cc9cii
|
972c789060
|
Add Ogre Overlay path to cmake.
|
10 years ago |
cc9cii
|
cc6153eb8e
|
Removed temporary key bindings.
|
10 years ago |
Internecine
|
3dee4c2b0e
|
Fixes #1706
|
10 years ago |
cc9cii
|
6d687993b8
|
Remove C++11 stuff.
|
10 years ago |
cc9cii
|
e38417e662
|
Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag. No idea what is causing this.
|
10 years ago |
Jordan Ayers
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aac2de270e
|
Cleanup: Don't call <environment obj>.get().
mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
|
10 years ago |
Jordan Ayers
|
2f5721bf61
|
Fix typo in comments.
|
10 years ago |
cc9cii
|
dbb2781817
|
Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default.
|
10 years ago |
scrawl
|
9cce3bc31b
|
Implement fDispositionMod according to research wiki
|
10 years ago |
scrawl
|
39bc11681e
|
Fix broken onGround status when levitating
|
10 years ago |
scrawl
|
829a7bfd1b
|
Fix being able to rest while water-walking (Fixes #1712)
|
10 years ago |
scrawl
|
d9165593d9
|
Fix footstep sounds played during water-walking
|
10 years ago |
scrawl
|
064f1964ba
|
More efficient water walking
|
10 years ago |
MiroslavR
|
e1799cbcf4
|
Fix a typo in condition
|
10 years ago |
scrawl
|
04614651fa
|
Fix recharging items not being updated for actor's initial inventory
|
10 years ago |
MiroslavR
|
de2cb8926a
|
Feature #1697: Queue fade operations, implement hit fader & werewolf overlay
|
10 years ago |
scrawl
|
d790506525
|
Fix projectiles colliding with dead actors (Fixes #1971)
|
10 years ago |
Nikolay Kasyanov
|
8b2b54d89a
|
Travis CI: enable OS X build
Refactor platform-specific calls from .travis.yml to separate .sh scripts.
Test suite still needs to be enabled & tested for OS X though.
|
10 years ago |
scrawl
|
c4fa671381
|
Don't allow raising faction rank if the next rank has no name (Fixes #1975)
|
10 years ago |
scrawl
|
fe4d74a6cb
|
Fix not being able to move with 0/0 encumbrance (Fixes #1979)
|
10 years ago |
scrawl
|
5c3bc6563b
|
Fix divisions by zero in normalizedEncumbrance
|
10 years ago |
scrawl
|
8dd410fe96
|
Teleport indirect followers as well when using a door (Fixes #1974)
|
10 years ago |
Marc Zinnschlag
|
2d3ffc4483
|
fixed pathgrid saving
|
10 years ago |
scrawl
|
ff11745429
|
Fix magic projectile sound disappearing after multiple save/load cycles
|
10 years ago |
cc9cii
|
85d93807c5
|
Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented.
|
10 years ago |
Jordan Ayers
|
663647bee8
|
Simplify getEffectMultiplier.
Both return cases were same, except for some overflow conditions.
|
10 years ago |
Lukasz Gromanowski
|
bcb38c3eba
|
Issue #1887: Equipped items do not emit sounds
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
10 years ago |
scrawl
|
20777c1b2e
|
Optimize physics shape scaling on cell load
|
10 years ago |
scrawl
|
db6b04d127
|
Use the footstep volume slider for jump landing sounds (Fixes #1968)
|
10 years ago |
scrawl
|
95378aa6ac
|
Fix crash when a magic projectile has no sound defined (Fixes #1967)
|
10 years ago |
Lukasz Gromanowski
|
e566e4abf2
|
Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
10 years ago |
Marc Zinnschlag
|
be3b229a5f
|
fixed pathgrid loading
|
10 years ago |
Lukasz Gromanowski
|
6a89b67cb1
|
Revert "Issue #1887: Equipped items do not emit sounds"
This reverts commit 566211e753 .
|
10 years ago |
Marc Zinnschlag
|
cd7cc4bec9
|
Merge remote-tracking branch 'miroslavr/master'
|
10 years ago |
Lukasz Gromanowski
|
566211e753
|
Issue #1887: Equipped items do not emit sounds
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
|
10 years ago |
MiroslavR
|
95be7ea738
|
Revert spelling change to preserve consistency, fix a typo
|
10 years ago |
MiroslavR
|
4829b1f9cc
|
Support "right" alignment in books
|
10 years ago |
cc9cii
|
c9e054cdd7
|
Merge remote-tracking branch 'remotes/upstream/master' into QtOgre
This reverts commit 0b133d5c2e0d258274ef5f272d7c1a185225673a, reversing
changes made to 3aea1bf5f9 .
|
10 years ago |
cc9cii
|
3aea1bf5f9
|
CMake changes for using Ogre Overlay.
|
10 years ago |
MiroslavR
|
a13039ad1f
|
Allow alignment for images in books
|
10 years ago |
MiroslavR
|
3287d0b6ef
|
Fix line breaks around IMG tags.
|
10 years ago |
MiroslavR
|
c5e85ebddc
|
Merge branch 'master' of github.com:OpenMW/openmw
|
10 years ago |
scrawl
|
cecc64752e
|
Increase maximum height for finding spawn points (Fixes #1633, Fixes #1881)
|
10 years ago |
scrawl
|
d4ac5c0b57
|
Use a raycast to find spawn point if convexSweepTest doesn't find one (Fixes #1623, Fixes #1679)
|
10 years ago |
scrawl
|
6fc53e73ad
|
Don't run AI for knocked-out actors (Fixes #1854)
|
10 years ago |
scrawl
|
4859c94c72
|
Ignore other actors in ActorTracer::findGround (Fixes #1472)
|
10 years ago |
Marc Zinnschlag
|
9fd82212b3
|
Merge remote-tracking branch 'cc9cii/opencs-settings'
|
10 years ago |
scrawl
|
81a9dc0655
|
Hotfix for not being able to scroll the world map
|
10 years ago |
cc9cii
|
115841d31d
|
Do not save window size on exit.
|
10 years ago |
scrawl
|
083bcaf483
|
Fix journal quest logs not being marked finished when there are multiple quest IDs in the log
|
10 years ago |