scrawl
99ae0f901b
Implement AiTravel fast-forward ( Fixes #1125 )
2014-12-31 20:42:29 +01:00
scrawl
a8ae0dec52
Implement AiWander fast-forward (Feature #1125 )
2014-12-31 18:41:57 +01:00
scrawl
d26d5f6c26
Fix outdated bone locations when camera view is changed while paralyzed
2014-12-31 17:25:06 +01:00
scrawl
d1a29300f0
Handle bipedal creatures not using weapons ( Fixes #2238 )
2014-12-31 16:59:21 +01:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
scrawl
5b2633588c
Add error handling for SDL_CreateWindow
2014-12-30 19:14:06 +01:00
scrawl
9c693d078b
Fix equipment update removing ammunition ( Fixes #2144 )
2014-12-30 16:22:06 +01:00
scrawl
18fb3f831a
Make the maximum horizontal stepping distance independent of movement speed ( Fixes #1638 )
2014-12-30 15:46:33 +01:00
scrawl
e2346d7c37
Store permanent magic effects in savegame ( Fixes #1648 )
2014-12-30 01:36:31 +01:00
scrawl
6c9875969a
Stop idle animations for non-biped creatures when attacking/moving
...
The idle animation wouldn't be visible anyway, since these creatures don't have animation layers. However sounds tagged in the animation would still play.
2014-12-28 15:34:47 +01:00
scrawl
a58bc9f2f7
Remove sneaking effect on combat AI ( Fixes #2237 )
2014-12-28 14:45:20 +01:00
scrawl
1bd3ab8a2d
Fix torch animation playing when torch is hidden ( Fixes #2236 )
2014-12-28 14:17:53 +01:00
scrawl
377b79d5ba
Use SoundGen fallback for type Land only ( Fixes #2228 )
2014-12-28 02:39:54 +01:00
scrawl
de9d347018
Fix on touch area effect spells ( Fixes #2233 )
2014-12-28 01:51:12 +01:00
scrawl
25954a80f5
Fix recharging of items in player inventory
2014-12-28 01:06:49 +01:00
scrawl
0a2dd4c6cb
Fix unsafe use of BaseNode in Move script instruction
2014-12-27 17:20:37 +01:00
scrawl
a62fe38a1b
Fix unsafe use of BaseNode
2014-12-27 15:02:05 +01:00
scrawl
50e31877ab
Fix crash when northmarker has been disabled (Bug #2230 )
2014-12-27 14:52:33 +01:00
Marc Zinnschlag
82ef145e79
updated credits file
2014-12-27 13:13:01 +01:00
Marco Schulze
d92cd2ffad
Remove GetGitRevisionDescription.cmake
...
GetGitRevisionDescription.cmake uses a somewhat contrived method to obtain the
hash of the commit pointed by the repository's HEAD. This method fails on
unusual, but still valid repository layouts.
This commit removes cmake/GetGitRevisionDescription.cmake{,.in}, replacing its
functionality with direct use of Git's plumbing.
2014-12-27 00:26:35 -03:00
scrawl
2f0793390f
Fix cut off text for some widgets in the stats window
2014-12-27 01:25:26 +01:00
Marc Zinnschlag
49e2b14d05
updated credits file
2014-12-26 16:30:20 +01:00
Marc Zinnschlag
56836924db
Merge remote-tracking branch 'origin/master'
2014-12-26 16:23:36 +01:00
Marc Zinnschlag
82af524a58
Merge remote-tracking branch 'dteviot/master'
2014-12-26 16:21:18 +01:00
Marc Zinnschlag
2fa0764c89
Merge remote-tracking branch 'swick/master'
2014-12-26 16:08:07 +01:00
Marc Zinnschlag
5f8b8b127c
Merge remote-tracking branch 'psi29a/clang_lintian'
2014-12-26 16:07:07 +01:00
Marc Zinnschlag
da722a5cf1
Merge remote-tracking branch 'miroslavr/master'
2014-12-26 16:05:20 +01:00
Bret Curtis
b8fb99bc7a
Merge pull request #415 from corristo/travis-lulz
...
Trying to make Travis happy
2014-12-25 15:41:24 +01:00
Nikolay Kasyanov
2fa39c4581
Do not install formulae that are already present on Travis instances, let's check if that would make Travis happy
2014-12-25 14:22:27 +03:00
Sebastian Wick
764cd9ca16
disable "window border" setting in the ingame settings UI if fullscreen is enabled
2014-12-24 16:31:23 +01:00
scrawl
6f72989cb1
SpellModel, SortFilterItemModel: case insensitive sorting
2014-12-24 15:45:15 +01:00
scrawl
2e5e7370ba
Adjust default angle, FOV and viewport of character preview ( Fixes #2220 )
2014-12-24 15:45:15 +01:00
scrawl
9a1bde684f
Sort class list in select class dialog
2014-12-24 15:45:14 +01:00
scrawl
768c4a5757
Update crime response to pickpocket attempts (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
b8fa73dfa9
Preserve record ordering in Store
...
This fixes the default head/hair used for some races in the chargen UI.
2014-12-24 15:45:14 +01:00
scrawl
9b33eca368
Use scaling factor for HUD map to match original MW
2014-12-24 15:45:14 +01:00
scrawl
5d7dcafa53
Make local map widget size configurable
2014-12-24 15:45:14 +01:00
scrawl
a47de06492
Make local map resolution configurable and use lower default value
...
This seems to be the resolution the original engine is using. The change also significantly reduces cell loading time.
2014-12-24 15:45:14 +01:00
scrawl
7f0d71f8f4
Swap use of iDispAttackMod/fDispAttacking (thanks Hrnchamd)
2014-12-24 15:45:14 +01:00
scrawl
59f21c6105
Use "hair" as filter for PRT_Hair parts ( Fixes #2218 )
2014-12-24 15:45:14 +01:00
scrawl
d55fe43fc9
Support animation groups for Light and Door objects ( Fixes #2039 )
2014-12-24 15:45:14 +01:00
scrawl
019cd96719
Stop AiPursue when target has invisibility or chameleon>=75
2014-12-24 15:45:14 +01:00
scrawl
e5de253169
Use maximum step size of 62 units for stepping down ( Fixes #1809 )
2014-12-24 15:45:14 +01:00
scrawl
edc128572d
Add MWMechanics::Actor class for temporary actor state, move AiState there
2014-12-24 15:45:14 +01:00
scrawl
42d63a4eb2
Fix position flicker after an animation ends
2014-12-24 15:45:14 +01:00
scrawl
8bc7eb5530
PlayGroup: Don't loop animations with no loop keys ( Fixes #2223 )
2014-12-24 15:45:13 +01:00
scrawl
9e5dfb6e98
Update crime system according to research wiki for more accurate attack responses
2014-12-24 15:45:13 +01:00
scrawl
2410d79410
Fix iFightAttack and iFightAttacking being swapped
...
Looks like the research wiki page was incorrect, the higher value (iFightAttack) being for the victim makes more sense, is consistent with iDispAttackMod/fDispAttacking, and seems to be how the original game behaves as well.
2014-12-24 15:45:13 +01:00
scrawl
b35f87ae7e
Improve font file error handling
2014-12-24 15:45:13 +01:00
scrawl
e73e975291
Fix player being able to activate objects when knocked out
2014-12-24 15:45:13 +01:00