Gleb Mazovetskiy
93bc5848af
.gitlab-ci.yml: Bump Android cache key to v3
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
2798db5418
CI/before_script.linux.sh: <tab> -> 4 spaces and remove unused ENV
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
3308c717f8
extern/CMakeLists.txt: Switch to openmw's OSG
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
4098b455f5
extern/CMakeLists.txt: Bump OSG
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All the necessary fixes have been upstreamed
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
3d334dae75
Fix MYGUI/OSG_STATIC and BUILD_SHARED_LIBS
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
99061345cc
WholeArchive.cmake: Fix mismatched args warning
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
daf080ff19
cmake: Move MYGUI/OSG_STATIC default to top-level
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Makes it clear that the USE_SYSTEM variables affect the defaults of
STATIC variables.
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
377bd27aa7
set(BUILD_SHARED_LIBS ${OSG/MYGUI_STATIC})
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
eba151884e
Fix Android build
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https://github.com/openscenegraph/OpenSceneGraph/pull/1037
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
f0febe095c
extern/CMakeLists.txt: Set OSG/MYGUI_STATIC on PARENT_SCOPE
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
402e43678c
extern/CMakeLists.txt: Bump OSG
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
26814b2386
CMakeLists.txt: Restore policies as we unbumped cmake version
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
4dc0fd299f
cmake/WholeArchive.cmake: fix typo
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
98564b0aae
cmake: move cmake_minimum_required bump to extern/CMakeLists.txt
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
90766dcc82
cmake: get_whole_archive_options macro -> function
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
a06f598442
cmake: Move USED_OSG_(COMPONENTS|PLUGINS) before add_subdirectory(extern)
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
8737453498
cmake: Compiler-specific whole-archive macro
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
93fe84aea8
cmake: Move USED_OSG_(COMPONENTS|PLUGINS) from extern to top-level
2021-01-26 19:00:55 +00:00
Gleb Mazovetskiy
99ba45a308
Optional static builds of OSG, MyGUI, Bullet
2021-01-26 19:00:55 +00:00
psi29a
f917037ead
Merge branch 'movement_fix2' into 'master'
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Fix bug: NPCs don't move if the target is exactly above or exactly below.
See merge request OpenMW/openmw!496
2021-01-26 08:30:15 +00:00
Petr Mikheev
bc2cec86e9
Fix bug: NPCs doesn't move if the target is exactly above or exactly below.
2021-01-26 00:05:28 +01:00
psi29a
cadd1e7529
Merge branch 'daedric_fog' into 'master'
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Don't nuke fog when bounds have changed
Closes #5469
See merge request OpenMW/openmw!522
2021-01-25 12:58:44 +00:00
psi29a
a8c5607aa6
Merge branch 'disableinfotablesorting' into 'master'
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[OpenMW-CS] Info table dragging to move record order, disable sorting
See merge request OpenMW/openmw!538
2021-01-25 12:51:13 +00:00
psi29a
64b4472efa
Merge branch 'stand' into 'master'
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Don't adjust actor position until all objects are loader (#5379 )
See merge request OpenMW/openmw!546
2021-01-25 12:12:43 +00:00
psi29a
c6f14cde20
Merge branch 'Show-level-multipliers-in-levelup-tooltip' into 'master'
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Show level multipliers in levelup tooltip
Closes #5783
See merge request OpenMW/openmw!518
2021-01-25 10:01:39 +00:00
Cédric Mocquillon
3bb551a6f1
Show level multipliers in levelup tooltip
2021-01-25 10:01:39 +00:00
Evil Eye
59af819f97
Merge branch 'fix-mem-leak-2' into 'master'
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Fix memory leak in MWInput
See merge request OpenMW/openmw!566
2021-01-24 16:05:30 +00:00
Gleb Mazovetskiy
fe815d3d8d
Fix memory leak in MWInput
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mListener wasn't being cleaned up
2021-01-24 15:22:36 +00:00
Frederic Chardon
2353a4d8ec
Merge branch 'projectile_crash' into 'master'
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Prevent nullptr access
See merge request OpenMW/openmw!565
2021-01-24 15:09:55 +00:00
Evil Eye
a2171875a0
Prevent nullptr access
2021-01-24 15:15:51 +01:00
fredzio
f219c5992b
Add changelog
2021-01-24 14:11:12 +01:00
fredzio
f031a191b8
Some actors are supposed to spawn on a static object that belong to an adjacent cell.
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Since actors can be active in 3x3 grid around the player, we need to
first load all statics in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and physics objects of static
class.
2021-01-24 14:11:10 +01:00
fredzio
165c731492
Remove physics dependency on basenode
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Necessary to be able to load physics objects from inactive cells.
2021-01-24 14:10:27 +01:00
psi29a
49c828c138
Merge branch 'threadsafe-createchunk' into 'master'
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Avoid OSG setting array binding from multiple threads
Closes #4765
See merge request OpenMW/openmw!557
2021-01-23 22:19:31 +00:00
AnyOldName3
0d2cdd5b7b
Merge branch 'fix-mem-leak-2' into 'master'
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Clean-up FontLoader::loadFontFromXml fix
See merge request OpenMW/openmw!561
2021-01-23 18:44:38 +00:00
Gleb Mazovetskiy
1e113710ef
Clean-up FontLoader::loadFontFromXml fix
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Follow-up to !559
2021-01-23 17:14:56 +00:00
AnyOldName3
3300e26c86
Add changelog entry
2021-01-23 15:25:05 +00:00
psi29a
b28adafee4
Merge branch 'navcrash' into 'master'
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Fix #5798
Closes #5798
See merge request OpenMW/openmw!554
2021-01-23 13:37:01 +00:00
Andrei Kortunov
cf9ac9c6c9
Merge branch 'fix-mem-leak-1' into 'master'
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Fix memory leak in FontLoader::loadFontFromXml
See merge request OpenMW/openmw!559
2021-01-23 06:30:59 +00:00
Gleb Mazovetskiy
bd7d5a8f92
Fix memory leak in FontLoader::loadFontFromXml
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Tried building with -DCMAKE_CXX_FLAGS='-fsanitize=address -fsanitize-recover=address'
and this was one of the reported leaks.
2021-01-23 04:08:39 +00:00
Evil Eye
a401c517bf
Always unload height fields
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loadCell always adds a height field, but unloadCell only removed it for
cells with height data. Reloading a cell overwrote the height field
added earlier (leading to its destruction) while the navigator retained
a reference to the now deleted collision shape, leading to a crash.
2021-01-23 00:56:46 +01:00
AnyOldName3
eb80c997b8
Avoid OSG setting array binding from multiple threads
2021-01-22 19:44:22 +00:00
Andrei Kortunov
7b095e8701
Merge branch 'revert-7455dfb3' into 'master'
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Revert "Merge branch 'windowing-system' into 'master'"
See merge request OpenMW/openmw!555
2021-01-22 19:07:37 +00:00
Gleb Mazovetskiy
cd5e31dc4b
Revert "Merge branch 'windowing-system' into 'master'"
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This reverts merge request !541
2021-01-22 19:04:07 +00:00
psi29a
0ec953380f
Merge branch 'opaque-character-preview-preprocessor' into 'master'
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Always write opaque fragments instead of relying on blending being off for translucent RTT II: Daggerfall
Closes #5391
See merge request OpenMW/openmw!552
2021-01-22 10:33:16 +00:00
psi29a
d2c5de5211
Merge branch 'projectile_physics' into 'master'
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Precise projectile physics (closes #4201 )
Closes #4201
See merge request OpenMW/openmw!550
2021-01-21 23:33:22 +00:00
fredzio
1f4c85520f
Use convexSweepTest for projectile movement to solve any
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imprecision issue with projectile collision detection.
Simplify the mechanics: manage hits in one spot.
Give magic projectiles a collision shape similar in size to their visible
model.
Rename the 2 convex result callback to clearly state their purpose.
2021-01-21 20:36:33 +01:00
AnyOldName3
3c53aa4bb1
Merge branch 'fix_unity_build' into 'master'
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Fix unity build (#5803 )
See merge request OpenMW/openmw!553
2021-01-21 16:43:15 +00:00
elsid
cc24f13b39
Remove duplicated sound_buffer entry
2021-01-21 13:08:50 +01:00
AnyOldName3
b6e92c9c6d
Use ShaderVisitor to skip translucent framebuffer specific stuff
2021-01-20 23:37:19 +00:00