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12045 commits

Author SHA1 Message Date
Mads Buvik Sandvei
7eaf015b87 Non-vr should never roll camera. 2020-03-31 20:28:43 +02:00
Mads Buvik Sandvei
eab8326841 Vismasked moved to SceneUtil in merge, fixed references. 2020-03-30 02:04:27 +02:00
Mads Buvik Sandvei
14bb0f0208 Merge branch 'master' of https://gitlab.com/madsbuvi/openmw.git into openxr_vr
# Conflicts:
#	apps/openmw/mwbase/world.hpp
#	apps/openmw/mwworld/worldimp.cpp
#	apps/openmw/mwworld/worldimp.hpp
2020-03-30 01:37:29 +02:00
Mads Buvik Sandvei
6296f9f124 change gui render order based on vr vs non-vr 2020-03-30 01:25:23 +02:00
Capostrophic
99e89f23a6 Fix calculateNpcStatModifiers call for non-NPCs 2020-03-28 19:15:13 +03:00
Mads Buvik Sandvei
47ce69899d Fixed slash vs. chop 2020-03-28 16:35:49 +01:00
Mads Buvik Sandvei
d658065fe7 Show full player body when knocked out or dead 2020-03-28 16:30:56 +01:00
Capostrophic
04ebe5c4c9 Reset skills of dead actors (bug #5328) 2020-03-26 15:22:31 +03:00
Capostrophic
3e3f5d66b2 Don't reset dead non-werewolf vampires' vampire NPC type 2020-03-25 21:06:21 +03:00
Mads Buvik Sandvei
68c75f66eb Improvements on combat 2020-03-23 23:32:47 +01:00
Andrei Kortunov
d2a2c74e08 Trace down dead persistent actors underwater (regression #5317) 2020-03-21 10:41:35 +04:00
Andrei Kortunov
f4ace20885
Merge pull request #2726 from Assumeru/robe
Make robes cover the chest slot
2020-03-21 10:24:36 +04:00
Andrei Kortunov
3d20df883e
Merge pull request #2727 from akortunov/guifixes
Make slider control in the wait window to be a more intuitive
2020-03-21 10:11:20 +04:00
Andrei Kortunov
90508237b1 Make slider control in the wait window to be a more intuitive 2020-03-20 11:58:22 +04:00
fredzio
e1b5dd97b8 Add a filter in the alchemy window.
A button allow to switch between ingredient name and magic effect.
Switching reset the filter.
The default filter can be set in the layout file.

The player can show only ingredients whose either name or effect
match the filter
Only effect that are known to the player (via alchemy skill) are
taken into account
2020-03-20 06:35:57 +01:00
Evil Eye
4f4982545a make robes cover the chest slot 2020-03-19 21:30:22 +01:00
Bret Curtis
79517f3f42
Merge pull request #2724 from akortunov/factions
Cleanup ownership for items in containers
2020-03-18 10:00:36 +01:00
Alexei Dobrohotov
e80fbf4786
Merge pull request #2721 from akortunov/radial_fog
Support for radial fog
2020-03-17 22:35:10 +03:00
Andrei Kortunov
02444add2a Support for radial fog (feature #4708) 2020-03-17 23:09:28 +04:00
Andrei Kortunov
ea30e27370 Cleanup ownership for items in containers 2020-03-17 17:22:39 +04:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
elsid
5168f2059f
Compare revisions by equality to support overflow 2020-03-14 09:38:24 +01:00
elsid
7ae7cb181d
Support recast mesh rendering 2020-03-14 09:38:24 +01:00
Roman Siromakha
b1ed7a433e
Merge pull request #2718 from akortunov/storage
Keep an AiWanderStorage when cloning an actor
2020-03-11 18:54:22 +01:00
Alexei Dobrohotov
7e6a533a29
Merge pull request #2695 from elsid/aiwander_check_destination
Add more destination checks for AiWander without pathgrid
2020-03-11 20:48:22 +03:00
Bret Curtis
3502b28045
Merge pull request #2714 from Capostrophic/bumpmapping
Add bump-mapping support (feature #5304)
2020-03-11 09:00:42 +01:00
Mads Buvik Sandvei
31f5b76394 Drop items at location 2020-03-10 22:39:11 +01:00
Andrei Kortunov
9f27a0d095 Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
Andrei Kortunov
8e1e4d6757 Do not copy global map texture during savegame loading (bug #5308) 2020-03-08 22:31:38 +04:00
Mads Buvik Sandvei
08c08646cd Fix activating objects the player is pointing at 2020-03-08 18:54:50 +01:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
2ae7255fac Pointing beam to visualize what the player is pointing at 2020-03-08 00:44:39 +01:00
Mads Buvik Sandvei
f883951629 Mipmap for GUI RTT texture 2020-03-05 20:35:53 +01:00
Mads Buvik Sandvei
5b24c5f3ce Render menu to quad 2020-03-05 00:04:23 +01:00
Capostrophic
6999f1fd28 Add an option to apply lighting to environment maps 2020-03-03 20:08:59 +03:00
Bret Curtis
bbca1f3d1d
Merge pull request #2712 from Capostrophic/search
Make search fields behave more consistently
2020-03-03 10:39:06 +01:00
Capostrophic
54334932d9 Move user string assignment to layout files 2020-03-02 02:36:16 +03:00
Mads Buvik Sandvei
f25be2a44a RTT camera 2020-03-01 23:05:38 +01:00
AnyOldName3
52fa20fb1c Merge branch 'fix-sky' into 'master'
Fix building mwrender/sky with OSG 3.6.5

See merge request OpenMW/openmw!162
2020-03-01 16:43:13 +00:00
Mads Buvik Sandvei
de2354abda Menu quad gets rendered, but not the menu 2020-03-01 12:54:32 +01:00
Mads Buvik Sandvei
da03e8bf41 Some refactoring 2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
f5e01417ba Fixed jitter bugs with the new player tracking. 2020-02-29 14:13:56 +01:00
Capostrophic
4b17d5da43 Make search fields behave more consistently 2020-02-25 18:26:25 +03:00
Capostrophic
d44dcc3242 Revert infinite fall failsafe addition 2020-02-25 16:46:53 +03:00
Alexei Dobrohotov
3f64d98305 Merge branch 'inventorysearch' into 'master'
Item search in inventory redux

See merge request OpenMW/openmw!158
2020-02-24 18:14:40 +00:00
Frederic Chardon
78d58a344d Item search in inventory (feature #4831) 2020-02-24 18:14:40 +00:00
Capostrophic
1da4b31047 Switch torches to shields for hostile NPCs (bug #5300) 2020-02-24 02:20:08 +03:00
Mads Buvik Sandvei
1d47807419 Character movement following VR movement 2020-02-23 12:56:48 +01:00
Andrei Kortunov
a01c44bbdd
Merge pull request #2707 from Capostrophic/pcskipequip
Make PCSkipEquip and OnPCEquip behavior vanilla-like (bug #4141)
2020-02-23 14:08:44 +04:00