David Cernat
3a9e5e3a7b
Merge pull request #319 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwworld/worldimp.hpp
2017-10-22 20:27:44 +03:00
Andrei Kortunov
e64f14b7ce
Do not replace an equpped ring of the same value
2017-10-20 23:05:12 +04:00
Rhiyo
d9fe3aac99
fixed new clothing replacing old clothing of same value
...
Found on the bug http://bugs.openmw.org/issues/4165 .
In original Morrowind, new clothing of the same value wouldn't replace old clothing. Tested with common and expensive clothing by selling to merchants and using the AddItem console command in original Morrowind.
In OpenMW, before this change, new clothing of the same value would replace old clothing, tested with the same methods used above.
2017-10-19 22:46:08 +10:30
David Cernat
e164e6305e
Merge pull request #313 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2017-10-16 07:37:29 +03:00
glbwsk
83a5c7c3d8
removed unnecessary comments, added gitignore for clion cmake
2017-10-13 20:32:52 +02:00
glbwsk
ff9cb22a58
npc swap cheaper ring during auto equip
2017-10-13 15:16:07 +02:00
glbwsk
e6e482ea98
added some comments for autoEquip
2017-10-13 14:47:26 +02:00
glbwsk
a25903b075
fixed autoequiping rings by npc - now checks if right hand is free
2017-10-13 14:39:44 +02:00
David Cernat
3e8d7c8416
Merge pull request #306 from OpenMW/master
...
Add OpenMW commits up to 7 Oct 2017
2017-10-07 21:54:21 +03:00
Andrei Kortunov
e2afd3690c
Remove item by id from InventoryStore
2017-10-06 10:54:25 +04:00
David Cernat
73e7aa838d
Merge pull request #296 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwgui/container.cpp
2017-09-22 19:12:41 +03:00
Andrei Kortunov
4580024d76
Unequip all items from dead corpse when take all items (bug #4095 )
2017-09-22 12:32:47 +04:00
David Cernat
461ab790e2
[Client] Correctly disable auto-equipping for DedicatedPlayers & DedicatedActors
2017-05-31 05:11:39 +03:00
David Cernat
26087a182d
Merge pull request #213 from OpenMW/master
...
Add OpenMW commits up to 8 May 2017
2017-05-08 01:03:19 +03:00
David Cernat
809b4d78ba
[Client] Split off DedicatedPlayer and PlayerList into different files
2017-04-30 14:57:43 +03:00
Andrei Kortunov
bba822c014
Purge all effects with same ID instead only first ( fixes #3839 )
2017-04-26 17:18:06 +04:00
David Cernat
5c5c62f33a
Merge pull request #206 from OpenMW/master
...
Add OpenMW commits up to 23 Apr 2017, part 2
2017-04-23 21:35:09 +03:00
MiroslavR
eada8c6822
Fix wrong incrementation in InventoryStore::visitEffectSources ( Fixes #3838 )
2017-04-23 18:05:41 +02:00
David Cernat
53081a6a6f
[Client] Clean up more checks by using PlayerList::isDedicatedPlayer()
2017-04-18 12:38:26 +03:00
David Cernat
11a9e3bdb1
Merge pull request #197 from OpenMW/master
...
Add OpenMW commits up to 14 Apr 2017
2017-04-14 05:57:28 +03:00
Allofich
6e405aed8c
Adjustments to RemoveItem behavior
...
(Fixes #3796 )
2017-04-13 22:33:13 +09:00
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
2017-03-13 18:20:07 +02:00
scrawl
809f5cd01b
Fix bad override
2017-03-08 01:28:56 +01:00
David Cernat
df051a777a
Merge pull request #181 from OpenMW/master
...
Add OpenMW commits up to 4 Mar 2017
2017-03-04 22:56:16 +02:00
scrawl
29556a1802
More consistent wording of errors/warnings
...
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
David Cernat
a2ef39c655
Merge pull request #178 from OpenMW/master
...
Add OpenMW commits up to 2 Mar 2017
2017-03-02 22:14:15 +02:00
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
...
Added ConstContainerStoreIterator (Task #3092 )
2017-03-02 18:36:21 +01:00
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
...
removed const_cast revision
2017-02-28 19:11:00 +00:00
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
2017-02-26 21:24:51 +00:00
David Cernat
cdffbc05f7
Merge pull request #159 from OpenMW/master
...
Add OpenMW commits up to 19 Feb 2017
2017-02-19 23:47:32 +02:00
Allofich
bc60421615
Change NPC equip logic to be more like original
...
(Bug #3754 )
2017-02-18 21:59:09 +09:00
David Cernat
0d75264221
Merge pull request #155 from OpenMW/master
...
Add OpenMW commits up to 17 Feb 2017, part 2
2017-02-17 23:19:30 +02:00
MiroslavR
f883951d75
Fix incorrect calculation of armor rating (Bug #3754 )
2017-02-17 03:11:37 +01:00
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
...
Add OpenMW commits up to 11 Jan
2017-01-11 13:30:22 +02:00
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
David Cernat
5bdfb72752
Merge pull request #116 from OpenMW/master
...
Add OpenMW changes up to 26 Dec
2016-12-26 01:09:20 +02:00
scrawl
cf496287f7
Silence static analysis warnings
2016-12-22 14:43:54 +01:00
David Cernat
f9ca98498d
Merge pull request #107 from OpenMW/master
...
Add OpenMW commits up to 20 Nov, part 2
2016-11-20 19:30:24 +02:00
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
David Cernat
94c5d6d2f9
Don't use autoEquip on player-controlled NPCs
2016-10-24 11:15:09 +03:00
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
2016-10-19 22:37:45 +02:00
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
2016-10-19 02:22:49 +02:00
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
2016-10-18 13:57:35 +02:00
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
2016-10-16 17:27:17 +02:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
Allofich
5aad1d81f4
Remove no longer used parameter
2016-09-15 23:41:20 +09:00
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
2016-09-15 00:27:08 +09:00
MiroslavR
72d2daae90
Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
2016-06-29 22:54:11 +02:00
scrawl
3f1df4caa6
Don't auto-equip ammunition ( Fixes #3401 )
2016-05-24 13:21:43 +02:00
scrawl
c403a6b113
Don't apply constant magic effects to dead actors ( Fixes #3174 )
2016-02-01 22:30:08 +01:00