scrawl
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1624e0fd8a
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Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine.
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2013-12-07 20:15:39 +01:00 |
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scrawl
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c7805e7dd2
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Fix sun glare persisting after changing to an interior cell
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2013-05-18 23:10:37 +02:00 |
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Glorf
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39c7bc8363
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Corrected celestical object sizes
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2013-05-14 20:34:40 +02:00 |
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scrawl
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301efb411e
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Fix exit crash
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2013-05-07 19:15:28 +02:00 |
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scrawl
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8845c0cee1
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Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
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2013-05-07 17:38:24 +02:00 |
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Chris Robinson
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d17e1e83d5
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Rename MWRender's Player to Camera
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2013-04-29 05:50:40 -07:00 |
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Chris Robinson
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2db72ae607
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Rename EntityList to ObjectList
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2013-04-07 01:52:35 -07:00 |
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Marc Zinnschlag
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08f6d04960
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constness fixes
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2013-03-18 08:29:40 +01:00 |
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Glorf
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6165cd2c6b
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Moons fallbacks partially implemented
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2013-03-17 14:22:30 +01:00 |
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scrawl
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05bd94effb
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-03-03 15:14:20 +01:00 |
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Nathan Jeffords
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109dff2d29
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renamed high level NIF files...
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2013-03-02 13:23:09 -08:00 |
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scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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2013-02-26 14:54:53 +01:00 |
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scrawl
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cc9b72b9b1
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Removing some leftovers of mwRoot node
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2013-02-26 14:01:10 +01:00 |
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scrawl
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2e7bc1a368
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Z-up conversion: local map, fix tcg
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2013-02-26 13:39:10 +01:00 |
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scrawl
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3ef952172d
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Z-up conversion: water, sky
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2013-02-26 10:38:48 +01:00 |
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scrawl
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8aff033a0c
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Atmosphere no longer does "real" alpha blending to blend with the horizon, this is in preparation for proper underwater viewport BG / fog
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2013-02-25 18:29:11 +01:00 |
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scrawl
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cacdb33b42
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Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
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2013-02-25 15:12:03 +01:00 |
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scrawl
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791d16bbdb
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Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes
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2013-02-17 18:12:38 +01:00 |
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scrawl
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7ffcfa3622
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Water and clouds no longer depend on timescale.
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2013-02-17 16:23:55 +01:00 |
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Chris Robinson
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bd4fdf47a3
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Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/sky.cpp
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2013-02-05 02:27:57 -08:00 |
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scrawl
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0f37c24d5f
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Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
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2013-02-04 21:55:41 +01:00 |
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scrawl
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bf037b7d29
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Removed problematic ModVertexAlpha method, now done in shader
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2013-02-04 18:03:03 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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Chris Robinson
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e8ac3976b5
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Fix some subentity assumptions
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2013-01-10 06:35:06 -08:00 |
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Chris Robinson
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c4c8295e0b
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Rename NIFLoader to Loader, and update some comments
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2013-01-09 09:10:59 -08:00 |
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Chris Robinson
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99769879e3
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Fix some createEntities calls
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2013-01-06 00:32:38 -08:00 |
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scrawl
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2f0b47fc38
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test
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2012-09-13 00:21:58 +02:00 |
|
scrawl
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b97b3d7b71
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fix sky position when reflection is enabled, fix delay in sky reflection
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2012-08-17 15:19:44 +04:00 |
|
greye
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575244bd35
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fix SkaManager issue
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2012-08-17 15:19:44 +04:00 |
|
Chris Robinson
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36be1536d9
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Return text keys from NIFs when creating entities
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2012-07-23 17:20:47 -07:00 |
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Chris Robinson
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44975854e5
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Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
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2012-07-23 13:46:05 -07:00 |
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Chris Robinson
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f67983bbee
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Don't assume one sub-entity for the night sky entities
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2012-07-23 13:37:05 -07:00 |
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scrawl
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a70f93b024
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fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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2012-07-23 20:12:42 +02:00 |
|
scrawl
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ab35bfa32c
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fixed a sky issue
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2012-07-23 18:19:34 +02:00 |
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scrawl
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f8d6a36196
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Merge branch 'master' into nif-cleanup
Conflicts:
apps/openmw/mwrender/sky.cpp
apps/openmw/mwrender/sky.hpp
components/nifogre/ogre_nif_loader.cpp
components/nifogre/ogre_nif_loader.hpp
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2012-07-23 15:35:31 +02:00 |
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scrawl
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acc5c3bbbf
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some fixes
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2012-07-20 17:08:15 +02:00 |
|
scrawl
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e077814a8c
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water
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2012-07-19 22:23:07 +02:00 |
|
Chris Robinson
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92546ca18d
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Move the last bits of code to createEntities
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2012-07-17 20:23:09 -07:00 |
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Chris Robinson
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939d0d2fc5
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Return a list of meshes and the skeleton from NIFLoader::load
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2012-07-13 20:01:15 -07:00 |
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scrawl
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7731e9a6fa
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finished cleaning up sky
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2012-07-13 09:13:12 +02:00 |
|
scrawl
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ad7383be43
|
sky
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2012-07-11 09:08:55 +02:00 |
|
scrawl
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865bfc6f47
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sync mrt_output setting
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2012-07-11 02:31:03 +02:00 |
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scrawl
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07fd9986ef
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accidently removed the map.
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2012-07-09 20:14:07 +02:00 |
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scrawl
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a095572205
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fixed some textures, started with sky
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2012-07-06 10:31:48 +02:00 |
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scrawl
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4ea6530772
|
hello world.
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2012-07-04 00:26:57 +02:00 |
|
Marc Zinnschlag
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c85aaafac2
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more include cleanup (most removing Ogre.h)
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2012-07-03 15:32:38 +02:00 |
|
Marc Zinnschlag
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4c39fefd1e
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Issue #107: World is accessed only through the interface class from now on; some include cleanup
|
2012-07-03 12:30:50 +02:00 |
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scrawl
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f6a6684685
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when the resolution changes, adjust camera aspect ratio and recreate compositors
|
2012-05-27 21:39:18 +02:00 |
|
scrawl
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02dad448fe
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make the wireframe mode not affect sky
|
2012-05-03 05:38:43 +02:00 |
|
Marc Zinnschlag
|
35f478071e
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Issue #255: deleted the old environment class and using the new one instead
|
2012-04-23 15:27:03 +02:00 |
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