Commit Graph

22288 Commits (7b6af4a89378baaf42ee72788e38b0dd735d6d67)
 

Author SHA1 Message Date
capostrophic 7b6af4a893 Make sure local path includes trailing slash
Launcher assumes it does
5 years ago
Andrei Kortunov e03e4495e6
Merge pull request #2472 from Capostrophic/recastdemo
Purge unnecessary recast stuff
5 years ago
Alexei Dobrohotov ed364a1e29
Merge pull request #2476 from akortunov/arrows
Use magic glow for enchanted arrows
5 years ago
Alexei Dobrohotov b156be0209
Merge pull request #2477 from Assumeru/script-respawn
Add script for respawned creatures and NPCs with refcount 0 fixes #5123
5 years ago
unknown ff41302c69 Add changelog entry 5 years ago
Andrei Kortunov b7c214b1bc Do not use a separate GlowUpdater for every arrow in quiver 5 years ago
Andrei Kortunov 8557346fbd Use glow for enchanted arrows (feature #5122) 5 years ago
unknown 2a53f6bc3e Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn 5 years ago
Andrei Kortunov 1eed511b4e Use enchanted glow for pulled arrows 5 years ago
Andrei Kortunov 4c92f0c4e1 Move getEnchantmentColor() from Animation to Class 5 years ago
unknown 6baa5da6c9 Fix scripts not executing on respawn 5 years ago
Andrei Kortunov 06ba80e19b
Merge pull request #2469 from Capostrophic/instant
Apply instant effects of permanent spells in AddSpell immediately (bug #5055)
5 years ago
Andrei Kortunov ad8b10c8db
Merge pull request #2464 from Capostrophic/enchant
Ignore on-strike enchanted projectile charge (#5104)
5 years ago
Andrei Kortunov b7024c751f
Merge pull request #2471 from Capostrophic/undefined
Prevent front() and operator[] from causing undefined behavior (bug #5118)
5 years ago
capostrophic 1f3740225b Purge unnecessary recast stuff 5 years ago
capostrophic 6928adcee1 Prevent front() and operator[] from causing undefined behavior 5 years ago
Alexei Dobrohotov 4d4a21ff09
Merge pull request #2460 from Capostrophic/swim
Don't force-trace down swimming actors (bug #5089)
5 years ago
Alexei Dobrohotov b3fe85fb6d
Merge pull request #2324 from elsid/aiwander_navmesh
Use navmesh for AiWander
5 years ago
Alexei Dobrohotov 793016f163 Merge branch 'controller-bindings' into 'master'
Allow user controller bindings

See merge request OpenMW/openmw!135
5 years ago
Alex Rice e7ae7a8ca6 Allow user controller bindings 5 years ago
elsid 6c46d929c2
Build path to first pathgrid node by navmesh 5 years ago
elsid f684c90932
Make angular velocity depending on actor speed
To avoid moving in circles for actors with high speed.
5 years ago
capostrophic 82ac99ec56 Apply instant FX in AddSpell immediately (bug #5055) 5 years ago
capostrophic e9c71a3808 Ignore on-strike enchanted projectile charge (#5104) 5 years ago
Alexei Dobrohotov 56c9c72bc7
Merge pull request #2459 from Capostrophic/fight
Don't clamp semi-final actor fight rating to 0 (bug #5105)
5 years ago
capostrophic ff133bd740 Don't clamp final actor fight rating to 0 (bug #5105)
Fix werewolf aggro distance
5 years ago
Alexei Dobrohotov 3d5d5d8b44
Merge pull request #2454 from Capostrophic/modregion
Ignore an extra number argument in ModRegion (bug #5110)
5 years ago
capostrophic 168e5050bb Ignore an extra number argument in ModRegion (bug #5110) 6 years ago
Alexei Dobrohotov 3f2b63122d
Merge pull request #2467 from Capostrophic/stream
[Regression] Editor: Avoid locale-related settings parsing issues
6 years ago
Alexei Dobrohotov 3a0f893f53
Merge pull request #2468 from elsid/aitravel_fastforward_fix
Reset path after AiTravel is fast forwarded (bug #5037)
6 years ago
elsid 4ad04a28f9
Reset path after AiTravel is fast forwarded
Otherwise actor will keep going to the first path point that may be
unreachable.
6 years ago
Alexei Dobrohotov 1fdc5151ca Merge branch '5055fix' into 'master'
Fix Non-swimming enemies entering water if player is water walking (bug #5099)

See merge request OpenMW/openmw!136
6 years ago
Artem Nykolenko 610e87cb24 Fix Non-swimming enemies entering water if player is water walking (bug #5099) 6 years ago
Andrei Kortunov 264a769827
Merge pull request #2466 from Capostrophic/doll
[Regression] Avoid confusing inventory doll with player in non-uniform scaling
6 years ago
capostrophic 5341ca4e22 [Regression] Avoid locale-related conversion issues in editor 6 years ago
Alexei Dobrohotov 1a2f51ef6f
Merge pull request #2415 from Assumeru/unix-console
Unix console hotkeys
6 years ago
capostrophic dcbe76d888 [Regression] Avoid confusing inventory doll with player 6 years ago
capostrophic 6fe429c4e8 Don't force-trace down swimming actors (bug #5089) 6 years ago
Alexei Dobrohotov cad4ba0423 Merge branch 'unity_fix' into 'master'
Fix build with `OPENMW_UNITY_BUILD` enabled

See merge request OpenMW/openmw!132
6 years ago
Grigory 28e54c25ee Add -DMYGUI_DONT_REPLACE_NULLPTR 6 years ago
AnyOldName3 d460e407ab Merge branch 'framelimit' into 'master'
Default framelimit

See merge request OpenMW/openmw!54
6 years ago
wang ryu d4ec446141 default framelimit 6 years ago
Alexei Dobrohotov facbb2e0db
[Regression] Make sure unloaded objects can be opened 6 years ago
Chris Djali 576285573b
Merge pull request #2404 from Capostrophic/framerate
Make framerate limit configurable in the launcher
6 years ago
Andrei Kortunov 69277b52d0
Merge pull request #2451 from Capostrophic/sounds
Fix combat sound inconsistencies (bugs #5092, #5093)
6 years ago
Andrei Kortunov 914b28c35a Merge branch 'master' into 'master'
Issue#4276: Character window resizing

See merge request OpenMW/openmw!128
6 years ago
Artem Nykolenko d996b565a5 Improve character window resizing (bug #4276) 6 years ago
Alexei Dobrohotov 6cad48b1ad
Update changelog 6 years ago
Alexei Dobrohotov 29ebfe709e
Play 'Hand To Hand Hit' only for fatigue damage (bug #5093) 6 years ago
Alexei Dobrohotov 65ee420ab9
Only play on-strike failure sound on the player (bug #5092) 6 years ago