Assumeru
a72cd896ca
Move actors out of the water if there's room for them. Fixes #1138
8 years ago
MiroslavR
cd9de94c0c
Import teleporting and levitation disabled state from vanilla savegames ( Fixes #3420 )
8 years ago
MiroslavR
f3ce0840be
Import controls state from vanilla savegames
8 years ago
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
8 years ago
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
8 years ago
scrawl
9c549a85ce
Merge pull request #1108 from MiroslavR/autoequip-weap
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Auto-equip weapons
8 years ago
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
8 years ago
scrawl
a7d4928593
Properly handle moved references in respawning code ( Fixes #3600 )
8 years ago
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
8 years ago
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
8 years ago
scrawl
1d58733880
Merge pull request #1104 from MiroslavR/missing-weather-states
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Import base weather states before loading region modifiers
8 years ago
Allofich
ccacad51be
Fix shadowing warnings
8 years ago
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
8 years ago
scrawl
9e63c3ce63
Merge pull request #1103 from Allofich/warnings
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Fix shadowing warnings
8 years ago
scrawl
5ccbabc27d
Fix build against bullet with profiler disabled ( Fixes #3592 )
8 years ago
Allofich
1c54f54ab8
Fix shadowing warnings
8 years ago
scrawl
2ed0277839
Merge pull request #1102 from Allofich/spells
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Change several spell effects from instant to non-instant
8 years ago
scrawl
9d2e0124dc
Revert "Fix the cell changed flag no longer being reset after the player dies"
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This reverts commit d7acec74fd
.
8 years ago
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
8 years ago
Allofich
1c2e04747d
Remove stray line
8 years ago
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
8 years ago
scrawl
db09858f59
Don't allow the player to activate objects when dead
8 years ago
scrawl
454d1ffaef
Make the cell change check during actor update more robust
8 years ago
scrawl
d7acec74fd
Fix the cell changed flag no longer being reset after the player dies
8 years ago
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
8 years ago
scrawl
15046c961b
Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
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Ignored light sources fix
8 years ago
MiroslavR
611d02ad43
Remove unused code
8 years ago
MiroslavR
1906d96064
Non-player actors emitting light from a non-portable light item should be illuminated ( Fixes #3588 )
8 years ago
MiroslavR
53b006eccb
OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification ( Fixes #3564 )
8 years ago
scrawl
3dce155d96
Fix uninitialized variable
8 years ago
MiroslavR
8be8c7ca66
OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564 )
8 years ago
MiroslavR
14468262a7
Fix "Not Local" dialog test to also test variable value instead of just its existence ( Fixes #3577 )
8 years ago
scrawl
95a67bf0c2
Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
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Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl
530fb61ad0
Use OpenThreads instead of boost thread
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This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.
With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.
So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread
This patch opts for 3.)
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
8 years ago
scrawl
ae2036fa85
Merge pull request #1097 from Allofich/persuasion
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Don't let intimidate bring disposition below 0 (Fixes #3584 )
8 years ago
Allofich
028db21c8a
Don't let disposition at end of dialogue be below 0 ( Fixes #3584 )
8 years ago
scrawl
1893617ec9
Improvements to ignored light list setting
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The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.
Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
8 years ago
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
8 years ago
scrawl
6615330430
Fix use of UnrefQueue in removeObject
8 years ago
scrawl
3019d70986
Use 'default icon' for items with no icon specified
8 years ago
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
8 years ago
Allofich
498976775a
Fix reversed use of alembics and retorts
8 years ago
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
Allofich
df03b32205
Coverity fixes
8 years ago
scrawl
721062a4bd
Merge pull request #1089 from Allofich/bound
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Corrections for bound equipment
8 years ago
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
8 years ago
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
8 years ago
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
8 years ago
sandstranger
5230bf6528
disable using shaders for gles1 and Android
8 years ago
scrawl
44dffe55ab
Merge pull request #1083 from Allofich/onhit
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Make AI response to spell hits more like original MW
8 years ago
scrawl
3d76ba5a7c
Merge pull request #1086 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
6ec37b5cfb
Fix shadowing warnings
8 years ago
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
8 years ago
MiroslavR
210c02d98e
Fix interactive ID validity checks in TypesetBookImpl
8 years ago
Allofich
a81a04e6d0
Remove unused line
8 years ago
Allofich
fa17784722
Change breaks to continues
8 years ago
scrawl
140be70a90
Merge pull request #1082 from Gladdy/master
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Fix for segmentation fault on entering a cell
8 years ago
scrawl
b170efb9fa
Merge pull request #1084 from Allofich/water
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Don't let water-only creatures prevent resting
8 years ago
Allofich
a2e174a40f
Don't let water-only creatures prevent resting
8 years ago
Allofich
266ec1aadc
Make AI response to spell hits more like original MW
8 years ago
Marc Zinnschlag
e918474a94
Merge remote-tracking branch 'rcutmore/bug-3277'
8 years ago
Rob Cutmore
8f47ed17df
Show nested tables only when they are editable
8 years ago
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
8 years ago
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
8 years ago
Rob Cutmore
b59694c4f0
Set tooltip for read-only nested tables
8 years ago
Marc Zinnschlag
eaeaae3243
Merge remote-tracking branch 'aesylwinn/FixRefIdData'
8 years ago
scrawl
4791fadb9a
Merge pull request #1078 from MiroslavR/hidden-items
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Do not show uncarriable lights in item views
8 years ago
Aesylwinn
b899d43a33
Allow base plugins to overwrite referencables made in other base plugins.
8 years ago
scrawl
dc07885d25
Merge pull request #1069 from Allofich/combat
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Add unarmed attack selection to chooseBestAttack()
8 years ago
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
8 years ago
Rob Cutmore
829345257c
Allow disabled nested tables to be scrollable
8 years ago
Allofich
0582f2d918
Adjust touch spell/telekinesis interaction
8 years ago
Allofich
0c603e986d
Don't play touch spell explosions on non-activatable statics
8 years ago
Allofich
eecf412b85
Recreate vanilla-like behavior for telekinesis and touch spells
8 years ago
Allofich
04c13ffab3
Add unarmed attack selection to chooseBestAttack()
8 years ago
scrawl
8379291f70
Merge pull request #1072 from Allofich/range
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Give "on touch" spells same range as vanilla MW
8 years ago
Allofich
37cc4e9efe
Don't play area vfx for 0-area touch spells that hit non-actors
8 years ago
Allofich
563ae479e8
Give "on touch" spells same range as vanilla MW
8 years ago
scrawl
c6ef26ba4b
Merge pull request #1070 from mrcheko/pathfinding
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fix using potion as weapon
8 years ago
mrcheko
229cb4b386
remove dynamic_cast to ActionPotion
8 years ago
mrcheko
48765f2ff2
fix using potion as weapon
8 years ago
scrawl
718178bfe9
Merge pull request #1066 from MiroslavR/setinvisible
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Don't use base invisibility magnitude for setting alpha
8 years ago
Allofich
7e3cca6d37
Vfx after Divine/Almsivi intervention should be attached to player
8 years ago
Allofich
d1157b3e10
Use correct vfx for teleport spells
8 years ago
MiroslavR
744667e163
Don't use base invisibility magnitude for setting alpha ( Fixes #3555 )
8 years ago
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
8 years ago
Allofich
a8e9f2df67
Cleanup
8 years ago
scrawl
30d5c7488d
savegamedialog: don't reset the character selection scrollbar when a character is deleted
8 years ago
scrawl
8520b97b37
Merge pull request #1062 from stil-t/master
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apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
8 years ago
scrawl
7bd445fb83
Don't crash if FontManager::getByName returns NULL ( Fixes #3552 )
8 years ago
Mikhail Korolev
7e2fe77836
apps/wizard: (trivial) fix misplaced arguments in installFile for installFiles
8 years ago
scrawl
7bbdeb5f85
Merge pull request #1061 from MiroslavR/nameless-actors
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Allow activating actors without a name
8 years ago
MiroslavR
f323f231db
Allow activating actors without a name ( Fixes #3551 )
8 years ago
Allofich
5aad1d81f4
Remove no longer used parameter
8 years ago
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
Allofich
322a0ba8bb
Initialize speed for magic projectiles
8 years ago
Allofich
7eb62b5d3a
Initialize speed for magic projectiles
8 years ago
Allofich
dc8ff5e49b
Play all sfx and use particle textures for permanent enchantments
8 years ago