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16966 commits

Author SHA1 Message Date
Mads Buvik Sandvei
e56d74518d VR tab in the settings menu. 2020-11-29 13:14:00 +01:00
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
fredzio
ea2ba27084 Move the moment when the actor origin is saved before simulation so to
be sure the simulation is over. Otherwise, if the simulation is too slow
the position is wrong, and the actors would jump back and forth between
old and new position instead of actually moving.
2020-11-28 21:36:45 +01:00
Mads Buvik Sandvei
211de4d3b2 Fix fog color not applying to VR cameras. 2020-11-28 19:50:47 +01:00
Mads Buvik Sandvei
fde3ae1403 wrist option 2020-11-28 19:41:09 +01:00
Mads Buvik Sandvei
fde6cc231e Hud alongside arm instead of across to avoid getting eaten by shields 2020-11-28 18:58:23 +01:00
psi29a
dc1bd8ec29 Merge branch 'osgAnimation_basics' into 'master'
Collada animation support

See merge request OpenMW/openmw!421
2020-11-28 16:55:26 +00:00
Mads Buvik Sandvei
2a5e552fd0 Openxr vr clang fixes 2020-11-28 11:22:21 +00:00
Mads Buvik Sandvei
01add8023e derp fix 2020-11-28 00:25:34 +01:00
Mads Buvik Sandvei
04711180bd Continue use of ifdef pragmas until i feel like cleaning up build rules 2020-11-27 23:08:08 +01:00
Mads Buvik Sandvei
259330ab14 Drop MyGUI 3.4 requirement. Manage layer and widget focus manually. 2020-11-27 21:47:20 +01:00
Mads Buvik Sandvei
02c7e8ed2a Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-11-27 00:36:22 +01:00
Mads Buvik Sandvei
49e76fa077 Merge remote-tracking branch 'remotes/origin/master' into openxr_vr 2020-11-27 00:36:10 +01:00
Mads Buvik Sandvei
349bee3138 Fix for issue #50, doors not working when object paging active grid is enabled 2020-11-27 00:33:31 +01:00
psi29a
96e22bd44e Merge branch 'fastforwardpos' into 'master'
Discard physics simulation results after fast forward

See merge request OpenMW/openmw!423

(cherry picked from commit ff2d7695698341ef059c75707aa092cef48deea4)

03a37433 In case of time fast forward (resting, jail), force reset of positions
2020-11-23 20:15:44 +00:00
Mads Buvik Sandvei
acdce6e0d0 Refactored OpenXRSwapchainImpl to use two private objects that instantiate a swapchain, instead of instantiating two swapchains directly. Added handling of runtime failures in xrAcquireSwapchain(), xrWaitSwapchain(), and xrReleaseSwapchain(). 2020-11-22 15:23:11 +01:00
AnyOldName3
f8c791fde3 Merge branch 'physics_worker_profile' into 'master'
Add the async physics worker to the profiler overlay.

See merge request OpenMW/openmw!422
2020-11-21 00:18:44 +00:00
Frederic Chardon
9aba55a21a Add the async physics worker to the profiler overlay. 2020-11-20 21:17:47 +01:00
jefetienne
bc6f46465f Add to changelog, authors. Move variable declaration inside block 2020-11-19 10:34:15 -05:00
jefetienne
2413de38b5 Extend spell/item search to search by magic effect name 2020-11-19 10:34:15 -05:00
Nelsson Huotari
6e77ad1f6a OSG-Collada animation support 2020-11-19 01:11:56 +02:00
Nelsson Huotari
f78a5d795c Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
psi29a
c69b407f8c Merge branch 'close_the_window_before_you_destroy_the_world' into 'master'
Don't unload the world before closing containers

Closes #5689

See merge request OpenMW/openmw!419
2020-11-18 18:19:46 +00:00
Evil Eye
c126d8801f Fix #5689 2020-11-18 17:28:09 +01:00
AnyOldName3
06d1e70aac Make Bullet DebugDrawer's default state match the physics system 2020-11-18 15:34:21 +00:00
uramer
ce455e7aaa Nicer VR meta menu 2020-11-17 23:20:32 +01:00
Frederic Chardon
bb5213670c Use bigger hammer to set Actor's position after teleporting. Otherwise traceDown() would use old collision object transform and gives incorrect results, making the Actor "fall" in the new position. 2020-11-16 11:35:50 +01:00
Mads Buvik Sandvei
490d9e0086 Check if onOpen/onClose reversed visibility change before forwarding it to the VR GUI Manager. 2020-11-15 16:30:15 +01:00
Mads Buvik Sandvei
9e7df26f0f Hide pauldrons 2020-11-15 15:45:57 +01:00
fredzio
d64ed6cf53 Get rid of the StandingActorsMap. Just embed the necessary info into
Actor class.
2020-11-15 01:58:21 +01:00
psi29a
5362146d24 Merge branch 'interleaved_movements' into 'master'
Unbreak lifts & conveyors in Sotha Sil Expanded

See merge request OpenMW/openmw!410
2020-11-15 00:20:24 +00:00
fredzio
e5fa457fe7 Properly account for interleaved move of actors.
Before this change, if an actor position was changed while the physics
simulation was running, the simulation result would be discarded. It is
fine in case of one off event such as teleport, but in the case of
scripts making use of this functionality to make lifts or conveyor (such
as Sotha Sil Expanded mod) it broke actor movement.

To alleviate this issue, at the end of the simulation, the position of the Actor
in the world is compared to the position it had at the beginning of the
simulation. A difference indicate a force move occured. In this case,
the Actor mPosition and mPreviousPosition are translated by the difference of position.

Since the Actor position will be really set while the next simulation runs, we
save it in the mNextPosition field.
2020-11-14 20:39:16 +01:00
Mads Buvik Sandvei
2e446c97bf Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-11-14 19:20:57 +01:00
Mads Buvik Sandvei
3e581571f4 QWERTY implementation of a virtual keyboard. 2020-11-14 19:20:36 +01:00
Alexei Dobrohotov
df9667e923 Read NIF bounding volume data correctly 2020-11-14 14:16:29 +03:00
Alexei Dobrohotov
8a6d3d1b4f Minor fixes
Fix extra semicolon
Disable collision avoidance if AI is disabled
2020-11-13 22:53:12 +03:00
AnyOldName3
1e0df23d14 Merge branch 'shadows-bin' into 'master'
Use a custom renderbin to avoid pointless OpenGL state switches

See merge request OpenMW/openmw!402
2020-11-13 16:29:41 +00:00
AnyOldName3
72f7e6a702 Handle all shadow alpha uniforms in shadowsbin 2020-11-12 00:26:30 +00:00
psi29a
ed8342ebc9 Merge branch 'niffile' into 'master'
Remove NIFFile settings manager dependency

See merge request OpenMW/openmw!398
2020-11-10 09:03:10 +00:00
Alexei Dobrohotov
c857588ee9 Remove NIFFile settings manager dependency 2020-11-09 14:24:48 +03:00
Alexei Dobrohotov
b523574090 Remove shader visitor settings manager dependency 2020-11-09 13:59:59 +03:00
Andrei Kortunov
0e971dccf0 Rework cure effects 2020-11-04 13:51:10 +04:00
Alexei Dobrohotov
37cce328ca Merge branch 'basicmath' into 'master'
Compute the rotation normal relative to the door axe, not the world.

See merge request OpenMW/openmw!391
2020-11-03 14:34:25 +00:00
Bret Curtis
6efa7eea5a
Merge pull request #3025 from akortunov/iterator
Do not remove active effects in the active effects loop
2020-11-02 17:12:45 +01:00
Andrei Kortunov
c1d56d94c4 Do not remove active effects in loop (bug #3789) 2020-11-02 17:51:36 +04:00
Frederic Chardon
ecd10a731e Compute the rotation normal relative to the door axe, not the world. 2020-11-02 14:12:42 +01:00
Christoph Haag
751807d777 don't mark CheckXrResult as inline
On gcc it compiles in Debug mode, but fails to link in Release mode.
2020-11-02 00:23:48 +01:00
fredzio
18e38d8810 Do not block a door when it turns away. 2020-11-01 23:01:18 +01:00
Mads Buvik Sandvei
3158a2510e Clarified logging of layers and extensions 2020-11-01 17:49:46 +01:00
Mads Buvik Sandvei
360ba542a6 Vive controller work-around. Revert this when steamvr fixes the vive menu button 2020-11-01 17:33:23 +01:00
Mads Buvik Sandvei
4e720afbd9 Better management of orientation. You should now be able to pitch and roll freely with no awkward limitations. 2020-11-01 17:17:40 +01:00
Mads Buvik Sandvei
77ab249d06 Global setting for vr mode 2020-11-01 15:50:59 +01:00
Mads Buvik Sandvei
4a42a299d8 Fixed implicit cast warnings 2020-11-01 15:47:45 +01:00
Mads Buvik Sandvei
f762088651 Use Constants::UnitsPerMeter instead of rolling my own value. 2020-11-01 15:45:14 +01:00
psi29a
ba3aad31c1 Merge branch 'hitdebug' into 'master'
Visualize hits in the debug overlay

See merge request OpenMW/openmw!379
2020-11-01 10:20:14 +00:00
psi29a
7ee7041399 Merge branch 'stretch' into 'master'
Put a stretch menu background checkbox into the launcher (#5672)

Closes #5672

See merge request OpenMW/openmw!387
2020-11-01 09:26:19 +00:00
Alexei Dobrohotov
f49bf028b9 Put a stretch menu background checkbox into the launcher (#5672) 2020-11-01 02:14:25 +03:00
Alexei Dobrohotov
53f91a3aa5
Merge pull request #3018 from akortunov/emplace
Use emplace_back instead of push_back
2020-11-01 01:58:56 +03:00
Mads Buvik Sandvei
010fc13b91 Refer to !6 2020-10-31 09:03:01 +01:00
Christoph Haag
b54e77a667 fix openmw non-vr build
../apps/openmw/mwphysics/movementsolver.cpp: In static member function ‘static void MWPhysics::MovementSolver::move(MWPhysics::ActorFrameData&, float, const btCollisionWorld*, MWPhysics::WorldFrameData&)’:
../apps/openmw/mwphysics/movementsolver.cpp:98:52: error: ‘getPlayer’ is not a member of ‘MWMechanics’
   98 |         const bool isPlayer = (ptr == MWMechanics::getPlayer());
      |                                                    ^~~~~~~~~
2020-10-30 23:29:24 +00:00
fredzio
4876969153 Use the PhysicsSystem::movementQueue instead of a serie of
setPosition(getPosition() + diff) to move actor in scripts.
With background physics, this is very slightly off with the collision
object position.
When the script run long enough (a few dozen frames for instance),
the accumulated error becomes too big. It make actors fall through lifts floors.
2020-10-30 23:59:09 +01:00
Evil Eye
7065282127 Save and load container records; fixes #5668 2020-10-29 13:55:24 +01:00
Andrei Kortunov
64ba81ecf2 Fix some issues, found by CoverityScan 2020-10-28 18:02:31 +04:00
Mads Buvik Sandvei
c1e6b05555 Wrote a meta menu for accessibility on VR controllers with few keys. 2020-10-27 20:45:41 +01:00
psi29a
8f68f08aee Merge branch 'moonmoon' into 'master'
Change moon phase to an enum class

See merge request OpenMW/openmw!381
2020-10-27 19:44:30 +00:00
Evil Eye
3bf5247c0b remove forward declaration 2020-10-27 19:23:07 +01:00
Alexei Dobrohotov
9763995892 Fix regression #5666 2020-10-27 18:08:14 +03:00
psi29a
74dfc09e2d Merge branch 'removeitem' into 'master'
Fix remove item regression

Closes #5663

See merge request OpenMW/openmw!380
2020-10-26 23:13:35 +00:00
Evil Eye
2c4cafa41a Change moon phase to an enum class 2020-10-26 22:16:31 +01:00
Evil Eye
0512a574e8 Fix remove item regression 2020-10-26 20:13:24 +01:00
psi29a
f6e4c7cb42 Merge branch 'regionsounds' into 'master'
Fix region sounds

See merge request OpenMW/openmw!370
2020-10-26 16:29:45 +00:00
fredzio
e8c0a7bec0 Visualie projectile hits 2020-10-26 13:53:36 +01:00
Frederic Chardon
574ccbf7bd Visualize hand to hand hits 2020-10-26 13:48:15 +01:00
fredzio
435b2e37f8 Allow to display collision points in the debug viewer 2020-10-26 13:42:46 +01:00
Bret Curtis
4032b754e4 set minimal boost version; remove #ifdef boost version checks 2020-10-25 22:43:10 +01:00
Mads Buvik Sandvei
5ffd884b14 Loading screen should now be visible. 2020-10-25 17:02:25 +01:00
unknown
eae9eafb8c Merge branch 'master' of gitlab.com:OpenMW/openmw into regionsounds 2020-10-25 14:13:14 +01:00
unknown
eebb320916 Wait for the previous sound to stop 2020-10-25 12:20:14 +01:00
Bret Curtis
f6bead88a9 purge boost/optional.hpp headers 2020-10-25 00:58:44 +02:00
Bret Curtis
62b0781f7d use std::optional instead of boost::optional 2020-10-25 00:33:41 +02:00
Mads Buvik Sandvei
fdea94d84e Fixed crash when taking screenshots -> crash during save game 2020-10-24 22:42:34 +02:00
psi29a
957a1425d1 Merge branch 'cleanup_1' into 'master'
Cleanup 1

See merge request OpenMW/openmw!365
2020-10-24 18:43:03 +00:00
unknown
1ce296aa7f Use fallback values for region sounds and fix probability 2020-10-24 18:54:46 +02:00
Bret Curtis
259f7fcf12
Merge pull request #3020 from unelsson/strippluginindex_cs
Strip the plugin index when looking for deleted refs.
2020-10-23 21:51:53 +02:00
Nelsson Huotari
b1ea9f6a5b Strip the plugin index from refid completely 2020-10-23 20:21:34 +03:00
psi29a
6534bc9b74 Merge branch 'config-fixes' into 'master'
Config fixes

See merge request OpenMW/openmw!367
2020-10-23 16:40:18 +00:00
AnyOldName3
538314b03a Make path settings have path type 2020-10-23 15:34:41 +01:00
Alexei Dobrohotov
129bd51672 Add compressed BSA support to bsatool 2020-10-23 14:04:21 +03:00
AnyOldName3
8b28b6e55e Compose BSA, context and script blacklist lists
These would only take their value from the highest priority source, so
specifying `openmw --content anExtraEsp.esp` would override all the
content files in the user cfg file, and the user cfg file would override
any in the global/local one.
2020-10-23 01:58:43 +01:00
AnyOldName3
cf81f1bbb7 Make composing variables compose in the expected order 2020-10-23 01:41:28 +01:00
Bret Curtis
5a824d0333 components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
AnyOldName3
651a5a27f6 Fix inconsistent indentation
This has been irritating me for years.
2020-10-22 21:44:47 +01:00
Mads Buvik Sandvei
a86e5a0b67 Merge branch 'openxr_vr' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:40:27 +02:00
Mads Buvik Sandvei
4f8f0cc8ac Merge branch 'master' of https://gitlab.com/madsbuvi/openmw into openxr_vr 2020-10-22 20:39:53 +02:00
Bret Curtis
43614e2204
Merge pull request #3021 from akortunov/warnfix
Do not use deprecated Qt functions
2020-10-22 17:17:13 +02:00
psi29a
fa1765816f Merge branch 'somecpp17' into 'master'
C++17 cosmetics

See merge request OpenMW/openmw!357
2020-10-22 13:06:15 +00:00
Andrei Kortunov
46a1950b0e Do not use deprecated Qt functions 2020-10-22 15:50:47 +04:00
fredzio
a19db73eca Fix bad rebase 2020-10-22 09:24:56 +02:00
fredzio
1357bba0a0 Use some C++17 where it makes the code more readable
Also replace boost::optional
2020-10-22 07:15:16 +02:00
fredzio
4fc5b6f6f4 Sort headers 2020-10-22 07:15:16 +02:00