Mads Buvik Sandvei
e56d74518d
VR tab in the settings menu.
2020-11-29 13:14:00 +01:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
fredzio
ea2ba27084
Move the moment when the actor origin is saved before simulation so to
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be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
2020-11-28 21:36:45 +01:00
Mads Buvik Sandvei
211de4d3b2
Fix fog color not applying to VR cameras.
2020-11-28 19:50:47 +01:00
Mads Buvik Sandvei
fde3ae1403
wrist option
2020-11-28 19:41:09 +01:00
Mads Buvik Sandvei
fde6cc231e
Hud alongside arm instead of across to avoid getting eaten by shields
2020-11-28 18:58:23 +01:00
psi29a
dc1bd8ec29
Merge branch 'osgAnimation_basics' into 'master'
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Collada animation support
See merge request OpenMW/openmw!421
2020-11-28 16:55:26 +00:00
Mads Buvik Sandvei
2a5e552fd0
Openxr vr clang fixes
2020-11-28 11:22:21 +00:00
Mads Buvik Sandvei
01add8023e
derp fix
2020-11-28 00:25:34 +01:00
Mads Buvik Sandvei
04711180bd
Continue use of ifdef pragmas until i feel like cleaning up build rules
2020-11-27 23:08:08 +01:00
Mads Buvik Sandvei
259330ab14
Drop MyGUI 3.4 requirement. Manage layer and widget focus manually.
2020-11-27 21:47:20 +01:00
Mads Buvik Sandvei
02c7e8ed2a
Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-11-27 00:36:22 +01:00
Mads Buvik Sandvei
49e76fa077
Merge remote-tracking branch 'remotes/origin/master' into openxr_vr
2020-11-27 00:36:10 +01:00
Mads Buvik Sandvei
349bee3138
Fix for issue #50 , doors not working when object paging active grid is enabled
2020-11-27 00:33:31 +01:00
psi29a
96e22bd44e
Merge branch 'fastforwardpos' into 'master'
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Discard physics simulation results after fast forward
See merge request OpenMW/openmw!423
(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)
03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
Mads Buvik Sandvei
acdce6e0d0
Refactored OpenXRSwapchainImpl to use two private objects that instantiate a swapchain, instead of instantiating two swapchains directly. Added handling of runtime failures in xrAcquireSwapchain(), xrWaitSwapchain(), and xrReleaseSwapchain().
2020-11-22 15:23:11 +01:00
AnyOldName3
f8c791fde3
Merge branch 'physics_worker_profile' into 'master'
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Add the async physics worker to the profiler overlay.
See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a
Add the async physics worker to the profiler overlay.
2020-11-20 21:17:47 +01:00
jefetienne
bc6f46465f
Add to changelog, authors. Move variable declaration inside block
2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5
Extend spell/item search to search by magic effect name
2020-11-19 10:34:15 -05:00
Nelsson Huotari
6e77ad1f6a
OSG-Collada animation support
2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c
Separate keyframes logic to provide basis for osgAnimation integration.
2020-11-18 22:48:47 +02:00
psi29a
c69b407f8c
Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
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Don't unload the world before closing containers
Closes #5689
See merge request OpenMW/openmw!419
2020-11-18 18:19:46 +00:00
Evil Eye
c126d8801f
Fix #5689
2020-11-18 17:28:09 +01:00
AnyOldName3
06d1e70aac
Make Bullet DebugDrawer's default state match the physics system
2020-11-18 15:34:21 +00:00
uramer
ce455e7aaa
Nicer VR meta menu
2020-11-17 23:20:32 +01:00
Frederic Chardon
bb5213670c
Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position.
2020-11-16 11:35:50 +01:00
Mads Buvik Sandvei
490d9e0086
Check if onOpen/onClose reversed visibility change before forwarding it to the VR GUI Manager.
2020-11-15 16:30:15 +01:00
Mads Buvik Sandvei
9e7df26f0f
Hide pauldrons
2020-11-15 15:45:57 +01:00
fredzio
d64ed6cf53
Get rid of the StandingActorsMap. Just embed the necessary info into
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Actor class.
2020-11-15 01:58:21 +01:00
psi29a
5362146d24
Merge branch 'interleaved_movements' into 'master'
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Unbreak lifts & conveyors in Sotha Sil Expanded
See merge request OpenMW/openmw!410
2020-11-15 00:20:24 +00:00
fredzio
e5fa457fe7
Properly account for interleaved move of actors.
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Before this change, if an actor position was changed while the physics
simulation was running, the simulation result would be discarded. It is
fine in case of one off event such as teleport, but in the case of
scripts making use of this functionality to make lifts or conveyor (such
as Sotha Sil Expanded mod) it broke actor movement.
To alleviate this issue, at the end of the simulation, the position of the Actor
in the world is compared to the position it had at the beginning of the
simulation. A difference indicate a force move occured. In this case,
the Actor mPosition and mPreviousPosition are translated by the difference of position.
Since the Actor position will be really set while the next simulation runs, we
save it in the mNextPosition field.
2020-11-14 20:39:16 +01:00
Mads Buvik Sandvei
2e446c97bf
Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-11-14 19:20:57 +01:00
Mads Buvik Sandvei
3e581571f4
QWERTY implementation of a virtual keyboard.
2020-11-14 19:20:36 +01:00
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
2020-11-14 14:16:29 +03:00
Alexei Dobrohotov
8a6d3d1b4f
Minor fixes
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Fix extra semicolon
Disable collision avoidance if AI is disabled
2020-11-13 22:53:12 +03:00
AnyOldName3
1e0df23d14
Merge branch 'shadows-bin' into 'master'
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Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
AnyOldName3
72f7e6a702
Handle all shadow alpha uniforms in shadowsbin
2020-11-12 00:26:30 +00:00
psi29a
ed8342ebc9
Merge branch 'niffile' into 'master'
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Remove NIFFile settings manager dependency
See merge request OpenMW/openmw!398
2020-11-10 09:03:10 +00:00
Alexei Dobrohotov
c857588ee9
Remove NIFFile settings manager dependency
2020-11-09 14:24:48 +03:00
Alexei Dobrohotov
b523574090
Remove shader visitor settings manager dependency
2020-11-09 13:59:59 +03:00
Andrei Kortunov
0e971dccf0
Rework cure effects
2020-11-04 13:51:10 +04:00
Alexei Dobrohotov
37cce328ca
Merge branch 'basicmath' into 'master'
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Compute the rotation normal relative to the door axe, not the world.
See merge request OpenMW/openmw!391
2020-11-03 14:34:25 +00:00
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
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Do not remove active effects in the active effects loop
2020-11-02 17:12:45 +01:00
Andrei Kortunov
c1d56d94c4
Do not remove active effects in loop (bug #3789 )
2020-11-02 17:51:36 +04:00
Frederic Chardon
ecd10a731e
Compute the rotation normal relative to the door axe, not the world.
2020-11-02 14:12:42 +01:00
Christoph Haag
751807d777
don't mark CheckXrResult as inline
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On gcc it compiles in Debug mode, but fails to link in Release mode.
2020-11-02 00:23:48 +01:00
fredzio
18e38d8810
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
Mads Buvik Sandvei
3158a2510e
Clarified logging of layers and extensions
2020-11-01 17:49:46 +01:00
Mads Buvik Sandvei
360ba542a6
Vive controller work-around. Revert this when steamvr fixes the vive menu button
2020-11-01 17:33:23 +01:00
Mads Buvik Sandvei
4e720afbd9
Better management of orientation. You should now be able to pitch and roll freely with no awkward limitations.
2020-11-01 17:17:40 +01:00
Mads Buvik Sandvei
77ab249d06
Global setting for vr mode
2020-11-01 15:50:59 +01:00
Mads Buvik Sandvei
4a42a299d8
Fixed implicit cast warnings
2020-11-01 15:47:45 +01:00
Mads Buvik Sandvei
f762088651
Use Constants::UnitsPerMeter instead of rolling my own value.
2020-11-01 15:45:14 +01:00
psi29a
ba3aad31c1
Merge branch 'hitdebug' into 'master'
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Visualize hits in the debug overlay
See merge request OpenMW/openmw!379
2020-11-01 10:20:14 +00:00
psi29a
7ee7041399
Merge branch 'stretch' into 'master'
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Put a stretch menu background checkbox into the launcher (#5672 )
Closes #5672
See merge request OpenMW/openmw!387
2020-11-01 09:26:19 +00:00
Alexei Dobrohotov
f49bf028b9
Put a stretch menu background checkbox into the launcher ( #5672 )
2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
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Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Mads Buvik Sandvei
010fc13b91
Refer to !6
2020-10-31 09:03:01 +01:00
Christoph Haag
b54e77a667
fix openmw non-vr build
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../apps/openmw/mwphysics/movementsolver.cpp: In static member function ‘static void MWPhysics::MovementSolver::move(MWPhysics::ActorFrameData&, float, const btCollisionWorld*, MWPhysics::WorldFrameData&)’:
../apps/openmw/mwphysics/movementsolver.cpp:98:52: error: ‘getPlayer’ is not a member of ‘MWMechanics’
98 | const bool isPlayer = (ptr == MWMechanics::getPlayer());
| ^~~~~~~~~
2020-10-30 23:29:24 +00:00
fredzio
4876969153
Use the PhysicsSystem::movementQueue instead of a serie of
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setPosition(getPosition() + diff) to move actor in scripts.
With background physics, this is very slightly off with the collision
object position.
When the script run long enough (a few dozen frames for instance),
the accumulated error becomes too big. It make actors fall through lifts floors.
2020-10-30 23:59:09 +01:00
Evil Eye
7065282127
Save and load container records; fixes #5668
2020-10-29 13:55:24 +01:00
Andrei Kortunov
64ba81ecf2
Fix some issues, found by CoverityScan
2020-10-28 18:02:31 +04:00
Mads Buvik Sandvei
c1e6b05555
Wrote a meta menu for accessibility on VR controllers with few keys.
2020-10-27 20:45:41 +01:00
psi29a
8f68f08aee
Merge branch 'moonmoon' into 'master'
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Change moon phase to an enum class
See merge request OpenMW/openmw!381
2020-10-27 19:44:30 +00:00
Evil Eye
3bf5247c0b
remove forward declaration
2020-10-27 19:23:07 +01:00
Alexei Dobrohotov
9763995892
Fix regression #5666
2020-10-27 18:08:14 +03:00
psi29a
74dfc09e2d
Merge branch 'removeitem' into 'master'
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Fix remove item regression
Closes #5663
See merge request OpenMW/openmw!380
2020-10-26 23:13:35 +00:00
Evil Eye
2c4cafa41a
Change moon phase to an enum class
2020-10-26 22:16:31 +01:00
Evil Eye
0512a574e8
Fix remove item regression
2020-10-26 20:13:24 +01:00
psi29a
f6e4c7cb42
Merge branch 'regionsounds' into 'master'
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Fix region sounds
See merge request OpenMW/openmw!370
2020-10-26 16:29:45 +00:00
fredzio
e8c0a7bec0
Visualie projectile hits
2020-10-26 13:53:36 +01:00
Frederic Chardon
574ccbf7bd
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
fredzio
435b2e37f8
Allow to display collision points in the debug viewer
2020-10-26 13:42:46 +01:00
Bret Curtis
4032b754e4
set minimal boost version; remove #ifdef boost version checks
2020-10-25 22:43:10 +01:00
Mads Buvik Sandvei
5ffd884b14
Loading screen should now be visible.
2020-10-25 17:02:25 +01:00
unknown
eae9eafb8c
Merge branch 'master' of gitlab.com:OpenMW/openmw into regionsounds
2020-10-25 14:13:14 +01:00
unknown
eebb320916
Wait for the previous sound to stop
2020-10-25 12:20:14 +01:00
Bret Curtis
f6bead88a9
purge boost/optional.hpp headers
2020-10-25 00:58:44 +02:00
Bret Curtis
62b0781f7d
use std::optional instead of boost::optional
2020-10-25 00:33:41 +02:00
Mads Buvik Sandvei
fdea94d84e
Fixed crash when taking screenshots -> crash during save game
2020-10-24 22:42:34 +02:00
psi29a
957a1425d1
Merge branch 'cleanup_1' into 'master'
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Cleanup 1
See merge request OpenMW/openmw!365
2020-10-24 18:43:03 +00:00
unknown
1ce296aa7f
Use fallback values for region sounds and fix probability
2020-10-24 18:54:46 +02:00
Bret Curtis
259f7fcf12
Merge pull request #3020 from unelsson/strippluginindex_cs
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Strip the plugin index when looking for deleted refs.
2020-10-23 21:51:53 +02:00
Nelsson Huotari
b1ea9f6a5b
Strip the plugin index from refid completely
2020-10-23 20:21:34 +03:00
psi29a
6534bc9b74
Merge branch 'config-fixes' into 'master'
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Config fixes
See merge request OpenMW/openmw!367
2020-10-23 16:40:18 +00:00
AnyOldName3
538314b03a
Make path settings have path type
2020-10-23 15:34:41 +01:00
Alexei Dobrohotov
129bd51672
Add compressed BSA support to bsatool
2020-10-23 14:04:21 +03:00
AnyOldName3
8b28b6e55e
Compose BSA, context and script blacklist lists
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These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one.
2020-10-23 01:58:43 +01:00
AnyOldName3
cf81f1bbb7
Make composing variables compose in the expected order
2020-10-23 01:41:28 +01:00
Bret Curtis
5a824d0333
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
AnyOldName3
651a5a27f6
Fix inconsistent indentation
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This has been irritating me for years.
2020-10-22 21:44:47 +01:00
Mads Buvik Sandvei
a86e5a0b67
Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-10-22 20:40:27 +02:00
Mads Buvik Sandvei
4f8f0cc8ac
Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr
2020-10-22 20:39:53 +02:00
Bret Curtis
43614e2204
Merge pull request #3021 from akortunov/warnfix
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Do not use deprecated Qt functions
2020-10-22 17:17:13 +02:00
psi29a
fa1765816f
Merge branch 'somecpp17' into 'master'
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C++17 cosmetics
See merge request OpenMW/openmw!357
2020-10-22 13:06:15 +00:00
Andrei Kortunov
46a1950b0e
Do not use deprecated Qt functions
2020-10-22 15:50:47 +04:00
fredzio
a19db73eca
Fix bad rebase
2020-10-22 09:24:56 +02:00
fredzio
1357bba0a0
Use some C++17 where it makes the code more readable
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Also replace boost::optional
2020-10-22 07:15:16 +02:00
fredzio
4fc5b6f6f4
Sort headers
2020-10-22 07:15:16 +02:00