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2609 commits

Author SHA1 Message Date
Capostrophic
8a266803eb Simplify some world loops 2018-12-30 15:36:42 +03:00
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
Native animated containers support
2018-12-17 10:00:07 +01:00
Andrei Kortunov
a53333c3d5 Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
Capostrophic
6083e5ed4b Don't interrupt sneak and swim idles in first person view (bug #4750) 2018-12-10 00:05:06 +03:00
Capostrophic
7b33838b33 Don't consider non-solid actors truly levitating (bug #4746) 2018-12-05 23:37:32 +03:00
Andrei Kortunov
671f2811d5 Fix regressions in the animation system (bug #4729) 2018-11-23 20:22:37 +04:00
Andrei Kortunov
4ee15ddcb9 Fix many Coverity Scan warnings 2018-11-14 11:21:49 +04:00
Capostrophic
6d48d9329e Avoid making string copies instead of references 2018-11-08 17:03:29 +03:00
Capostrophic
4cb4f82431 Don't use bitwise AND 2018-11-07 19:44:17 +03:00
Capostrophic
39f8637e95 Simplify some actor loops and avoid some redundant calculations 2018-11-06 17:56:53 +03:00
Andrei Kortunov
829faf7b2c Improve toggleactorspaths console command 2018-11-03 10:42:14 +04:00
Capostrophic
1de9674c81 AI package cleanup 2018-11-02 14:58:30 +03:00
Bret Curtis
5f5773f7df
Merge pull request #2009 from elsid/pathfinder_update_tolerance
Use default tolerance to drop last point from path
2018-11-02 00:21:08 +01:00
elsid
c52db75545 Use default tolerance to drop last point from path
Fixes AiEscort. Before actor tried to reach target with 0 tolerance.
Back to logic like it was before 4fe764c3a5 and bbd82a743 commits.
2018-11-02 01:12:41 +03:00
Capostrophic
a4eff1c871 Fix isWithinMaxRange function 2018-11-02 00:22:37 +03:00
Andrei Kortunov
f1eb702851 Mark virtual methods in the mechanicsmanagerimp.hpp as overrides 2018-10-31 10:09:32 +04:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
2018-10-30 20:44:13 +01:00
Bret Curtis
e65f254f7f
Merge pull request #1999 from akortunov/resurrect
[Regression] Make sure we reset current weapon animation when resurrect actor
2018-10-29 20:43:54 +01:00
Andrei Kortunov
f98fc8d7b4 Make sure we reset current weapon animation when resurrect actor (addition to bug #2626) 2018-10-29 22:47:04 +04:00
Capostrophic
77b0ff7a75 Use real thrown weapon damage in tooltips and weapon rating (feature #4697) 2018-10-28 19:46:46 +03:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
Minor tweaks for actors processing range setting
2018-10-28 14:44:12 +01:00
Andrei Kortunov
06d226a1b7 Minor tweaks for actors processing range setting 2018-10-28 15:08:24 +04:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Capostrophic
abdf40e0d5 Avoid making expensive visitEffectSources calls if no spell absorption effect is active 2018-10-27 16:38:04 +03:00
Andrei Kortunov
bf9e8c4556 Make spell absorption multiplicative (bug #4684) 2018-10-26 12:36:58 +04:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Capostrophic
54bd7b2dcf Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
Capostrophic
67de61e1fb Avoid item condition and charge zero divisions 2018-10-24 19:06:55 +03:00
Andrei Kortunov
d7d9050d4a Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646) 2018-10-18 11:42:03 +04:00
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
2018-10-16 21:47:21 +02:00
elsid
03d4ce5e49
Log find path exception with level verbose, add more info to message 2018-10-15 23:25:42 +03:00
Capostrophic
6ef7be3fd3 Re-enable using soundgen land for creatures 2018-10-14 20:18:17 +03:00
Andrei Kortunov
ca07e3a364 Check for obstacle before back up (bug #4656) 2018-10-14 12:22:43 +04:00
elsid
e57504ae7c
Lower log level 2018-10-13 22:22:15 +03:00
elsid
7c5bedc35a
Reset shorcutting if actor can't move by z-axis on reaction time
If actor was shortcutting because it was swimming, then when it started
walking it still be shortcutting, but there will be no new path, because
shortcut path builds only for actor able moving by z-axis and pathfinder
path only for not shortcutting actor.
2018-10-13 22:16:34 +03:00
elsid
92b34e8bb4
Check whether can actor move along z-axis in separate function 2018-10-13 22:16:34 +03:00
elsid
bbd82a743a
Use different tolerance for path point and destination 2018-10-13 22:16:34 +03:00
elsid
ab090108cb
Assign world to local variable once per function 2018-10-13 22:16:34 +03:00
elsid
27a74725f1
Use osg::Vec3f 2018-10-13 22:16:34 +03:00
elsid
346e9e3141
Add off mesh connections for doors without teleport 2018-10-13 22:16:33 +03:00
elsid
661da42bd2
Build path by navigator 2018-10-13 22:16:33 +03:00
elsid
d02beae5a8
Find path for actors according to their abilities to swim and walk 2018-10-13 22:16:33 +03:00
elsid
dc09674362
Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
elsid
4fe764c3a5
Update and check for complete Pathfinder path by different methods 2018-10-13 22:16:24 +03:00
elsid
b6dd2119a6
Make Pathfinder constructor inline 2018-10-13 22:16:24 +03:00
elsid
92f52287bf
Make PathFinder::ClearPath inline 2018-10-13 22:16:24 +03:00
elsid
3655f19373
Set PathFinder::mCell to nullptr when clear path 2018-10-13 22:16:23 +03:00
elsid
85bbf9d034
Clear path without check for empty 2018-10-13 22:16:23 +03:00