 09:23:34 +03:00 |
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Koncord
|
435d9780a7
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[General] Fix PacketPreInit
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2017-03-06 18:40:53 +08:00 |
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Koncord
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690211ad99
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[General] Extract BaseEvent & BasePlayer from packets to functions
Move Send and Read functions to BasePacket
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2017-03-06 18:40:07 +08:00 |
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Koncord
|
0c1905e842
|
[General] Add PreInit packet
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2017-03-05 16:46:11 +08:00 |
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Koncord
|
0d53a6916d
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[General] Move repeated code in Packet() to base class
|
2017-03-05 16:27:41 +08:00 |
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David Cernat
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5c269a5f8d
|
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
|
2017-02-28 01:38:25 +02:00 |
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David Cernat
|
e6bc7ad463
|
[General] Make all flying players fly correctly, including TCL users
|
2017-02-27 23:01:33 +02:00 |
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Koncord
|
e3f4c63ea6
|
[General] Delete invalid & redundant code
|
2017-02-24 12:30:18 +08:00 |
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David Cernat
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a4526605a6
|
[General] Remove goldValue from ContainerItem because it is never useful
|
2017-02-20 12:31:11 +02:00 |
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David Cernat
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4f2b88df8a
|
[General] Remove owner var from ContainerItem because it is always empty
|
2017-02-18 23:59:02 +02:00 |
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David Cernat
|
941d6269c1
|
[General] Slightly reorder variables in ID_OBJECT_PLACE
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2017-02-17 18:34:11 +02:00 |
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David Cernat
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27c4015f50
|
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
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2017-02-16 18:46:39 +02:00 |
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David Cernat
|
3b604a432e
|
[General] Restructure ID_CONTAINER to allow multiple containers at once
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2017-02-15 20:14:25 +02:00 |
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David Cernat
|
5038353792
|
[General] Rename BaseEvent's state into doorState & adjust related funcs
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2017-02-06 23:09:50 +02:00 |
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David Cernat
|
d8a9a5f6c9
|
[General] Send item owner in ID_CONTAINER
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2017-02-06 22:45:23 +02:00 |
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David Cernat
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3614b21e10
|
[General] Send charge and goldValue in ID_CONTAINER
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2017-02-06 21:28:03 +02:00 |
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David Cernat
|
182b238b5f
|
[General] Rename WorldEvent into BaseEvent
|
2017-02-06 12:53:41 +02:00 |
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David Cernat
|
75392297b5
|
[General] Use vector::at in most places
|
2017-02-05 19:01:06 +02:00 |
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David Cernat
|
f314b13edf
|
[General] Rename item health into charge, for consistency with OpenMW
|
2017-02-05 14:56:27 +02:00 |
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David Cernat
|
ecc456fea9
|
[General] Include charge int in WorldObject & send it w/ ID_OBJECT_PLACE
|
2017-02-05 13:45:12 +02:00 |
|
David Cernat
|
04d45b9dbb
|
[General] Rename packets to show they are for players only, not NPCs
|
2017-02-05 09:01:33 +02:00 |
|
David Cernat
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9f8bed9be1
|
[General] Add action types to WorldEvent's ContainerChanges
|
2017-02-04 21:32:06 +02:00 |
|
David Cernat
|
a07e616878
|
[General] Add ContainerItem and ContainerChanges structs to WorldEvent
|
2017-02-04 20:14:39 +02:00 |
|
David Cernat
|
6328ffb9aa
|
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
|
2017-02-04 14:25:43 +02:00 |
|
David Cernat
|
9130c1f302
|
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
|
2017-02-04 13:14:37 +02:00 |
|
David Cernat
|
d2cf96af99
|
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
|
2017-02-04 13:05:15 +02:00 |
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David Cernat
|
c1427b2558
|
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
|
2017-02-03 20:27:40 +02:00 |
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David Cernat
|
958ff06ca8
|
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
|
2017-02-01 11:54:40 +02:00 |
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David Cernat
|
2c5cc82f49
|
[Server] Add script functions for getting world object placement info
|
2017-01-29 15:29:40 +02:00 |
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David Cernat
|
8bc6dfe590
|
[General] Remove duplicate constructor in PacketObjectUnlock
|
2017-01-28 18:19:24 +02:00 |
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David Cernat
|
9f1e491a75
|
[General] Make WorldEvents store information about multiple objects
|
2017-01-28 12:34:45 +02:00 |
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David Cernat
|
244da19a51
|
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
|
2017-01-26 13:49:20 +02:00 |
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David Cernat
|
4dc0ba21ec
|
[General] Fix packet ID for ID_PLAYER_CELL_LOAD
|
2017-01-26 12:19:49 +02:00 |
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David Cernat
|
97aabf4a7d
|
[General] Sketch out sending of cell loading/unloading info in packets
|
2017-01-26 09:02:01 +02:00 |
|
David Cernat
|
158d606477
|
[General] Leave one blank line at the end of every tes3mp code file
|
2017-01-26 06:17:29 +02:00 |
|
David Cernat
|
63c8a98083
|
[General] Stop using virtual functions in BasePlayer
|
2017-01-25 17:06:15 +02:00 |
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