Koncord
033472d939
[Server] Add doForNearest function
8 years ago
Koncord
b760015071
[Server] Send some packets only to nearest players
8 years ago
Koncord
bbc062de62
[Server] Use lowCamelCase in Cell
8 years ago
Koncord
08f78e21c1
[Server] Use CellController in Networking
8 years ago
David Cernat
27c4015f50
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
8 years ago
David Cernat
1198caddf6
[Server] Add OnContainer script callback
8 years ago
David Cernat
eba7d8408f
[Server] Use script function to get spellbook action
8 years ago
David Cernat
182b238b5f
[General] Rename WorldEvent into BaseEvent
8 years ago
David Cernat
04d45b9dbb
[General] Rename packets to show they are for players only, not NPCs
8 years ago
David Cernat
6328ffb9aa
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
8 years ago
David Cernat
9130c1f302
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
8 years ago
David Cernat
d2cf96af99
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
8 years ago
David Cernat
f4a9f27977
[Server] Stop crashing browser when receiving a query from it
8 years ago
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
8 years ago
Koncord
aed0651dc2
[Server] Some fixes for MasterClient
8 years ago
David Cernat
018b0e6699
[Server] Add script functions & callbacks for locking, unlocking & doors
8 years ago
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
8 years ago
David Cernat
5bd2fdcf66
[Server] Add OnObjectScale callback, and set scale for WorldObject
8 years ago
David Cernat
8c019f2c61
[Server] Update OnObjectPlace and OnObjectDelete callbacks
8 years ago
David Cernat
5eff2ece21
[Server] Fix memory leaks related to WorldEvents as suggested by Koncord
8 years ago
David Cernat
b549da996e
[Server] On second thought, keep cell description as argument to them
8 years ago
David Cernat
5989bbd97e
[Server] Remove arguments from OnObjectPlace & OnObjectDelete callbacks
8 years ago
David Cernat
2cecce6c72
[Server] Use static WorldEvent variable in Networking
8 years ago
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
8 years ago
David Cernat
4f288ab558
[Server] Read contents of ID_PLAYER_CELL_STATE
8 years ago
David Cernat
96bd21a7ca
[Server] Rename OnPlayerCellLoad to OnPlayerCellState, add action param
8 years ago
David Cernat
244da19a51
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
8 years ago
David Cernat
73d39c1a0a
[General] Stop using virtual functions in BasePlayer, part 2
8 years ago
David Cernat
63c8a98083
[General] Stop using virtual functions in BasePlayer
8 years ago
David Cernat
c62a575a9e
[Server] Change order of words in the names of script callbacks
8 years ago
David Cernat
1d9c6ddd81
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
8 years ago
David Cernat
25e535e8ad
[Server] Fix integer types for new script callbacks
8 years ago
David Cernat
f9feaf05f0
[Server] Add script callbacks for object placement and deletion
8 years ago
David Cernat
68727751ed
Fix arguments for OnPlayerChangeSpellbook in server Networking
8 years ago
David Cernat
869b32383e
Fix arguments for OnPlayerChangeJournal in server Networking
8 years ago
David Cernat
e2c595fc5d
Add preliminary structure for journal changes
8 years ago
David Cernat
e9b22814b9
Create placeholder for ID_GAME_JOURNAL
8 years ago
David Cernat
a69f294ef0
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
8 years ago
David Cernat
e7675d94d4
Make server script functions for spells consistent with those from items
8 years ago
David Cernat
33e85c54de
Rename BasePlayer Inventory & Spellbook into PacketItems & PacketSpells
...
This avoids confusion when either of those is used to store and send a single item, and no longer requires coming up with confusing variable names like realSpellbook or realInventory for actual full spellbooks and inventories.
8 years ago
Koncord
f510a5583f
Move MasterClient to Networking class
...
Rename MOTD to hostname
8 years ago
Koncord
b5c586d5b7
Add and implement ID_MASTER_QUERY
8 years ago
Koncord
97dd8704a3
Ignore ping packets
8 years ago
Koncord
7595b33461
Implement spellbook
8 years ago
Koncord
af7b232789
Fix type mismatch
8 years ago
Koncord
0d9a4f2b6f
Fix "Unhandled PlayerPacket with identifier 135"
8 years ago
Koncord
f74734cfba
Fix server crash if player is not fully connected
8 years ago
David Cernat
4e23fc0a5b
Send action parameter to OnPlayerChangeSpellbook
8 years ago
David Cernat
9e290ad799
Fix spacing irregularities
8 years ago
David Cernat
95efb77e53
Implement sending of ID_GAME_SPELLBOOK from client
8 years ago