psi29a
686692519c
Merge branch 'fix-tests' into 'master'
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Use correct variable types when loading config for tests
See merge request OpenMW/openmw!446
4 years ago
AnyOldName3
15f03ae375
Merge branch 'logging2' into 'master'
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Print '--version' and '--help' messages without timestamps
Closes #2686
See merge request OpenMW/openmw!444
4 years ago
psi29a
0e5af74a2f
Merge branch 'masterindexloadfix' into 'master'
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[OpenMW-CS] Load master index from refId to mContentFile
See merge request OpenMW/openmw!445
4 years ago
AnyOldName3
fd4a62ce35
Use correct variable types when loading config for tests
4 years ago
Petr Mikheev
49c6e50c31
Print '--version' and '--help' messages without timestamps
4 years ago
Nelsson Huotari
61a4a0807b
Load master index in refId to mContentFile, keep master index also in mIndex
4 years ago
psi29a
afaacedf67
Merge branch 'placeatmecrash' into 'master'
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Don't crash the game when placing a non-actor
See merge request OpenMW/openmw!443
4 years ago
Evil Eye
39ac0cbb4a
Don't crash the game when placing a non-actor
4 years ago
Chris Djali
21de3fa7e8
Merge pull request #3033 from akortunov/main_messages
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Use a logging system instead of cout for a couple of missing messages
4 years ago
psi29a
fd64aacf7d
Merge branch 'cliherbalism' into 'master'
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Add a setting to disable graphical herbalism
See merge request OpenMW/openmw!440
4 years ago
psi29a
8d8a4a890c
Merge branch 'projectiles_collisions_mk2' into 'master'
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Projectiles collisions
See merge request OpenMW/openmw!369
4 years ago
fredzio
4fbe1ed12c
Ignore caster collision shape. Sometimes the magic bolt get launched
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inside too near its caster.
4 years ago
fredzio
7e85235220
Projectile to projectile collision
4 years ago
fredzio
66fe3b0d38
Modify projectile collision to work with async physics
4 years ago
Andrei Kortunov
dc7b48e92e
Generate physics collisions for projectiles (bug #3372 )
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Remove redundant now mHit field
4 years ago
Andrei Kortunov
242dd8d496
Use a logging system instead of cout for a couple of missing messages
4 years ago
Evil Eye
275b9aea4d
rename setting
4 years ago
Evil Eye
e62fff5f2e
Add a setting to disable graphical herbalism
4 years ago
Andrei Kortunov
807367ca3f
Mark mock methods as overrides (requires GTest 1.10)
4 years ago
CedricMocquillon
86c31ded53
Update changelog
4 years ago
CedricMocquillon
2d3d22025a
Avoid height for empty message in AutoSizedTextBox
4 years ago
CedricMocquillon
6bfdf0e57f
Add more information on mouse over level
4 years ago
psi29a
c2933721c6
Merge branch 'explodespell' into 'master'
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Make AI cast self-targeted spells at the ground (bug #5695 )
Closes #5695
See merge request OpenMW/openmw!426
4 years ago
psi29a
a3dfdde9ef
Merge branch 'move_actors_into_scene' into 'master'
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Move actors into the scene after a teleport
See merge request OpenMW/openmw!438
4 years ago
psi29a
c742c15f6d
Merge branch 'autogoesbrr' into 'master'
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Use range based for loops and auto
See merge request OpenMW/openmw!400
4 years ago
psi29a
b22418d053
Merge branch 'fix_spawn' into 'master'
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Fix spawn #5724
See merge request OpenMW/openmw!439
4 years ago
fredzio
c6c02a6f16
Remove useless code. ipos is already initialized with the correct
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values.
4 years ago
fredzio
08e73a09ec
Make the code more compact by mean of std::min / max and ternary
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operator.
4 years ago
fredzio
b79f6ac808
Force reset position of actor after snapping to the ground. Otherwise
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the interpolation calculation would kick in and make the actor goes upward if the
spawn point is higher than summoner or downward if lower. The actor
would then either jump or fall through terrain.
4 years ago
AnyOldName3
a8ab81cfa3
Merge branch 'logging' into 'master'
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Add time to logs. Redirect OSG log to OpenMW log.
See merge request OpenMW/openmw!436
4 years ago
Petr Mikheev
5734551ff3
Add time to logs. Redirect OSG log to OpenMW log.
4 years ago
fredzio
7843dad35d
Don't let the actor "nowhere" after a teleport but move them in their
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place.
This solve the problem where after loading, an empty frame was rendered
because the player is "nowhere".
4 years ago
Evil Eye
078de86e60
Use range based for loops and auto
4 years ago
psi29a
e2213cbdb1
Merge branch 'calibrate_teleportation_beam' into 'master'
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Solve regression when teleporting with async (#5705 )
See merge request OpenMW/openmw!433
4 years ago
Alexei Dobrohotov
8fb07b72d5
Merge branch 'fix-5699' into 'master'
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Guarantee glow updater regenerates shaders on completion
See merge request OpenMW/openmw!435
4 years ago
Alexei Dobrohotov
84e1a29700
Make AI cast self-targeted spells at the ground (bug #5695 )
4 years ago
AnyOldName3
48f397f168
Remove existing shader when no longer required
4 years ago
AnyOldName3
5ad297e6ff
Guarantee glow updater regenerates shaders on completion
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Previously, it would edit the odd numbered stateset, then regenerate
shaders for the even-numbered one, then edit the even numbered one, and
regenerate shaders for the odd numbered one (or vice versa if it
finished during an even numbered frame). This would leave one of the
shader programs still trying to use the state that had been removed.
4 years ago
fredzio
5a4872393a
Rework actor position reset. While solving the issue with invalid
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position being used under heavy load, I introduced a regression that
prevented the position to be updated in case of teleport.
Move the logic in its own function and decide in PhysicsSystem whether a
reset is needed.
4 years ago
psi29a
a98847e670
Merge branch 'bzzt_8_shadows_in_refraction' into 'master'
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shadows enabled in refraction
See merge request OpenMW/openmw!340
4 years ago
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
4 years ago
psi29a
ca3cde20cd
Merge branch 'aut2020_changelog' into 'master'
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Changelog additions
See merge request OpenMW/openmw!432
4 years ago
Nelsson Huotari
b416c52978
Changelog additions
4 years ago
psi29a
2c6e8eb195
Merge branch 'particles' into 'master'
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Make NIF particle node handling more generic
See merge request OpenMW/openmw!425
4 years ago
psi29a
61e6b543e5
Merge branch 'qstatusbarfix' into 'master'
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Fix crash caused by QStatusBar
See merge request OpenMW/openmw!431
4 years ago
Alexei Dobrohotov
db9c174ca8
Make NIF particle node handling more generic
4 years ago
Nelsson Huotari
b0e3bd6ff9
Fix crash caused by QStatusBar
4 years ago
Bret Curtis
16b34c2863
Merge pull request #3029 from akortunov/replace_zeroes
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Replace zeroes and nulls by nullptrs
4 years ago
psi29a
73ca333c4b
Merge branch 'actorpositionagain' into 'master'
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Make the physics simulation more robust when overloaded
See merge request OpenMW/openmw!429
4 years ago
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
4 years ago