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16966 commits

Author SHA1 Message Date
Mads Buvik Sandvei
7c9d2a8095 Fix bad check for frame number. Fixed accidentally duplicated stereo settings section. 2020-12-10 21:27:54 +01:00
Mads Buvik Sandvei
b98b4db4c1 Merge remote-tracking branch 'remotes/origin/multiview_test_branch' into openxr_vr_geometryshader_feature_branch 2020-12-09 21:11:53 +01:00
Mads Buvik Sandvei
c974e1dde3 Merge remote tracking branch multiview_test_branch 2020-12-09 19:42:15 +01:00
Mads Buvik Sandvei
5beb0bc799 Merge remote-tracking branch 'remotes/origin/shared_shadow_maps' into multiview_test_branch 2020-12-08 20:50:27 +01:00
psi29a
afaacedf67 Merge branch 'placeatmecrash' into 'master'
Don't crash the game when placing a non-actor

See merge request OpenMW/openmw!443
2020-12-08 17:37:01 +00:00
Evil Eye
39ac0cbb4a Don't crash the game when placing a non-actor 2020-12-08 17:47:25 +01:00
Chris Djali
21de3fa7e8
Merge pull request #3033 from akortunov/main_messages
Use a logging system instead of cout for a couple of missing messages
2020-12-08 15:49:19 +00:00
psi29a
fd64aacf7d Merge branch 'cliherbalism' into 'master'
Add a setting to disable graphical herbalism

See merge request OpenMW/openmw!440
2020-12-08 10:02:15 +00:00
fredzio
4fbe1ed12c Ignore caster collision shape. Sometimes the magic bolt get launched
inside too near its caster.
2020-12-08 09:06:34 +01:00
fredzio
7e85235220 Projectile to projectile collision 2020-12-08 09:06:34 +01:00
fredzio
66fe3b0d38 Modify projectile collision to work with async physics 2020-12-08 09:06:33 +01:00
Andrei Kortunov
dc7b48e92e Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
2020-12-08 09:05:38 +01:00
Andrei Kortunov
242dd8d496 Use a logging system instead of cout for a couple of missing messages 2020-12-08 11:06:30 +04:00
Evil Eye
275b9aea4d rename setting 2020-12-07 21:56:41 +01:00
Evil Eye
e62fff5f2e Add a setting to disable graphical herbalism 2020-12-07 19:04:32 +01:00
psi29a
c2933721c6 Merge branch 'explodespell' into 'master'
Make AI cast self-targeted spells at the ground (bug #5695)

Closes #5695

See merge request OpenMW/openmw!426
2020-12-07 12:35:58 +00:00
psi29a
a3dfdde9ef Merge branch 'move_actors_into_scene' into 'master'
Move actors into the scene after a teleport

See merge request OpenMW/openmw!438
2020-12-07 10:19:32 +00:00
psi29a
c742c15f6d Merge branch 'autogoesbrr' into 'master'
Use range based for loops and auto

See merge request OpenMW/openmw!400
2020-12-07 09:12:50 +00:00
psi29a
b22418d053 Merge branch 'fix_spawn' into 'master'
Fix spawn #5724

See merge request OpenMW/openmw!439
2020-12-07 08:20:35 +00:00
Mads Buvik Sandvei
c870749c39 Merge remote-tracking branch 'remotes/origin/master' into multiview_test_branch 2020-12-06 15:24:12 +01:00
Mads Buvik Sandvei
85033bb647 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-12-06 15:14:53 +01:00
fredzio
c6c02a6f16 Remove useless code. ipos is already initialized with the correct
values.
2020-12-06 13:26:43 +01:00
fredzio
08e73a09ec Make the code more compact by mean of std::min / max and ternary
operator.
2020-12-06 13:24:42 +01:00
fredzio
b79f6ac808 Force reset position of actor after snapping to the ground. Otherwise
the interpolation calculation would kick in and make the actor goes upward if the
spawn point is higher than summoner or downward if lower. The actor
would then either jump or fall through terrain.
2020-12-06 13:20:37 +01:00
Mads Buvik Sandvei
5148f4ecb0 Fix use of deallocated data. 2020-12-06 12:05:07 +01:00
Mads Buvik Sandvei
c11d6a48e4 Improved logic for selecting swapchain formats, and listed more options.
SteamVR and Oculus will now both choose rgba
2020-12-06 12:03:34 +01:00
Petr Mikheev
5734551ff3 Add time to logs. Redirect OSG log to OpenMW log. 2020-12-05 13:46:02 +01:00
fredzio
7843dad35d Don't let the actor "nowhere" after a teleport but move them in their
place.
This solve the problem where after loading, an empty frame was rendered
because the player is "nowhere".
2020-12-05 01:09:43 +01:00
Mads Buvik Sandvei
3008062955 Added the quick keys menu to the meta menu and added the option to assign it to your controller if you wish. 2020-12-04 22:41:49 +01:00
Mads Buvik Sandvei
c46c20dec2 Corrected base character height. 2020-12-04 22:41:06 +01:00
Evil Eye
078de86e60 Use range based for loops and auto 2020-12-04 18:34:51 +01:00
Alexei Dobrohotov
84e1a29700 Make AI cast self-targeted spells at the ground (bug #5695) 2020-12-04 00:41:21 +03:00
fredzio
5a4872393a Rework actor position reset. While solving the issue with invalid
position being used under heavy load, I introduced a regression that
prevented the position to be updated in case of teleport.
Move the logic in its own function and decide in PhysicsSystem whether a
reset is needed.
2020-12-03 12:57:57 +01:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Mads Buvik Sandvei
d34ff613b3 Less verbose debug statement 2020-12-02 21:49:47 +01:00
Mads Buvik Sandvei
e42dada208 Load interaction profile suggestions from xml instead of hardcoding them. 2020-12-02 21:49:00 +01:00
Mads Buvik Sandvei
c3418a45ae Fix crash introduced by yesterday's changes 2020-12-02 17:55:52 +01:00
Mads Buvik Sandvei
be29bf04af some clang warnings 2020-12-01 22:28:31 +01:00
Mads Buvik Sandvei
e22e691167 picky gcc 2020-12-01 22:26:12 +01:00
Mads Buvik Sandvei
b710fa5a75 Another attempt at fixing the pipelines via mygui3.2 compatibility. This time by injecting inheritance of layers to inject the setPick function. 2020-12-01 21:36:46 +01:00
Mads Buvik Sandvei
6c0a02d2c3 Fixed thumbstick not releasing properly in GUI mode. I forgot to inject key release 2020-11-30 23:07:07 +01:00
Mads Buvik Sandvei
f7ceee7a5e Revert "Drop MyGUI 3.4 requirement. Manage layer and widget focus manually."
This reverts commit 259330ab14.
2020-11-30 22:52:56 +01:00
Nelsson Huotari
b0e3bd6ff9 Fix crash caused by QStatusBar 2020-11-29 23:25:34 +02:00
Mads Buvik Sandvei
74a91c4e33 Another WMR workaround 2020-11-29 19:08:32 +01:00
Mads Buvik Sandvei
2c4f1534fa Merge branch 'openxr_vr_mmr' into 'openxr_vr'
Possible MMR controller workaround

See merge request madsbuvi/openmw!12
2020-11-29 18:02:42 +00:00
Mads Buvik Sandvei
aff7d93a21 This is why i wanted MyGUI 3.4. So many hacks to use 3.2. 2020-11-29 19:02:06 +01:00
Mads Buvik Sandvei
1e64aea1a5 Bump openxr to version 1.0.13. Interaction profiles for vive cosmos and huawei 2020-11-29 17:15:53 +01:00
Mads Buvik Sandvei
e8b0198eaa Possible MMR controller workaround 2020-11-29 16:29:57 +01:00
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
Replace zeroes and nulls by nullptrs
2020-11-29 14:50:01 +01:00
psi29a
73ca333c4b Merge branch 'actorpositionagain' into 'master'
Make the physics simulation more robust when overloaded

See merge request OpenMW/openmw!429
2020-11-29 13:48:35 +00:00