Jan-Peter Nilsson
2e7e79f596
Make ReviewDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
5db021e99b
Make TextInputDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
e551c60e75
Make RaceDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
933af72d60
Make BirthDialog use the new WindowBase
14 years ago
Jan-Peter Nilsson
6bf10c93c8
Create a base class for dialog windows
14 years ago
Jan-Peter Nilsson
1ff81354eb
Remove unused variables
14 years ago
Jan-Peter Nilsson
cb3fa7c3b2
Remove unused variables
14 years ago
Jan-Peter Nilsson
6f608f1400
Make loose functions part of the InfoBoxDialog class
14 years ago
Jan-Peter Nilsson
9d57b4f0d6
Do not store StaticTextPtr in WidgetPtr and use setTextColour
14 years ago
Jan-Peter Nilsson
bb212e20f4
Do not store StaticTextPtr in WidgetPtr and use setTextColour
14 years ago
Jan-Peter Nilsson
e5509ce7b1
Use arrays in CreateClassDialog
14 years ago
Jan-Peter Nilsson
528c39f1bd
Use arrays in PickClassDialog
14 years ago
Jan-Peter Nilsson
ef54401407
Use arrays in SelectSkillDialog
14 years ago
Jan-Peter Nilsson
d7b76809ac
Remove unnecessary member variables from SelectAttributeDialog
14 years ago
Jan-Peter Nilsson
be5562cb2c
Added dialouge window
14 years ago
Jan-Peter Nilsson
54319b0117
Use the input manager to enable the dialog
14 years ago
Jan-Peter Nilsson
700e379d56
Fix some compiler warnings
14 years ago
Jason Hooks
a7c3a29ffd
Music Player with directory mp3 lookup
14 years ago
Jason Hooks
74aba13053
Music Player
14 years ago
Jason Hooks
ffaaad188a
using theirs
14 years ago
Jan Borsodi
f8b96703e6
Added all questions for the generate class dialogs and implemented calculation of class based on the answers given. There are some combinations which does not yield a class yet, will need to figure out the remaining combinations.
14 years ago
Jan Borsodi
51f26e059a
Make sure player is updated after birthsign is set.
14 years ago
Jan Borsodi
cefd5fb338
Reputation and bounty was not initialized to 0.
14 years ago
Jan Borsodi
38b434771a
Merge remote branch 'zini/master' into gui-windows
14 years ago
Jan Borsodi
81e83a0813
Player member variables in WindowManager are updated directly when a dialog finishes, needed for review dialog which is shown directly after another closes.
14 years ago
Jan Borsodi
cf9b90386c
Do not set the birth sign ID if it is empty.
14 years ago
Jan Borsodi
a0447bcd95
Made sure review dialog is removed before going to previous dialogs.
14 years ago
Jan Borsodi
1c6b9a9b7b
Activated buttons in review dialog to go to the respective dialogs.
14 years ago
Jan Borsodi
025af1717f
Removed gameWindowSize parameter from all dialogs that had it, instead this is fetched via the environment variable.
14 years ago
Jan Borsodi
12fe9305a6
Further unification of dialog API, all dialogs now have an open() method which updates gui content and makes it visible.
14 years ago
Jan Borsodi
e39f700372
Removed unnecessary methods.
14 years ago
Jan Borsodi
2bf29c17f5
Made sure current player name is shown in name dialog.
14 years ago
Jan Borsodi
e6ad68b8d0
Avoid exception if class ID is not found, instead don't show any fields in the gui.
14 years ago
Jan Borsodi
aaa80d1eb0
Made sure race and class dialog shows the current player values.
14 years ago
Jan Borsodi
2affe7cf78
Removed earlier workaround code for dialog callbacks, no need to reset them anymore as the dialogs are cleaned up at a later point.
14 years ago
Jan Borsodi
06f226f2d8
Updated WindowManager to use the new removeDialog function.
14 years ago
Jan Borsodi
f756e171cc
Made sure dialog garbage is also cleaned up on destruction.
14 years ago
Jan Borsodi
1f7659cb12
Only set the class and race IDs if they contain a non-empty string.
14 years ago
Jan Borsodi
6d71094f3b
Updated description dialog (from create class) to use WindowManager::removeDialog.
14 years ago
Jan Borsodi
506f61d254
Added a method to remove a dialog safely, first hides the dialog then schedules for deletion in the garbage list.
14 years ago
Jan Borsodi
16aa13721a
Updated all dialogs to use a garbage list for postponed cleanup, this list is cleared in update() which is called for each frame.
...
Fixed incorrect code in onCreateClassDialogBack, should use set class from pickClassDialog.
Add private method setGuiMode() which calls the input manager, updated all gui-mode changes in WindowManager to use that.
14 years ago
Marc Zinnschlag
38ab9f7a3d
Merge branch 'newchar'
...
Conflicts:
components/esm_store/store.hpp
14 years ago
Marc Zinnschlag
493b1ff081
gcc compatibility fix
14 years ago
Marc Zinnschlag
cc86fe54d5
Merge remote branch 'amos/gui-windows' into newchar
14 years ago
Jan Borsodi
3e5f278882
Fixed birthsign and skill list in review dialog, they were not properly set.
14 years ago
Jan Borsodi
970a7a3498
Removed hardcoded values from review dialog and added functionality for setting all fields in the dialog. Window manager keeps track of player values set from the outside and passes these to the review dialog.
14 years ago
Jan Borsodi
1c1d33e723
Initial work on the stat review dialog.
14 years ago
Jan Borsodi
c45811770a
Added a custom widget for displaying dynamic stats (health, magicka, fatigue). Can show a title/label, graphical bar and detailed text.
14 years ago
Marc Zinnschlag
a8c974d2e7
added set/get/mod instructions for skills
14 years ago
Jan Borsodi
76ab7302b1
Fixed crash when entering the birth dialog two or more times. Array should not have been static.
14 years ago
Jan Borsodi
0cc8f84393
Finished handling of Create Class dialog, now a new class is created and set in the mechanics manager.
14 years ago
Jan Borsodi
232164bfb0
Implemented the final dialog for Generate Class which shows the class that was chosen by the game based on the players chosen questions. The class is currently hardcoded to Acrobat.
14 years ago
Jan Borsodi
b364d47b0b
Implemented the Class Choice dialog which allows the player to choose between three ways to define a class.
...
Added a generic infobox dialog which displays some text and a set of buttons (vertical only for now), this is used for the Class Choice dialogs and the dialogs which shows various questions the player must choose from. The questions are currently hardcoded.
Added more gui states to handle the extra class dialogs (Generate, Pick or Create).
14 years ago
Marc Zinnschlag
1c4db82a0e
added --script-all switch
14 years ago
Marc Zinnschlag
8659ce3a82
extended --start switch for exterior cell support
14 years ago
Marc Zinnschlag
6fe6f3d282
adjust initial magicka based on Fortify Maximum Magicka effect
14 years ago
Marc Zinnschlag
98405a5716
implemented magic effects from abilities (effects are not applied yet)
14 years ago
Marc Zinnschlag
eeca39220b
added spell list to creature stats (for now only type Ability; magic effects not applied yet), generate spell list according to race and birthsign during character creation
14 years ago
Jan Borsodi
3af1c66f8d
Switched to correct GMST values in the Create Class dialog.
14 years ago
Jan Borsodi
8acf04fc08
Added dialog for editing description in custom class dialog.
14 years ago
Marc Zinnschlag
49f68e08bf
Redemption compatibility fix
14 years ago
Marc Zinnschlag
12a15e3fb7
implemented class effects on player skills
14 years ago
Marc Zinnschlag
19fdd48f75
fixed a bug in class-part of setting initial skills
14 years ago
Marc Zinnschlag
9a0618fbb8
fixed a comment
14 years ago
Marc Zinnschlag
5260cb2d16
first set of additional doxygen comments
14 years ago
Jan Borsodi
ee101440a2
Continued work on Class Create dialog. Added sub-dialogs for picking specialization, attribute and skill. Also added some definitions in ESM for attributes and specializations.
14 years ago
Jan Borsodi
d97dad7a86
Initial work on the Class Create dialog.
14 years ago
Marc Zinnschlag
283e0df3a0
send skill updates to GUI sub-system
14 years ago
Jan Borsodi
404aacae1b
Call setPlayerClass when the class has been chosen.
14 years ago
Jan Borsodi
cd3e976b7c
Added birthsign dialog and spell effect widget.
14 years ago
Jan Borsodi
3e611b5d4c
Added widget for spells, updated race dialog to use that.
14 years ago
Jan Borsodi
cd8b88dea1
Introduced custom widgets (skill and attribute) which should make it easier to make new windows. Changed race and class dialog to use the new skill and attribute widgets.
14 years ago
Jan Borsodi
647129c866
The type used for Stat/DynamicStat templates are now stored as a typedef. Added some convenience constructors for initializing Stat/DynamicStat objects.
14 years ago
Jan Borsodi
eec34e9f0e
Added dialog for picking class from a list.
15 years ago
Jan Borsodi
07b1b21b29
Fixed incorrect comparison with current race, should use the ID not the name.
15 years ago
Jan Borsodi
54996684aa
Merge branch 'master' into gui-windows
15 years ago
Jan Borsodi
64fce8d321
Added an option (USE_DEBUG_CONSOLE) to cmake file to disable the console for debug builds on windows. If set to false all debug output is redirect to the debug output of Visual Studio.
15 years ago
Jan Borsodi
7bfae798e8
Changed indentation of stats window class from 2 spaces and to 4 spaces.
15 years ago
Jan Borsodi
4f296896e1
Moved code for the stats window from the header file and to the cpp file.
15 years ago
Jan Borsodi
001fc0c6e8
The content of the skill list in the stat window is now scrollable with a vertical scroller.
15 years ago
Jan Borsodi
573917f3e1
Removed the need to configure the misc skills, they are now automatically set to any skills not part of the major/minor group.
15 years ago
Jan Borsodi
9a0aea1718
Changed name of function use to set birth sign in stats window.
15 years ago
Jan Borsodi
cf20233d7e
Merge remote branch 'zini/newchar' into gui-windows
15 years ago
Jan Borsodi
ccdff570ad
Factions now has a rank value in the stats window.
15 years ago
Jan Borsodi
6f1a41c1bd
The skill values are now stored in the stats window instead of fetching the current player stats. Values can be set with setValue().
15 years ago
Marc Zinnschlag
7cd40fc7e4
made engine framelistener more crash-resistant
15 years ago
Jan Borsodi
41ef0bc08f
Added possibility to configure stat page to show factions, birth sign as well as reputation and bounty.
15 years ago
Jan Borsodi
9683a7094d
Added faction, birth sign, reputation and bounty to stat screen. All values are currently hardcoded.
15 years ago
Jan Borsodi
46e828dbd9
Split code for generating skill list into reusable methods, this makes it easier to add other items to the list.
15 years ago
Jan Borsodi
0868e76ffb
Added display of skills in stat window, the skills are configured with MWGui::WindowManager::configureSkills().
15 years ago
Marc Zinnschlag
be8f852663
implemented skill value handling during character creation (untested)
15 years ago
Nicolay Korslund
3e170002e2
Merge remote branch 'zinnschlag/cell'
15 years ago
Marc Zinnschlag
bd983717de
fixed compile problem (gcc related?)
15 years ago
Marc Zinnschlag
8de9619579
Merge commit 'amos/gui-windows' into newchar
15 years ago
Jan Borsodi
ff6315a8a6
Improved parameter name for size sent to text input dialog.
15 years ago
Jan Borsodi
3cf8472ddc
Centre race dialog on screen.
15 years ago
Jan Borsodi
31a728bf07
Made sure name and race dialog is properly reset when opening again.
15 years ago
Jan Borsodi
1d69689f77
Uppercase OK.
15 years ago
Jan Borsodi
dbc3a43f13
Adjusting y coord of ok button is wrong, should be width.
15 years ago
Jan Borsodi
8770e4bc92
Made sure text edit widget gets focus when dialog is reopened.
15 years ago