scrawl
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9723263730
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Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
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2014-01-19 14:47:58 +01:00 |
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scrawl
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1a00f26390
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Bug #1126: Golden saints and many other creatures only have "Bip01 Head"
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2014-01-19 14:33:41 +01:00 |
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scrawl
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4e360136b1
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Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2014-01-19 14:01:39 +01:00 |
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scrawl
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047bbe43b2
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Don't complain about missing jump animations
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2014-01-19 13:46:40 +01:00 |
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scrawl
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13646a651b
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Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
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2014-01-19 13:32:58 +01:00 |
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scrawl
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198bb0de60
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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scrawl
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69ca03c308
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Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
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2014-01-19 09:43:41 +01:00 |
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scrawl
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947b6c9645
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kOgrePi unused
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2014-01-18 22:16:31 +01:00 |
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scrawl
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4c0045b418
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Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
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2014-01-18 21:11:12 +01:00 |
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mrcheko
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969340d61b
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fixed StartCombat script
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2014-01-18 12:55:17 +02:00 |
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scrawl
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525ce2f042
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Some cleanup - move definitions to implementation file
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2014-01-18 10:52:16 +01:00 |
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scrawl
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c04a8afc8b
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Make sure onPcEquip is also set for Equip script instruction
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2014-01-18 10:51:52 +01:00 |
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scrawl
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9653355cf1
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
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mrcheko
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df4df5b094
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fixed weapRange for creatures/startcombat script(?)
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2014-01-17 23:30:28 +02:00 |
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scrawl
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5049f3b134
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Fix the group for creature attack animations
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2014-01-17 20:18:35 +01:00 |
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mrcheko
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a11a6b616b
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Merge remote-tracking branch 'upstream/master'
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2014-01-17 21:00:55 +02:00 |
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mrcheko
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435bbdd530
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one more mismatch fixed
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2014-01-17 20:55:21 +02:00 |
|
mrcheko
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46a4790cb1
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final warnings removal
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2014-01-17 20:33:49 +02:00 |
|
mrcheko
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7df8273d71
|
fix for everybody
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2014-01-17 20:01:15 +02:00 |
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scrawl
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3dcb292bc1
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Do not soul trap creatures without a soul (which apparently exist)
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2014-01-17 18:43:45 +01:00 |
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mrcheko
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5357f569e6
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fix for scrawl
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2014-01-17 19:36:22 +02:00 |
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scrawl
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149d77dedf
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Feature #960: Add knockdown and hit recovery for creatures
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2014-01-17 17:41:16 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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228254c890
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Handle creature attack animations in character controller
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2014-01-17 16:31:27 +01:00 |
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scrawl
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c76a0448a3
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Closes #1123: Implement SlowFall magic effect
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2014-01-17 15:47:34 +01:00 |
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scrawl
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27d0d9c592
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Fix exception when clicking on statics when in the inventory window
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2014-01-17 15:27:59 +01:00 |
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scrawl
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5fc38e7ac4
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Don't use blood effects for fatigue damage
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2014-01-17 15:20:28 +01:00 |
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scrawl
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c548dcee13
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Quick keys menu: make sure selected spell still exists
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2014-01-17 15:20:22 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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240d96a0f1
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Renamed AnimationValue to AnimationTime
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2014-01-17 10:55:46 +01:00 |
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scrawl
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ddc432c7ef
|
Fix stealing bug
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2014-01-17 10:55:46 +01:00 |
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scrawl
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e410eb5273
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Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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2836c7c927
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Do not set owner when adding items to a container, as opposed to NPC/creatures
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2014-01-17 10:55:46 +01:00 |
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scrawl
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fe66012bcd
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Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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f070d9966d
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-17 10:55:46 +01:00 |
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mrcheko
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f2ad1c18f2
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fix merging problem/some logic fixes
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2014-01-16 22:24:05 +02:00 |
|
Alexander "Ace" Olofsson
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ddf72c06de
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Update statswindow.cpp
Fixes a build issue on MSVC ('floor' : ambiguous call to overloaded function)
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2014-01-16 12:09:50 +01:00 |
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mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
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2014-01-15 22:56:55 +02:00 |
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scrawl
|
ea8f60eddf
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-15 16:30:16 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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7534fc968d
|
Minor acrobatics fixes
|
2014-01-15 14:53:30 +01:00 |
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scrawl
|
28a2585106
|
Unsheath weapon in AiWander
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2014-01-15 14:53:29 +01:00 |
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scrawl
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dff67bb0b6
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StopCombat: mark as non-hostile
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2014-01-15 14:53:29 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
|
03b2e99802
|
Remove unused Combat stance
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
0c4b6ea89f
|
Minor fix
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
a432661b8a
|
Minor correction
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
2014-01-15 14:53:28 +01:00 |
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