Commit Graph

5073 Commits (a030c035133d4fcbad08272bb33997adfd45580c)
 

Author SHA1 Message Date
Jordan Milne a030c03513 support the printscreen button properly 12 years ago
Jordan Milne 403b6756f5 remove dependency on boost::locale, use system mouse position in in-game menus 12 years ago
Jordan Milne eff26159d9 Merge branch 'master' into sdl_input 12 years ago
Jordan Milne 601d79ef3f fix the mouse wheel in mygui 12 years ago
Jordan Milne ed644259ce Move SDL helpers to their own package in extern/, allow conversion from sdl to ois keycodes, (maybe) fix unicode handling 12 years ago
Marc Zinnschlag 274ff530dc Merge remote-tracking branch 'wheybags/master' 12 years ago
Marc Zinnschlag 6e0b86c6f9 Merge remote-tracking branch 'potatoesmaster/getdisposition' 12 years ago
Tom Mason 8486a51535 fixed drop amounts thanks to zinnschlag 12 years ago
Tom Mason 3517635cfd added Drop and DropSoulGem functions 12 years ago
Marc Zinnschlag 4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring'
Conflicts:
	apps/openmw/mwgui/loadingscreen.cpp
12 years ago
eduard 2dc0064cc2 more string lowercase 12 years ago
Tom Mason 5bfdb2449d allowed dropObjectOnGround to be used on npcs, not just player 12 years ago
Nathan Jeffords 6ca87e108f updated loading screen to use the resource managers pattern matching when finding files 12 years ago
Nathan Jeffords 44031ec3d7 fleshed out BSAArchive and DirArchive.
Implemented both lists & finds, with pattern matching.

Conflicts:
	components/bsa/bsa_archive.cpp
12 years ago
Marc Zinnschlag 6567bf38f8 Merge remote-tracking branch 'wheybags/master' 12 years ago
Jordan Milne cb01df49c0 begin to support text input 12 years ago
Jordan Milne 5fa77da9d4 Merge branch 'master' into sdl_input 12 years ago
Emanuel Guevel 3e41a1118a GetDisposition: return calculated disposition instead of base disposition 12 years ago
Tom Mason 375961fe5e small fix 12 years ago
Tom Mason b035a5aa4a beast races cannot equip anything they oughtn't to be able to equip 12 years ago
Jordan Milne 53cff0ba68 use native relative mouse movements where available, have the cursor follow the hardware cursor in the main menu 12 years ago
Marc Zinnschlag d1e51ebf42 silenced some warnings 12 years ago
Marc Zinnschlag 649ae645f3 Merge remote-tracking branch 'blunted2night/bug_495_v2' 12 years ago
Marc Zinnschlag ddcb742a00 Merge remote-tracking branch 'blunted2night/issue_460' 12 years ago
Jordan Milne 02ccb75894 Wrap the mouse to the window (except in debug mode)
Grab the mouse when not in the main menu (except in debug mode)
Always hide the cursor when it's over the window
Allow warping the mouse around
Handle ^C properly
12 years ago
Jordan Milne 1bf36c686c add ability to check if a window is on the stack (to see if we're in the main menu) 12 years ago
Nathan Jeffords 67491f6c49 reworked DirArchive to improve performance
Replaced old file index with a simple map. The map works by storing the
file's relative path with path seperators normalized, and in lower case if
not in strict mode. Incoming searches are normalized in the same way then
the name is searched in the map. The value in the map is the original full
path to the file which is then used to created a ConstrainedDataStream. In
addition to changing the index, the commonly used Archive methods are
implemented so that they don't fall back on the default FileSystemArchive
implementations.
12 years ago
Nathan Jeffords 43cd88a24e include members of BSAArchives in Ogres resource indices 12 years ago
Jordan Milne 857bb42297 Create a separate scenemanager for each CharacterPreview instance 12 years ago
Jordan Milne f85679db93 Merge branch 'master' into sdl_input 12 years ago
Nathan Jeffords 719663d86e added option to override the activation distance
The command line option '--activate-dist <int>' can be used to override
the in game activation distance.
12 years ago
Tom Mason 62a2ba1cc6 beast races cannot equip shoes/boots 12 years ago
Tom Mason 135f0870f7 in actionequip, was ignoring actor param, and always using player 12 years ago
Jordan Milne 6b49b8ab47 MyGUI doesn't care for SDL's mouse button ordering, send it what it expects 12 years ago
Jordan Milne 00a2a5c358 remove some more of my mess 12 years ago
Jordan Milne 3b1d285cf3 fix compile errors, work with unmodified SDL 12 years ago
Nathan Jeffords 39d27b87c9 fixed build error with Audiere coded enabled 12 years ago
scrawl e18cf452d4 Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012 12 years ago
Jordan Milne 6449f68d61 Merge branch 'master' into sdl_input 12 years ago
Jordan Milne 884d3ea4d8 Rip out OIS, fill the holes with SDL goodness. WIP. 12 years ago
Marc Zinnschlag c6ff58d5b5 Merge remote-tracking branch 'scrawl/videoplayback'
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
12 years ago
Nathan Jeffords b3932e3dea added a separate activation distance for NPCs 12 years ago
Nathan Jeffords b9fbd6ae4b Factored faced object lookups into MWRender::World
* Renamed MWWorld::World::getFacedHandle to getFacedObject.
 * Changed it to return an object pointer
 * Updated clients to use return object directly.
12 years ago
Nathan Jeffords 05dad29005 update MWWord::World to track distances while performing occlusion queries.
This allows checking the activation distance against what is stored in GameSettings. Experimentation suggests that a second distance is required for NPCs.
12 years ago
Nathan Jeffords 0108be2e4f updated MWWorld::PhysicsSystem::getFacedXXX functions
* changed the names and return values to be consistent
 * made the distance to search a parameter
 * change the distance returned to world units instead of percentage of query distance
12 years ago
Nathan Jeffords 86f691d3d5 split MWWord::World::update into multiple functions 12 years ago
Tom Mason 9ee823d8f8 fixed typo in vmformat.txt 12 years ago
Tom Mason 4c5ed43cc9 added removesoulgem, and fixed addsoulgem 12 years ago
Tom Mason c2901fe6cc added addsoulgem scripting function 12 years ago
scrawl f1b138d0a8 Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
12 years ago