Ensure original (removed) state overrides replacement state when recreating shaders
Closes#6108
See merge request OpenMW/openmw!966
(cherry picked from commit 07a7a903a7a034b661adc1b033af928a9cd68528)
8a1b4bde Ensure original (removed) state overrides replacement state when recreating shaders
0e122b1e Avoid copy and deep equality check
2147c18c Do not overwrite old removed state with old dummy state
Detach objects from the active grid when attempting to get their animation
Closes#6105
See merge request OpenMW/openmw!951
(cherry picked from commit 7d8949ec3fcd1919da59308deab06433136f6629)
692615fd Detach objects from the active grid when attempting to get their animation
Validate almost straight shortcuts by navmesh raycast (#6102)
Closes#6102
See merge request OpenMW/openmw!947
(cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125)
e7d68d3d Validate almost straight shortcuts by navmesh raycast
Reapply new game guard fix
See merge request OpenMW/openmw!944
(cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d)
56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'"
e5e04b85 Consider time to destination when try to avoid collision
Initial page to document the Template. Mainly deals with how to install it....
See merge request OpenMW/openmw!929
(cherry picked from commit c4ddbb5800da2234d3d732a93096393785d8cf71)
10391198 Initial page to document the Template. Mainly deals with how to install it....
32af7ab2 Add proper formatting, add some links and extra information to the Template installation articles.
2f52e5c8 Fix spelling mistake and add a tiny bit of clarification.
da8515b2 Add more information on how not to mix Morrowind and template content. It's...
9fdae4bc Some more clarification on how and why not to mix Template and Morrowind files.
bda267c2 Fix rst formatting to properly display the Note section.
Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917
(cherry picked from commit f66196588c16a9a16211d8f400ce7812127f26c0)
9f2f5174 Adding Object Paging Min Size combo box to Advanced -> Visuals
89950e55 Preventing type conversion of double to float for objectPagingMinSize
Fix future FFMpeg API changes
See merge request OpenMW/openmw!922
(cherry picked from commit 3794e6d4b20b6c9f47aeaf3f937118c49de700e5)
70a02290 Fix future FFMpeg API changes
Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero.
To fix all possible situations when active message box overlaps with loading
screen progress.
The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.