Jeffrey Haines
|
a274b48f2f
|
States are saved. Crime is reacted to.
Issues where some crime is ignored. Needs a lot more work
|
2014-04-05 22:45:40 -04:00 |
|
slothlife
|
00eac7d53a
|
Fixed header include guard to match filename
|
2014-03-21 01:22:54 -05:00 |
|
slothlife
|
6eab9c5179
|
Move weather state save/load to a new class
|
2014-03-21 01:19:40 -05:00 |
|
slothlife
|
1acd1bd913
|
Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
|
2014-03-20 01:25:52 -05:00 |
|
Marc Zinnschlag
|
f1353dc84f
|
Merge branch 'scene'
|
2014-03-06 16:46:44 +01:00 |
|
Bret Curtis
|
ab224f93c9
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
2014-03-05 17:08:58 +01:00 |
|
Marc Zinnschlag
|
f9d2fde783
|
Merge branch 'openmw-29'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-03-04 09:34:38 +01:00 |
|
Marc Zinnschlag
|
6e8b9c88b2
|
changed name of default worldspace (should reduce chance of a name conflict)
|
2014-03-02 22:43:15 +01:00 |
|
Marc Zinnschlag
|
bfcd768078
|
various bits of cleanup
|
2014-02-23 21:39:18 +01:00 |
|
Marc Zinnschlag
|
d780364842
|
fixed record size type
|
2014-02-22 17:31:44 +01:00 |
|
cc9cii
|
c241405d91
|
Fix Windows save & load.
|
2014-02-22 12:15:20 +11:00 |
|
Marc Zinnschlag
|
9788bbcab9
|
partially store creature state in saved game files (only attributes and dynamics for now)
|
2014-02-16 15:56:36 +01:00 |
|
Marc Zinnschlag
|
b0532e0c85
|
store NPC state in saved game files
|
2014-02-16 15:51:45 +01:00 |
|
Marc Zinnschlag
|
9f721fd144
|
store list of known topics in saved game files
|
2014-02-16 12:54:27 +01:00 |
|
scrawl
|
f89b3cac02
|
Feature #764: Store the actor that gave the dialog response
|
2014-02-01 18:42:01 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
Marc Zinnschlag
|
5b04c10e1d
|
added creature/NPC state to saved games (only container/inventory for now)
|
2014-02-01 17:36:23 +01:00 |
|
Marc Zinnschlag
|
dd674566a2
|
store content of containers in saved game files
|
2014-01-31 13:25:32 +01:00 |
|
Marc Zinnschlag
|
900532a6ca
|
store additional state of lights in saved game files
|
2014-01-30 12:37:33 +01:00 |
|
Marc Zinnschlag
|
e0537a3253
|
made object state polymorphic
|
2014-01-28 13:53:24 +01:00 |
|
Marc Zinnschlag
|
a623f03850
|
reduced object state for objects in containers
|
2014-01-28 13:49:59 +01:00 |
|
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
|
2014-01-27 23:05:17 +02:00 |
|
Marc Zinnschlag
|
29c3a288e3
|
load and save of reference in cells (without CustomData state)
|
2014-01-27 13:27:42 +01:00 |
|
scrawl
|
e0de76a6f7
|
Save/load global map
|
2014-01-25 19:06:14 +01:00 |
|
scrawl
|
9c0ed69550
|
Fix CellRef loading issue causing a startup script failure when TR_Mainland.esm is loaded.
|
2014-01-25 15:10:25 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
scrawl
|
295aed3533
|
Implement savegame screenshots
|
2014-01-24 17:49:16 +01:00 |
|
Marc Zinnschlag
|
419e3a7d30
|
write references in cells to saved game file
|
2014-01-23 12:51:42 +01:00 |
|
Marc Zinnschlag
|
dd7d80ffbc
|
removed a redundant field from object state
|
2014-01-23 12:51:25 +01:00 |
|
Marc Zinnschlag
|
22cb4784b5
|
store cell state in saved game files (no references yet)
|
2014-01-23 11:29:40 +01:00 |
|
scrawl
|
f89c400305
|
Don't complain about greetings with no sound
|
2014-01-22 00:02:43 +01:00 |
|
scrawl
|
4c0045b418
|
Bug #1109: Do not reset water level when loading a plugin with no water level record (for real this time)
|
2014-01-18 21:11:12 +01:00 |
|
scrawl
|
805843d7ff
|
Closes #1086: Implement blood effects
|
2014-01-17 11:27:13 +01:00 |
|
Marc Zinnschlag
|
ce00639d31
|
added missing birthsign field to player state record
|
2014-01-17 10:51:52 +01:00 |
|
Marc Zinnschlag
|
d8d4f1a15e
|
some fixes to record structs
|
2014-01-16 12:02:45 +01:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
3ea1407ed3
|
Closes #1109: Don't reset water level when loading a plugin that does include water level records
|
2014-01-15 14:53:29 +01:00 |
|
Marc Zinnschlag
|
bf1a37dc38
|
Merge remote-tracking branch 'sirherrbatka/referencables_verifer'
|
2014-01-15 14:29:54 +01:00 |
|
Marc Zinnschlag
|
8c5f313546
|
added savedgame-specifc record structs for objects state
|
2014-01-14 15:29:55 +01:00 |
|
scrawl
|
52b9ebff9d
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
2014-01-14 07:42:03 +01:00 |
|
Marc Zinnschlag
|
3e58eb34e4
|
Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
2014-01-13 10:17:10 +01:00 |
|
Marc Zinnschlag
|
e453468eff
|
moved CellRef loading code to the CellRef class
|
2014-01-12 19:23:08 +01:00 |
|
Marc Zinnschlag
|
9025210965
|
Merge branch 'refnum' into savedgame
Conflicts:
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/manualref.hpp
components/esm/cellref.hpp
|
2014-01-12 16:58:06 +01:00 |
|
scrawl
|
1d19d36bd6
|
Remove unused magic effect flags and update esmtool output
|
2014-01-12 01:25:00 +01:00 |
|
scrawl
|
0285d18fc2
|
Respect items belonging to a faction
|
2014-01-07 20:24:01 +01:00 |
|
Sergey Shambir
|
5c7e39a92f
|
Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
|
2014-01-07 04:43:06 +04:00 |
|
Marc Zinnschlag
|
fefaec5804
|
Merge remote-tracking branch 'scrawl/savedgame' into savedgame
|
2014-01-06 22:30:08 +01:00 |
|
Marc Zinnschlag
|
43dd3b8ef2
|
removed redundant deletion flag from CellRef
|
2014-01-06 13:53:20 +01:00 |
|
scrawl
|
62774fcc4a
|
Merge branch 'master' into HEAD
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
|
2014-01-06 00:23:17 +01:00 |
|
scrawl
|
14b70a3ce6
|
Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)
|
2014-01-05 01:34:35 +01:00 |
|