Chris Robinson
08e947319a
Restore exception throwing to the decoder
2017-12-09 11:00:56 -08:00
Chris Robinson
06ae61479a
If a sound effect fails to load, substitute silence.
2017-12-08 22:10:09 -08:00
Miloslav Číž
e309dfd234
CS: Rename variables (AppVeyor fix)
2017-12-08 22:06:03 +01:00
scrawl
9cee439e37
Merge pull request #1577
2017-12-08 20:00:58 +00:00
scrawl
1d823d8ae1
Merge pull request #1579
2017-12-08 20:00:26 +00:00
scrawl
b12cd1f5b2
Merge pull request #1581
2017-12-08 20:00:15 +00:00
Miloslav Číž
c979a9e34f
Merge branch 'master' into cs-cam
2017-12-08 20:57:52 +01:00
Miloslav Číž
199e41833f
Merge branch 'master' into cs-cam
2017-12-08 20:56:05 +01:00
Miloslav Číž
d85f8deaa3
CS: Add fixed roll setting, plus ortho fix
2017-12-08 20:51:40 +01:00
Miloslav Číž
1b77e3ed62
CS: Add ortho camera setting
2017-12-08 18:18:27 +01:00
Miloslav Číž
bfad5ebde4
CS: Fix camera orbit control with keys
2017-12-08 17:42:20 +01:00
Chris Robinson
aecf74e7bb
Don't throw exceptions from the audio decoder
2017-12-08 07:00:04 -08:00
Miloslav Číž
5e076ee015
CS: Fix camera orbit with arbitrary roll
2017-12-08 00:19:05 +01:00
Miloslav Číž
cfdc6c788e
CS: Make camera FOV change dynamically
2017-12-08 00:05:50 +01:00
Miloslav Číž
7d36dd68dc
CS: Make orbit camera not change roll
2017-12-07 23:52:05 +01:00
Miloslav Číž
360d786ff2
CS: Add rendering prefs and camera FOV
2017-12-07 23:48:34 +01:00
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
2017-12-07 22:43:32 +04:00
Allofich
7e87ce8787
Prevent combat on/off cycling for calmed actors
2017-12-06 01:03:24 +09:00
Allofich
e0c54b3f39
Stop guards trying to arrest player when calm
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(Fixes #3863 )
2017-12-05 23:53:02 +09:00
Andrei Kortunov
a28cc37501
Do not sell ingredients from organic containers
2017-12-05 10:24:58 +04:00
scrawl
d2b3f902c7
Merge pull request #1576
2017-12-04 21:19:49 +00:00
Andrei Kortunov
29b2308b2c
Do not display cyrillic soft/hard signs in the journal index
2017-12-04 22:42:17 +04:00
Andrei Kortunov
b6ae7f3cc8
Do not add greetings to the journal index (bug #4342 )
2017-12-04 22:42:10 +04:00
scrawl
441420225f
Contributing.md: referencing issues in commit messages
2017-12-04 17:00:02 +00:00
David Cernat
e97c9f72a2
[General] Rework getting/clearing of skill modifiers as with attributes
2017-12-04 15:06:27 +02:00
David Cernat
07f0cc2b0e
Merge pull request #353 from OpenMW/master
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Add OpenMW commits up to 4 Dec 2017
2017-12-04 04:38:38 +02:00
scrawl
58de366c21
Merge pull request #1574
2017-12-03 22:22:48 +00:00
scrawl
ff1226c96b
Merge pull request #1575
2017-12-03 22:22:29 +00:00
Andrei Kortunov
8decd35607
Fixes crash on quickload from the container menu (bug #4239 )
2017-12-03 21:49:13 +04:00
Alexander "Ace" Olofsson
50deed126b
Update SDL to 2.0.7
2017-12-02 21:48:57 +01:00
David Cernat
047ad40b96
[Client] Clear FortifyAttribute effects when server sets modifier to 0
2017-12-02 09:22:36 +02:00
David Cernat
2944be18ae
[Server] Actually, turn SetAttributeModifier into ClearAttributeModifier
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There's no way SetAttributeModifier() was going to make sense if, say, a player had drunk 3 different potions fortifying the same attribute and was wearing equipment fortifying it as well. How would one change the sum modifier of those while accounting for each specific effect's duration and magnitude?
The only workable solution is to allow the server to clear the modifier.
2017-12-02 09:19:33 +02:00
David Cernat
ef6dc61797
[Client] Send PlayerAttribute packets when attribute modifiers change
2017-11-30 23:03:34 +02:00
David Cernat
e8d636ebc3
[Server] Rework Get/SetAttributeCurrent into Get/SetAttributeModifier
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As seen here, attributes don't use the concept of current values, but rather of value modifiers and value damage:
https://github.com/OpenMW/openmw/blob/master/apps/openmw/mwmechanics/stat.cpp#L217
2017-11-30 22:37:06 +02:00
David Cernat
c9c363ebef
[General] Allow GameSettings to set bed & wilderness resting separately
2017-11-30 12:18:15 +02:00
David Cernat
e7f20e7daf
Merge pull request #351 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# README.md
2017-11-30 10:06:38 +02:00
scrawl
a4d8aef40d
Merge branch openmw-43 into master
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Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
2017-11-29 22:37:50 +00:00
scrawl
bb7ca055d0
Update AUTHORS.md
2017-11-29 22:13:42 +00:00
scrawl
47a5229eed
Merge pull request #1564
2017-11-29 22:10:36 +00:00
scrawl
59bfd670c0
Merge pull request #1571
2017-11-29 22:04:41 +00:00
David Cernat
22521578eb
Merge pull request #349 from OpenMW/master
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Add OpenMW commits up to 28 Nov 2017
2017-11-29 03:52:15 +02:00
Grigorii Latyshev
2abb1a2ec2
Added checkMagicka parameter
2017-11-28 23:35:54 +01:00
Grigorii Latyshev
9fe5a4d236
Revert condition changes
2017-11-28 23:35:46 +01:00
Grigorii Latyshev
dab72b45db
Move mana reducing code back
2017-11-28 23:34:05 +01:00
scrawl
3984dc8f16
Merge pull request #1570
2017-11-28 21:39:04 +00:00
Andrei Kortunov
b9d9660efd
Update music state in the menu mode (bug #3664 )
2017-11-28 20:49:48 +04:00
Andrei Kortunov
f7f8dfaf2a
AiWander: do not allow flying/swimming creatures to use pathgrid
2017-11-28 18:03:13 +04:00
scrawl
9920779a7b
Merge pull request #1543
2017-11-27 21:21:54 +00:00
scrawl
c50b18b3bb
Move PathgridGraph out of CellStore
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By definition this is not 'Mutable state of a cell' and does not belong in CellStore.
This change should improve startup times (graph is now loaded on demand) and edits to 'pathgrid.hpp' no longer cause the entirety of OpenMW to be rebuilt.
2017-11-27 21:20:31 +00:00
scrawl
5fe68ab062
Merge pull request #1419
2017-11-27 21:13:11 +00:00