Commit Graph

15060 Commits (9c503cbd8c0b9f4235e3f7ca0be18c43931684d7)
 

Author SHA1 Message Date
Marc Zinnschlag 655b40267b changed instance selection model (primary selects, secondary toggles selection) 9 years ago
Marc Zinnschlag ad4e0e3b97 split virtual select button into two buttons (primary select and seconadry select) 9 years ago
Marc Zinnschlag 133e04a38e Merge remote-tracking branch 'cc9cii/edit-ingredient' 9 years ago
scrawl 7692ae175a Disable sun rendering on the reflection camera
Not needed, we have specular highlights.
9 years ago
scrawl f336c6db87 Fix LightSource crash 9 years ago
scrawl 9b8e45fc01 Fix ripple particles z-fighting with the water surface 9 years ago
scrawl d394b0793f waterLevel fix 9 years ago
scrawl c9d7078b4b Water: add texture quality setting to the settings window 9 years ago
scrawl 60bc7dbabc Improve MW_ComboBox skin 9 years ago
scrawl 8cb2c7a9fb Water: remove defunct "reflect <object type>" settings
Not really useful
9 years ago
scrawl 8433e0679f Water: connect to settings window 9 years ago
scrawl 9f8d36b573 Water code cleanup 9 years ago
scrawl 11c997d09d Water: move reflection code to a new class 9 years ago
scrawl ebdf25ccb9 Water: move refraction code to a new class 9 years ago
scrawl 7bbdb13138 Remove debug code 9 years ago
scrawl 6ba9f561ea Use simple water for the local map 9 years ago
scrawl 09631385c3 Use boost ifstream for water resources 9 years ago
scrawl 51e40cf1b8 Water: minor shader cleanup 9 years ago
scrawl d485dd0782 Water: fix world UV coords 9 years ago
scrawl 9f2f503d37 Water: pass the near and far planes 9 years ago
scrawl 37c9c12962 Water: clipping plane offset 9 years ago
scrawl 700a0099c3 Remove debug code 9 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
cc9cii 107ccd84d4 Move TableEditModes enum inside a class scope. 9 years ago
cc9cii 77471d1592 Re-add mistakenly removed line and fix a silly typo. 9 years ago
cc9cii 80869d9bae Disable context menu for fixed size sub-tables. Should resolve bug #2932. 9 years ago
cc9cii 972193c7eb Fix issue where mandatory effects field was allowed to be empty (and vice versa) 9 years ago
cc9cii 1a64b40725 Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980. 9 years ago
cc9cii 9f0e059a15 Fix editing ingredient effects sub-table. Should resolve bug #2978. 9 years ago
Marc Zinnschlag 843225996c get modifiers from event instead of from the application 9 years ago
Marc Zinnschlag d2e92fd36f trigger mouse click actions on release instead of on press (avoids problems with dragging) 9 years ago
Marc Zinnschlag f3ee3f5be1 Do not call base class event functions in WorldspaceWidget
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
9 years ago
Marc Zinnschlag 6c65081643 Merge branch 'marker' 9 years ago
scrawl 944e6d0844 Fix adjustment of inventory preview size when guimode changes (Fixes #2973) 9 years ago
scrawl 515c52211e Disable mipmaps for temporary screenshot texture 9 years ago
Marc Zinnschlag e34af4c4b5 handle primary and secondary edit button clicks on cell arrows 9 years ago
scrawl 7b954e8cc3 Remove unnecessary dependency on MWScrollBar 9 years ago
scrawl ef5838df7e SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras 9 years ago
scrawl 49df6b7450 LightManager: fix incorrect view matrix for RELATIVE_RF cameras 9 years ago
scrawl 6dff11f847 Duplicate code fix 9 years ago
scrawl 69f234d97b Small delay before the loading screen shows
Kinda irritating to have the loading bar pop up for a fraction of a second.
9 years ago
scrawl 8552a9d82c Add multiple camera support to LightManager 9 years ago
scrawl 6ef139e1d7 Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
scrawl 2ee6b41887 Handle NiAlphaProperty on a drawable basis
Removes the RenderBin nesting complication. Also results in leaner StateSets, so the cull phase should be a bit faster.
9 years ago
scrawl 93565eccbf Update the dialogue topic list after running greeting script 9 years ago
scrawl 04df656f54 Remove some junk 9 years ago
Marc Zinnschlag 8f0d7ec1ec Merge remote-tracking branch 'artemutin/longStringEditor' 9 years ago
artemutin@yandex.ru eae36f8005 Fixed filter reapplication on Description column change and on State
column change.

Moved column index search to widget constructor, rewrite slot with
respect to multiple columns data change.
9 years ago
Marc Zinnschlag 361634489e properly handle cells that don't exist 9 years ago
artemutin@yandex.ru 33e12a99fa If table dont use any filter, filter update now dont cause a reapply of empty filter 9 years ago