Chris Robinson
e217a3d25c
Silence some console spam
2013-02-05 15:51:26 -08:00
Chris Robinson
ee3764e9b3
Increase max slope to 60. 45 is too low.
2013-02-05 15:07:48 -08:00
Chris Robinson
8c0bb1ff4d
Rotate movement in the movement solver
2013-02-05 14:02:14 -08:00
Chris Robinson
2c39760bd5
Move the movement solver code to mwworld's physics system
2013-02-05 12:45:10 -08:00
Chris Robinson
0a4568bd11
Move the PtrMovementList typedef to MWWorld
...
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
2cdda96798
Clear out some unneeded doPhysics stuff
2013-02-05 10:23:26 -08:00
Nathan Jeffords
0108be2e4f
updated MWWorld::PhysicsSystem::getFacedXXX functions
...
* changed the names and return values to be consistent
* made the distance to search a parameter
* change the distance returned to world units instead of percentage of query distance
2013-01-07 23:00:00 -08:00
emoose
7a7825577a
Changed: use MWWorld::Ptr for PhysicsSystem arguments
2012-11-05 19:37:27 +00:00
emoose
4a9821dc65
fix kdevelop indentation...
2012-11-02 20:43:07 +00:00
emoose
15f972cc62
fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
...
todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00
greye
18cc435aa1
resolving conflicts
2012-09-21 13:13:11 +04:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
Jason Hooks
192d634098
Movement keys; View angles
2012-09-16 13:19:38 -04:00
Jason Hooks
76f2a82884
More pmove stuff; Turned off broadphase, we could not fall in exteriors
2012-09-15 22:48:24 -04:00
Jason Hooks
f586f53a42
positioning
2012-09-15 16:45:50 -04:00
Jason Hooks
02bca98e9f
Setrotate working
2012-09-15 13:23:49 -04:00
Jason Hooks
a1a7733730
Set scale implemented
2012-09-12 18:30:32 -04:00
Jason Hooks
23777033fd
Starting to implement new PhysicActor
2012-09-05 17:44:11 -04:00
Jason Hooks
2efceba1fc
Tearing apart PhysicActor
2012-09-03 20:32:20 -04:00
Jason Hooks
0697c7f7f4
Finally merged in master
2012-09-01 17:28:12 -04:00
Marc Zinnschlag
1da56e2832
removed some unused variables
2012-08-17 15:37:14 +02:00
greye
4f10138a04
using real player sight angles on ray cast
2012-08-17 15:20:57 +04:00
greye
6961830efb
using real player eye direction when moving
2012-08-17 15:19:44 +04:00
greye
fe1a9ac3c5
poor camera with some fixes
2012-08-17 15:19:43 +04:00
Jason Hooks
8762f4a47a
boxrotation nif field; commented functions
2012-08-15 16:47:26 -04:00
Jason Hooks
7b8b4c366d
Set angle now working for npcs and creatures
2012-08-14 20:29:48 -04:00
Jason Hooks
1f5bc229e0
Separate adjustRigidBody function
2012-08-14 18:04:58 -04:00
Jason Hooks
e7329d5f8b
Creatures now have a properly positioned box shape
2012-08-12 00:36:49 -04:00
Jason Hooks
083e3537b4
post merge
2012-08-09 17:21:59 -04:00
Jason Hooks
cacf0bd10d
Basic collision with npcs
2012-08-04 15:43:33 -04:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
cd04911f3c
dropping on the ground
2012-07-25 20:31:39 +04:00
greye
49b1d5e127
fix object placing
2012-07-25 20:31:39 +04:00
greye
e1c7d1f529
fixed item sinking
2012-07-25 20:31:39 +04:00
greye
6a3a728a56
Class::getModel implementation
2012-07-25 20:31:39 +04:00
greye
87050e48c8
physics getObjectHeight(), MWWorld::Class::getModel() definition
2012-07-25 20:31:39 +04:00
scrawl
acc5c3bbbf
some fixes
2012-07-20 17:08:15 +02:00
Marc Zinnschlag
f11bf49a90
cmake fix; silenced some warnings
2012-07-10 13:23:41 +02:00
gugus
164a5c8fe4
rotation now also work with the physic representation
2012-07-10 12:10:50 +02:00
Jason Hooks
b5edad790d
merge
2012-07-07 15:27:04 -04:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Jason Hooks
5c51674070
update
2012-06-20 13:14:27 -04:00
Jason Hooks
86d8a07fc7
Switching back to old scaling
2012-06-19 13:28:06 -04:00
Jason Hooks
4d55ecfdbe
Deleting scaled shapes; scaleObject()
2012-06-18 13:03:00 -04:00
Jason Hooks
33fe80723c
btScaledBvhTriangleMeshShapes
2012-06-17 20:56:10 -04:00
Jason Hooks
20288de685
Post merge
2012-06-11 15:39:57 -04:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
scrawl
0ba0b2122e
set the implicit object for script excution by clicking on it
2012-06-02 12:25:24 +02:00
Jason Hooks
0066ef9b54
Some cleanup
2012-05-22 21:40:24 -04:00
scrawl
b18ee198b4
use a raycast to determine where to place object, if distance is too far
...
drop it on the ground
2012-05-15 16:47:23 +02:00
scrawl
86b6184f43
pMove in a seperate loop with fixed timestep to prevent frame-dependent movement
2012-04-30 23:55:22 +02:00
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
2c89306306
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
2012-04-22 00:33:37 +02:00
Jason Hooks
8ebae0b706
Solid trace
2012-04-21 16:57:46 -04:00
Jason Hooks
16855291a7
Implementing snapping
2012-04-21 16:21:30 -04:00
scrawl
75b336baea
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
4d07ae7fe0
Swimming working
2012-04-18 00:13:38 -04:00
Jason Hooks
5f9056c45d
Better no clip
2012-04-17 20:31:36 -04:00
Jason Hooks
1ce759af06
Merging in master
2012-04-17 18:12:05 -04:00
scrawl
75dd651205
Merge branch 'terraincollision' into physicsterrain
...
Conflicts:
apps/openmw/mwworld/physicssystem.cpp
2012-04-09 13:56:09 +02:00
scrawl
9e1a9e5758
Merge branch 'master' into physicsaedra2
...
Conflicts:
apps/openmw/mwinput/inputmanager.cpp
libs/openengine/bullet/physic.cpp
2012-04-08 17:08:36 +02:00
Jason Hooks
57299571d5
Preparing for clothes/armor
2012-04-02 22:08:46 -04:00
scrawl
c0af3c7241
Merge branch 'master' into terraincollision
...
Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-02 19:57:58 +02:00
Jason Hooks
0021ccf862
Merge remote-tracking branch 'upstream/master'
2012-03-31 20:48:42 -04:00
Jason Hooks
b9fabce9c4
Awesome, working
2012-03-27 20:17:54 -04:00
scrawl
43b1f896f4
fix object pickup when player is very close to object
2012-03-27 22:36:02 +02:00
Jason Hooks
e4251be529
Down gravity
2012-03-25 15:16:02 -04:00
scrawl
53d4be5cf6
object pickup should work everywhere
2012-03-25 20:52:56 +02:00
Jason Hooks
18a139cd66
adding up and down move buttons
2012-03-24 22:03:08 -04:00
Jason Hooks
2b3e75718c
Updating everything
2012-03-19 20:03:48 -04:00
scrawl
9612ce595b
Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
...
Conflicts:
CMakeLists.txt
2012-03-13 17:09:50 +01:00
scrawl
ba0365a427
collision shape scale fix
2012-03-02 16:47:39 +01:00
scrawl
aad8f6605e
send a raycast through the physics engine to check if sun is visible
2012-02-24 16:12:43 +01:00
Cris Mihalache
6d4fa9274e
Moved OpenEngine systems into their appropriate classes
2012-01-29 17:31:18 +02:00
Jason Hooks
1d2e77d947
Turning off hardware skinning
2012-01-04 19:47:06 -05:00
Jason Hooks
7eee54bcd7
More physics and managing of Animation objects
2011-12-25 01:52:57 -05:00
Jason Hooks
7bd911b401
Problems with handles
2011-11-24 23:13:34 -05:00
Jason Hooks
15fcdc8b72
Physics working
2011-11-17 19:38:52 -05:00
Jason Hooks
f4e7bd6dfd
Made some recommended changes
2011-11-11 00:20:53 -05:00
Jason Hooks
042bceb547
Changes to insertObjectRendering; Proposed insertObject
2011-11-09 18:06:55 -05:00
Marc Zinnschlag
33ecd8b66c
fixed collision toggling bug
2011-10-29 09:50:11 +02:00
Jason Hooks
fcf404d27b
GetFacedHandle in Physics. RenderingManager constructor code added
2011-10-20 18:15:30 -04:00
Marc Zinnschlag
40853e292f
various bits of clean up
2011-09-04 09:48:50 +02:00
Marc Zinnschlag
0a2979caf2
more cleanup
2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e
more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation
2011-08-27 10:30:38 +02:00
Marc Zinnschlag
4191bb32d1
fixed an unitialised variable
2011-08-22 21:34:51 +02:00
Sebastian Wick
7cf66443df
const std::string* to std::string
2011-08-02 18:44:10 +02:00
Sebastian Wick
52bf3af565
make World::PhysicsSystem not depending on World::World
2011-08-02 18:16:39 +02:00
Sebastian Wick
4b846a54f1
PhysicsSystem
2011-08-01 15:55:36 +02:00