scrawl
d36dfbe779
Apply the frame time cap to Ogre's ControllerManager ( Fixes #2154 )
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This fixes particle systems getting out of whack due to a particularly long frame time, e.g. after a loading screen.
10 years ago
Jordan Ayers
aac2de270e
Cleanup: Don't call <environment obj>.get().
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mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
10 years ago
scrawl
9c0649c11d
Add basic framework to retrieve font colors from fallback settings (Feature #704 )
10 years ago
scrawl
54dac1460c
Run global scripts after running local scripts
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Turns out to be a compatibility problem with Calvus Horatius contract scripts. The local script needs to be run first, otherwise the cleanup when he quits as result of negative profit does not work properly.
10 years ago
Marc Zinnschlag
19f469c7db
Merge remote-tracking branch 'scrawl/master'
10 years ago
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
10 years ago
scrawl
4426b03fa4
Remove some garbage
10 years ago
scrawl
0c273568f2
Increment version number for input configuration
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Old files are broken by keycode->scancode switch (319f4e0547
)
10 years ago
scrawl
36a90198e2
Add option to change screenshot image format
10 years ago
scrawl
2379c0ada7
Pause frame updates when the window is minimized ( Fixes #1868 )
10 years ago
Marc Zinnschlag
a9df3b53fd
restored --new-game switch
10 years ago
scrawl
2b407a9995
Refactor NIF cache
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- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
scrawl
63cb91db2e
Add --export-fonts command line option
11 years ago
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
11 years ago
Marc Zinnschlag
a3c4000198
moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation
11 years ago
Marc Zinnschlag
d87630b41a
blacklisting for scripts in OpenMW
11 years ago
scrawl
326c747508
Don't run scripts when in pause menu ( Fixes #1495 )
11 years ago
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
11 years ago
scrawl
41ab7329a8
Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202
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Note: breaks compatibility with input.xml, so the filename was changed.
11 years ago
scrawl
3b3b53d665
Support animated main menus (menu_background.bik)
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Closes #1362
11 years ago
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
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There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
11 years ago
Marc Zinnschlag
6ac700a501
Merge remote-tracking branch 'potatoesmaster/getClass'
11 years ago
Marc Zinnschlag
244eb11651
Merge remote-tracking branch 'greye/widechar'
11 years ago
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
greye
8b94e31062
try to set relative path to resources
11 years ago
scrawl
b39b572c5a
Moved mStartupScript to World, so that it is executed for a New game
11 years ago
scrawl
9fe505c8fa
Only run --script-run commands when bypassing the menu
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Running them while no game is started yet is dangerous, and also leaves bits and pieces of state (e.g. in LocalScripts for scripted items added to inventory) that will not get cleaned up properly when a game is loaded (since when no game was previously running, no cleanup is performed). As a result, dangling MWWorld::Ptrs were left in LocalScripts.
11 years ago
scrawl
d70306382e
Don't create the player object until the game starts
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Fixes a crash introduced in e591d23
when using --skip-menu=0.
11 years ago
scrawl
6eca5ac4bb
Fixes #1296 : Streamlined cellChanged detection
11 years ago
scrawl
4f852daf45
Don't play company logo when using --skip-menu
11 years ago
scrawl
f2cd37edd0
Play company logo movie
11 years ago
scrawl
5906d795c0
Refactored video player (now a MyGUI widget)
11 years ago
scrawl
2e4ef93b28
Add proper main menu (background image, logo animation, title music)
11 years ago
Marek Kochanowicz
6416ae90d2
Merge branch 'preview' of https://github.com/zinnschlag/openmw into Editor-Dialog
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Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/view/world/subviews.cpp
11 years ago
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
11 years ago
Marc Zinnschlag
2de862126a
moved resources group creation from Engine to bsa component
11 years ago
scrawl
edb5a54092
Include some more required Ogre headers explicitely.
11 years ago
scrawl
a99aa15d14
Fix a copy&paste mistake leaving start rotation uninitialized
11 years ago
Marc Zinnschlag
4ee43612f6
added new switch: --script-warn
11 years ago
scrawl
49e26415be
Don't call loadGame() from within the MWMechanics::Actors update sequence
11 years ago
Marc Zinnschlag
1b5301eec0
Merge branch 'savedgame'
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Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
11 years ago
Marc Zinnschlag
29c3a288e3
load and save of reference in cells (without CustomData state)
11 years ago
scrawl
28185e2017
Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
11 years ago
scrawl
03cf383be7
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
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Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
9b9c39af7a
Fix being able to activate magic bolts mid-flight
11 years ago
gus
828e5841d8
Windows SDL fix
11 years ago
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
11 years ago
scrawl
62774fcc4a
Merge branch 'master' into HEAD
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Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
11 years ago
scrawl
b8e9343764
Extend NifOverrides to allow material overrides, useful for texture modding e.g. adding normal maps without having to edit the affected meshes
11 years ago
scrawl
85ed21dbd2
Remove unused command line option
11 years ago