scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
b3735981d6
Remove unused file_finder
11 years ago
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
11 years ago
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
...
(Closes #1332 )
11 years ago
scrawl
9052cc4a57
Savegame: store ActiveSpells
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
11 years ago
scrawl
8560b43464
Move to esm component
11 years ago
scrawl
262e959699
Remove unused slice_array
11 years ago
Marc Zinnschlag
1b6b4e3442
Merge remote-tracking branch 'slothlife/weather_save'
11 years ago
slothlife
6eab9c5179
Move weather state save/load to a new class
11 years ago
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
11 years ago
scrawl
d0f98103e4
Terrain: re-added "distant land=off" path
...
Still a hack, but the overhead of building and traversing the quad tree appears negligible.
11 years ago
scrawl
97c3efb3ba
Terrain: decoupled Chunk from QuadTreeNode.
11 years ago
scrawl
64c9932597
Terrain: remove hard dependency on shiny - can now be compiled without it (fixed function)
11 years ago
Marc Zinnschlag
9788bbcab9
partially store creature state in saved game files (only attributes and dynamics for now)
11 years ago
Marc Zinnschlag
b0532e0c85
store NPC state in saved game files
11 years ago
Marc Zinnschlag
9f721fd144
store list of known topics in saved game files
11 years ago
Marc Zinnschlag
451e1f413b
instead of using pre-compiled variable lists for remote member access get the variable list from the remote script on the fly
11 years ago
Marc Zinnschlag
d6e212a02b
Merge branch 'master' into script
11 years ago
Marc Zinnschlag
3147aebf75
factored out declaration parser
11 years ago
pvdk
f263acdac6
Merge remote-tracking branch 'upstream/master' into versioninfo
11 years ago
Marc Zinnschlag
5b04c10e1d
added creature/NPC state to saved games (only container/inventory for now)
11 years ago
Marc Zinnschlag
dd674566a2
store content of containers in saved game files
11 years ago
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
11 years ago
scrawl
e0de76a6f7
Save/load global map
11 years ago
Marc Zinnschlag
22cb4784b5
store cell state in saved game files (no references yet)
11 years ago
pvdk
c95b8bcb39
Moved the generated version header stuff into components
11 years ago
Marc Zinnschlag
8c5f313546
added savedgame-specifc record structs for objects state
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
Marc Zinnschlag
3590fa40bd
store global script state in saved game files
11 years ago
scrawl
530d06ab54
Remove unused code
11 years ago
scrawl
51a9f0111c
Implement NiAlphaController and NiMaterialColorController
11 years ago
Marc Zinnschlag
eec9821cd8
added records for storing journals in saved game files
11 years ago
Marc Zinnschlag
dc75627d53
added secondary saved game header record
11 years ago
Marc Zinnschlag
418ccf705d
Merge branch 'openmw-27'
...
Conflicts:
apps/launcher/graphicspage.hpp
components/CMakeLists.txt
11 years ago
scrawl
636d399c7f
Refactored Ogre initialisation into a component
11 years ago
graffy76
f9591ddda6
Reimplemented constentselector view class
11 years ago
graffy76
217a4d75b4
Implemented profile function in launcher datafiles page
...
Implemented dependency sorting to ensure dependent files appear latest
in the list.
11 years ago
graffy76
00c78a4aa1
Implementing ContentSelector class in DataFilesPage
...
Moved AdjusterWidget / FileWidget to ContentSelectorView
11 years ago
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
11 years ago
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
11 years ago
graffy76
0eb06ada39
Implemneting drag and drop
11 years ago
graffy76
a6e7cf9a8c
Implementing drag and drop
11 years ago
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
12 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
graffy76
f6217f9c6a
Moved esx selector classes out of global namespace
12 years ago
graffy76
a14e0b32d8
Restructured esxselector directory
...
Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
12 years ago
graffy76
d0363b037c
Renamed components/fileorderlist to components/esxselector
12 years ago