Commit Graph

13354 Commits (8c810e36203b93780cae198a3f7e2fb33ee54b5d)
 

Author SHA1 Message Date
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 7a46d4f46a Dead code removal 10 years ago
scrawl 04accb7652 Add LightController 10 years ago
scrawl 5fbcf8a859 Mesh filtering fix 10 years ago
scrawl dfd8e08698 Dead code removal 10 years ago
scrawl 26766b8e0a Dead code removal 10 years ago
scrawl 9e177df61b Add fog, view distance, and far plane culling 10 years ago
scrawl a254877abe Clone fix 10 years ago
scrawl 28643660d3 Change triangle indices to unsigned 10 years ago
scrawl 102eadf91c Add some comments 10 years ago
scrawl 10644544ab Dead code removal 10 years ago
scrawl eaa4316ff8 Move skinning code to SceneUtil 10 years ago
scrawl 9246a668b9 Skeleton update fix 10 years ago
scrawl bd88758962 Use the new skinning system in OpenMW 10 years ago
scrawl 111e3eb6db Slightly improve bounding box for skinned meshes 10 years ago
scrawl c53a56ed6e clear stream errors before attempting the read 10 years ago
scrawl 4ea6d4aa01 Rewrite of skinning code
Goals:
- get rid of the mesh pre-transform (this requires supporting different bind matrices for each mesh)
- bounding box should be relative to the bone the mesh is attached to, ideally we can then get rid of the expensive skeleton-based bounding boxes
- update bone matrices in CullCallback instead of UpdateCallback

Works OK, though the bounding boxes are not correct yet.
10 years ago
scrawl 167ae600c5 Implement gravity decay (previously unknown float) 10 years ago
scrawl 92ef9b1c57 Rename to osg-ffmpeg-videoplayer 10 years ago
scrawl 168c0d9b39 Dead code removal 10 years ago
scrawl 42f6d9e15b Port video player 10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl fcc7aa02ab Port addExtraLight 10 years ago
scrawl c924e64047 Port HeadAnimationTime 10 years ago
scrawl f7d2a28930 Port BoneOffset 10 years ago
scrawl 9c4b2ea61a CreatureAnimation compiles 10 years ago
scrawl 27cfe8fb58 Crash fix 10 years ago
scrawl 1699759d12 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/view/render/cell.cpp
10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
dteviot 4607c4b581 Add Modified DateTime to plug-in tooltip. (Fixes #2479) 10 years ago
scrawl 083c41c950 Environment map for enchanted objects 10 years ago
Marc Zinnschlag 38ce074a62 Merge branch 'replace' 10 years ago
Marc Zinnschlag b939fd440e added replace all button 10 years ago
Marc Zinnschlag 36ce2d61f4 consider lock mode when replacing 10 years ago
Marc Zinnschlag 4951fc477c added replace function 10 years ago
scrawl 8f6d4fb3e0 Fix filtering bug 10 years ago
scrawl 57fd18b161 Fix frontface bug 10 years ago
scrawl c334a76a6f Fix skinning bug 10 years ago
scrawl 5b8c28f641 NpcAnimation compiles 10 years ago
scrawl 13a1ba0aab Moon rendering 10 years ago
scrawl f7da979669 Add FrameSwitch (geometry "double buffering") for efficient updates of RigGeometry & MorphGeometry 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago
scrawl de2c85e0f8 Port nifloader to the more efficient StateSetController 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 8c7c89a4aa Port SoundManager 10 years ago
scrawl 246b06ca27 Forgot to add 10 years ago
scrawl 987e923790 LightManager optimization 10 years ago
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl a0b43f426e Avoid setting DYNAMIC DataVariance on StateSets 10 years ago