MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
8 years ago
scrawl
513e1da8a3
Remove unneeded casts
8 years ago
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
9 years ago
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
9 years ago
scrawl
d5f497c47d
Pass the node path instead of the node visitor
9 years ago
scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
9 years ago
scrawl
824cd3be22
Do not set _boundingBoxComputed which is no longer used
9 years ago
Aesylwinn
b83f522ecd
Changes to color scheme, slight change to drag indicator,
...
change tooltip description.
9 years ago
Aesylwinn
1781aaaa27
Drag indicator.
9 years ago
Aesylwinn
32ba5bf8b8
Initial pathgrid editting, support for selection and movement.
9 years ago
scrawl
17a0353a85
Fix forward declaration mismatch
9 years ago
Aesylwinn
14ae232938
Remove now unnecessary factory class.
...
It was originally used for storing normals, but that functionality
was removed.
9 years ago
Aesylwinn
b11f5b2717
Make edges differently colored.
9 years ago
Aesylwinn
0eb863d8fc
Change color to blue to match the pathgrid visibility selector in the
...
editor and slightly increase the scaling.
9 years ago
Aesylwinn
7f0cc6e583
Add a color gradiant to pathgrid nodes to make them less of an eyesore.
9 years ago
Aesylwinn
3d26ff08c4
Get rid of lighting.
9 years ago
Aesylwinn
d141672b53
Pathgrid geometry creator
9 years ago
scrawl
2f8be401cc
Add the unref work items to the front of the workqueue (Bug #3273 )
...
Ensures that memory still gets freed even if the workqueue is overloaded.
9 years ago
scrawl
8052225460
Remove leftover call to setTexCoordArrayList
9 years ago
scrawl
cc0afe901f
Store a pointer to tangents array to avoid potential type casting issue
9 years ago
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
9 years ago
scrawl
95e80e7eff
RigGeometry: don't directly modify the primitive set list
...
This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
9 years ago
scrawl
c73ec71123
Revert "Store the RigGeometry's source vertices and normals directly"
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This reverts commit 7a347e3483
.
9 years ago
scrawl
60c8c4fdda
Revert "Animate tangents in RigGeometry"
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This reverts commit 9cf963b751
.
9 years ago
scrawl
9cf963b751
Animate tangents in RigGeometry
9 years ago
scrawl
7a347e3483
Store the RigGeometry's source vertices and normals directly
9 years ago
scrawl
d986b1a48b
Add comment
9 years ago
scrawl
1abb77f8a1
Cleanup
9 years ago
scrawl
9f03982e0b
Use a dedicated VBO for RigGeometry's vertices and normals
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The VBO used by the source geometry's arrays may be unintentionally shared with other RigGeometries.
The vertices and normals are the only attributes that are modified at all, so using a dedicated VBO for these should improve performance further.
9 years ago
scrawl
50b8260a39
Disable VBOs in RigGeometry while investigating a crash possibly related to commit cda8a88f0d
9 years ago
scrawl
4eb090a8d0
Set the RigGeometry vertex buffer object usage to GL_DYNAMIC_DRAW
9 years ago
scrawl
174dd82894
Manually apply the osg::Light state
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Reduce the amount of virtual function calls. Don't use the osg::Light's lightNum. Don't set spotlight state that we're not using (yet).
9 years ago
scrawl
58e0e8bd4e
Enable vertex buffer objects in RigGeometry
9 years ago
scrawl
f898bf493f
Don't use Geodes
9 years ago
scrawl
137dde7cf8
Include cleanup
9 years ago
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
9 years ago
scrawl
563807ee53
Share the StateSet used to invert front face
9 years ago
scrawl
8791063110
Fix "RigGeometry rendering with no skeleton" warnings in rare cases
9 years ago
scrawl
1e5b4bea0a
Don't create an unnecessary osg::Group when copying over a rig
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
3e854a84a2
Slightly more efficient applying of light state
9 years ago
scrawl
f93b7ec943
Fix light state issue
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GLSL does not respect gl_Disable(GL_LIGHTX), so we have to set unused lights to zero.
Sadly, this change makes the applying of the modelView matrix less efficient. So far I couldn't find a better solution, osg's state tracker keeps getting in the way. :(
9 years ago
scrawl
9376811213
Vertex lighting shader
9 years ago
scrawl
c4d38bb42d
Fix clang analyzer warnings
9 years ago
scrawl
5824619a95
Clean up includes
9 years ago
scrawl
8b596dfcbe
Remove support for OSG 3.2
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Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
Marc Zinnschlag
da6dcfc49e
Merge remote-tracking branch 'scrawl/resource'
9 years ago
scrawl
afe533e670
Accept a const Object in UnrefQueue
9 years ago
scrawl
40a6e05e17
Use a deque instead of vector in UnrefQueue
9 years ago
scrawl
d11c2864df
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago