Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ff0099fa6e 
								
							 
						 
						
							
							
								
								Scale the animation speed based on the animation velocity and movement speed  
							
							 
							
							... 
							
							
							
							This may not be totoally correct since it takes the whole animation into
account, rather than just the looping portion. But it's good enough for now. 
							
						 
						
							2013-02-15 02:15:39 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4ee5857bae 
								
							 
						 
						
							
							
								
								Filter accumulation axis for mLastPosition as needed  
							
							 
							
							
							
						 
						
							2013-02-09 19:09:56 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8d6f017f17 
								
							 
						 
						
							
							
								
								Remove an unneeded Animation field  
							
							 
							
							
							
						 
						
							2013-02-09 13:25:39 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								18b7008409 
								
							 
						 
						
							
							
								
								Better fix some scaling issues  
							
							 
							
							
							
						 
						
							2013-02-05 18:25:09 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8b1e7b95ba 
								
							 
						 
						
							
							
								
								Attempt to load the skeleton source if it doesn't yet exist  
							
							 
							
							
							
						 
						
							2013-02-05 17:55:12 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								054ef3113a 
								
							 
						 
						
							
							
								
								Check existing skeleton sources if the current one has no animation root  
							
							 
							
							
							
						 
						
							2013-02-05 17:15:40 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								16933e3926 
								
							 
						 
						
							
							
								
								Scale the accumulation root translation  
							
							 
							
							
							
						 
						
							2013-02-05 16:59:20 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								600fe06f00 
								
							 
						 
						
							
							
								
								Use a vector of skeletons to handle animation sources  
							
							 
							
							
							
						 
						
							2013-02-05 16:29:51 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								23acf4b130 
								
							 
						 
						
							
							
								
								Don't break right away when the animation time remaining is 0  
							
							 
							
							
							
						 
						
							2013-02-03 01:38:42 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7590694d 
								
							 
						 
						
							
							
								
								Revert "Revert "Use a child scene node for the accumulation root""  
							
							 
							
							... 
							
							
							
							This reverts commit 376dfed15b .
I was wrong. It's needed at least for NPCs since they're attaching multiple
animated skeletons to an object, and they all need to be offset correctly.
Would be nice to use a Node, Bone, or TagPoint instead of a hefty SceneNode,
though. 
							
						 
						
							2013-02-02 05:43:37 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								376dfed15b 
								
							 
						 
						
							
							
								
								Revert "Use a child scene node for the accumulation root"  
							
							 
							
							... 
							
							
							
							This reverts commit d6f923f274 .
We don't need it for any of the NIFs we're currently handling. As long as
there's no NIF files that would break it, we should require a stationary root
if an animation wants to accumulate. If we must, a better idea may be to inject
an extra bone into the skeleton instance and make that the accumulation root. 
							
						 
						
							2013-02-01 08:50:32 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d6f923f274 
								
							 
						 
						
							
							
								
								Use a child scene node for the accumulation root  
							
							 
							
							
							
						 
						
							2013-01-30 22:28:18 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b6354c6282 
								
							 
						 
						
							
							
								
								Don't share skeleton instances between bounded parts on an NPC  
							
							 
							
							... 
							
							
							
							However, a skeleton instance will still be shared between entities in an entity
list. 
							
						 
						
							2013-01-30 09:29:16 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5c3a7f7d52 
								
							 
						 
						
							
							
								
								Avoid handling animation states  
							
							 
							
							... 
							
							
							
							We don't need them anymore 
							
						 
						
							2013-01-30 07:34:07 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								360f7bfac8 
								
							 
						 
						
							
							
								
								Apply animations to bones manually  
							
							 
							
							... 
							
							
							
							Couple reasons for this:
* This paves the way for allowing animations specified in other skeletons to
be applied to the character (NPCs and certain creatures can have multiple
animation sources, but Ogre is incredibly strict when it comes to sharing
animations between skeletons).
* It will allow for entities to be animated based on the character's skeleton,
without having to duplicate the mesh for each skeleton it can be used on.
This doesn't impact Ogre's ability to efficiently deform skinned meshes, nor
does it get in the way of hardware skinning. 
							
						 
						
							2013-01-30 07:04:18 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								99efe4e494 
								
							 
						 
						
							
							
								
								Remove an unnecessary class member  
							
							 
							
							
							
						 
						
							2013-01-29 01:02:55 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								879359f39d 
								
							 
						 
						
							
							
								
								Set the animation state loop flag as appropriate  
							
							 
							
							
							
						 
						
							2013-01-29 00:50:52 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								92d0c55f32 
								
							 
						 
						
							
							
								
								Add a flag to specify if an animation should be playing  
							
							 
							
							
							
						 
						
							2013-01-29 00:43:42 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7df4d0d19f 
								
							 
						 
						
							
							
								
								Remove an unnecessary cast  
							
							 
							
							
							
						 
						
							2013-01-28 21:41:51 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b1ffdf855f 
								
							 
						 
						
							
							
								
								Reset the initial state of animated nodes on the skeleton instances  
							
							 
							
							... 
							
							
							
							This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way). 
							
						 
						
							2013-01-26 04:48:53 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								05f8b8c283 
								
							 
						 
						
							
							
								
								Specify the text key to reset animations to  
							
							 
							
							
							
						 
						
							2013-01-22 00:31:45 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								37fe1bd3f0 
								
							 
						 
						
							
							
								
								Handle looping in the Animation object  
							
							 
							
							
							
						 
						
							2013-01-21 22:51:13 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								536f8104e6 
								
							 
						 
						
							
							
								
								Do not create an 'all' animation.  
							
							 
							
							
							
						 
						
							2013-01-20 17:24:43 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e1e76bde76 
								
							 
						 
						
							
							
								
								Combine a loop into another where it's used  
							
							 
							
							
							
						 
						
							2013-01-20 15:39:43 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								85ca1e993f 
								
							 
						 
						
							
							
								
								Properly check if an animation exists before playing it  
							
							 
							
							
							
						 
						
							2013-01-19 21:55:04 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0b68953f0d 
								
							 
						 
						
							
							
								
								Scale animation speed using the direction length  
							
							 
							
							... 
							
							
							
							The direction length doesn't currently give a good speed, but it's something. 
							
						 
						
							2013-01-18 21:40:47 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1cdd64cd9b 
								
							 
						 
						
							
							
								
								Return the animation movement from the character controller.  
							
							 
							
							... 
							
							
							
							Consequently, dead actors don't move anymore. The doPhysics call apparently
isn't moving them. 
							
						 
						
							2013-01-18 17:05:58 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9123f4f2af 
								
							 
						 
						
							
							
								
								Return the movement vector from runAnimation  
							
							 
							
							
							
						 
						
							2013-01-18 16:21:29 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c7684cb979 
								
							 
						 
						
							
							
								
								Pass the key time to markerEvent  
							
							 
							
							
							
						 
						
							2013-01-18 14:50:55 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3e9b0a333c 
								
							 
						 
						
							
							
								
								Allow specifying the accumulation for animations  
							
							 
							
							... 
							
							
							
							Animations that move a character may do so either visually or physically. An
axis' accumuluation value specifies whether the movement is visual (0) or
physical (1). Idle animations, for instance, typically don't physically move a
character, while death animations may physically move them along the X and Y
planes, but not along Z (the vertical movement is purely visual). 
							
						 
						
							2013-01-18 14:25:32 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fef6284f15 
								
							 
						 
						
							
							
								
								Only reset the animation time if a new state was set  
							
							 
							
							
							
						 
						
							2013-01-17 15:47:25 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fc0f9e2159 
								
							 
						 
						
							
							
								
								The animation state tracks the animation time for us  
							
							 
							
							
							
						 
						
							2013-01-17 14:49:42 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7cce44290e 
								
							 
						 
						
							
							
								
								Handle the animation queue in mwmechanics  
							
							 
							
							
							
						 
						
							2013-01-17 13:18:40 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								82d549e22f 
								
							 
						 
						
							
							
								
								Don't update the animation if time is the same  
							
							 
							
							
							
						 
						
							2013-01-16 21:39:14 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7ee389f3b2 
								
							 
						 
						
							
							
								
								Handle animation skipping in the character controller  
							
							 
							
							
							
						 
						
							2013-01-16 21:25:50 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								852aa214cc 
								
							 
						 
						
							
							
								
								Store the available animation names in the character controller  
							
							 
							
							
							
						 
						
							2013-01-16 21:16:22 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4dd01b81c6 
								
							 
						 
						
							
							
								
								Update mTime when updating or reseting the animation, and refactor the animation loop  
							
							 
							
							
							
						 
						
							2013-01-16 20:14:49 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c32385e17 
								
							 
						 
						
							
							
								
								Avoid trying to animate things that don't have animations  
							
							 
							
							
							
						 
						
							2013-01-16 15:00:06 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								94b93227d3 
								
							 
						 
						
							
							
								
								Treat activators as actors for rendering and mechanics  
							
							 
							
							... 
							
							
							
							Kinda hacky, but it's the only way to get animated activators (flags, silt
striders, etc) to work properly. 
							
						 
						
							2013-01-16 14:37:32 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d2fc3c7b33 
								
							 
						 
						
							
							
								
								Add a method to tell the character controller of new text keys  
							
							 
							
							
							
						 
						
							2013-01-16 13:09:21 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0a2f92f679 
								
							 
						 
						
							
							
								
								Keep track of the current text key in the animation  
							
							 
							
							
							
						 
						
							2013-01-16 11:57:08 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f46587c383 
								
							 
						 
						
							
							
								
								Store an character controller in the animation  
							
							 
							
							
							
						 
						
							2013-01-16 11:01:08 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c4c8295e0b 
								
							 
						 
						
							
							
								
								Rename NIFLoader to Loader, and update some comments  
							
							 
							
							
							
						 
						
							2013-01-09 09:10:59 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1e38e381a4 
								
							 
						 
						
							
							
								
								Use text keys for each animation  
							
							 
							
							
							
						 
						
							2013-01-09 03:30:55 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bb98542c5a 
								
							 
						 
						
							
							
								
								Build separate animations for each group  
							
							 
							
							
							
						 
						
							2013-01-09 01:40:38 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e44729cd43 
								
							 
						 
						
							
							
								
								Make the text keys lower-case when extracting them  
							
							 
							
							... 
							
							
							
							I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are. 
							
						 
						
							2013-01-09 00:17:42 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2a9dc5ad94 
								
							 
						 
						
							
							
								
								Ensure mCurGroup always has valid iterators, and only get the animation state when animation keys exist  
							
							 
							
							
							
						 
						
							2013-01-07 21:00:21 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d8dbd5e206 
								
							 
						 
						
							
							
								
								Store text key iterators for the start and stop times  
							
							 
							
							
							
						 
						
							2013-01-07 05:56:03 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d3e949f5c6 
								
							 
						 
						
							
							
								
								Make the animation text keys lower case to help lookup  
							
							 
							
							
							
						 
						
							2013-01-07 05:23:44 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5f668976a8 
								
							 
						 
						
							
							
								
								Improve resetting the animation position  
							
							 
							
							
							
						 
						
							2013-01-07 04:48:59 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								648e3331f5 
								
							 
						 
						
							
							
								
								Don't try to move objects that aren't in a cell  
							
							 
							
							
							
						 
						
							2013-01-06 23:20:20 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5b3a20ef69 
								
							 
						 
						
							
							
								
								Update the object position as the animation moves  
							
							 
							
							
							
						 
						
							2013-01-06 21:18:48 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								910619eb21 
								
							 
						 
						
							
							
								
								Store the NonAccum animation root from the skeleton instance  
							
							 
							
							... 
							
							
							
							Currently this is assumed to be the node with the animation text keys. 
							
						 
						
							2013-01-06 17:31:53 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b96a979719 
								
							 
						 
						
							
							
								
								Store an MWWorld::Ptr with the Animation  
							
							 
							
							
							
						 
						
							2013-01-06 17:05:48 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								58d35dbfcf 
								
							 
						 
						
							
							
								
								Have createEntities' caller retrieve the text keys as needed  
							
							 
							
							
							
						 
						
							2013-01-05 04:01:11 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								818a24cdd6 
								
							 
						 
						
							
							
								
								Hold on to the AnimationState being used for animating  
							
							 
							
							
							
						 
						
							2013-01-05 00:03:14 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6e84d4bcdd 
								
							 
						 
						
							
							
								
								Add a helper method to load entity objects  
							
							 
							
							
							
						 
						
							2013-01-04 23:19:48 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								50867e8d87 
								
							 
						 
						
							
							
								
								fix gender selection update, main model visibility and couple of crashes  
							
							 
							
							
							
						 
						
							2012-11-10 19:57:50 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								41f80908d9 
								
							 
						 
						
							
							
								
								Simplify getting the stop time when playing all animation groups  
							
							 
							
							
							
						 
						
							2012-09-29 01:10:49 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cd8515396a 
								
							 
						 
						
							
							
								
								Use a multimap to store the text keys  
							
							 
							
							
							
						 
						
							2012-09-28 23:20:15 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2793096b50 
								
							 
						 
						
							
							
								
								Merge branch 'externalrendering' of  https://github.com/zinnschlag/openmw  into characterpreview  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/world.hpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/renderingmanager.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp 
							
						 
						
							2012-09-15 00:57:29 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9f0c1eeb7b 
								
							 
						 
						
							
							
								
								Support playgroup mode 0  
							
							 
							
							
							
						 
						
							2012-07-24 14:54:12 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								13ab2baef0 
								
							 
						 
						
							
							
								
								Use a struct to hold the current animation times and remaining loop count  
							
							 
							
							
							
						 
						
							2012-07-24 14:42:01 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fd1e3f6ec5 
								
							 
						 
						
							
							
								
								Add support for playgroup mode 2  
							
							 
							
							
							
						 
						
							2012-07-24 14:14:32 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								20121f3b0a 
								
							 
						 
						
							
							
								
								Remove some unused stuff  
							
							 
							
							
							
						 
						
							2012-07-24 13:56:28 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9a7a629d0f 
								
							 
						 
						
							
							
								
								Add support for playing animation groups  
							
							 
							
							
							
						 
						
							2012-07-24 13:51:48 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								77446a0d58 
								
							 
						 
						
							
							
								
								Fix skipAnim, only skip one animation update  
							
							 
							
							
							
						 
						
							2012-07-21 17:39:57 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								81ce8dbe12 
								
							 
						 
						
							
							
								
								Combine animation handling into the base class  
							
							 
							
							
							
						 
						
							2012-07-21 14:41:26 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2db80a1504 
								
							 
						 
						
							
							
								
								Rename a couple methods to match their scripting counterparts  
							
							 
							
							
							
						 
						
							2012-07-20 00:53:12 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								66860825cf 
								
							 
						 
						
							
							
								
								Remove some unused and unneeded bits from the Animation class  
							
							 
							
							
							
						 
						
							2012-07-20 00:36:52 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								02d39080c8 
								
							 
						 
						
							
							
								
								Destroy entities when they're done with.  
							
							 
							
							
							
						 
						
							2012-07-18 00:17:39 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0a4a141f2e 
								
							 
						 
						
							
							
								
								Support multiple meshes for creatures  
							
							 
							
							
							
						 
						
							2012-07-17 11:23:34 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6047dc6a0c 
								
							 
						 
						
							
							
								
								Merge remote branch 'zini/master' into nif-cleanup  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/animation.hpp
	apps/openmw/mwrender/creatureanimation.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp
	components/nifogre/ogre_nif_loader.hpp 
							
						 
						
							2012-07-17 10:57:15 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Carl Maxwell 
								
							 
						 
						
							
							
							
							
								
							
							
								e4d046f69c 
								
							 
						 
						
							
							
								
								Prepending m to the name of every member variable.  
							
							 
							
							... 
							
							
							
							I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing 
							
						 
						
							2012-07-13 03:51:58 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ecdd4ee23f 
								
							 
						 
						
							
							
								
								Load NiMorphData and NiKeyframeData using proper key lists  
							
							 
							
							
							
						 
						
							2012-07-12 20:56:47 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								386ac56bda 
								
							 
						 
						
							
							
								
								Remove the NIF loader and code to manually transform the vertices  
							
							 
							
							... 
							
							
							
							This currently breaks just about everything. They should come back as it's all
reimplemented, though. 
							
						 
						
							2012-07-12 20:12:18 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								c85aaafac2 
								
							 
						 
						
							
							
								
								more include cleanup (most removing Ogre.h)  
							
							 
							
							
							
						 
						
							2012-07-03 15:32:38 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								35f478071e 
								
							 
						 
						
							
							
								
								Issue  #255 : deleted the old environment class and using the new one instead  
							
							 
							
							
							
						 
						
							2012-04-23 15:27:03 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								bc8bb9c57e 
								
							 
						 
						
							
							
								
								Reserve; skirts  
							
							 
							
							
							
						 
						
							2012-04-15 14:22:55 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								ebab98a8a0 
								
							 
						 
						
							
							
								
								Restructuring things  
							
							 
							
							
							
						 
						
							2012-04-07 22:02:20 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								bdc4c79b4e 
								
							 
						 
						
							
							
								
								Fix for segfault when doing 'coc "seyda neen"'.  
							
							 
							
							... 
							
							
							
							This is a fix for segfault:
==8683== Process terminating with default action of signal 11 (SIGSEGV)
==8683==  Access not within mapped region at address 0x0
==8683==    at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503)
==8683==    by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134)
==8683==    by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168)
==8683==    by 0x629AD6: MWWorld::World::update(float) (world.cpp:705)
==8683==    by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157)
==8683==    by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0)
==8683==    by 0x68A669: OMW::Engine::go() (engine.cpp:408)
==8683==    by 0x51CECB: main (main.cpp:254)
==8683==  If you believe this happened as a result of a stack
==8683==  overflow in your program's main thread (unlikely but
==8683==  possible), you can try to increase the size of the
==8683==  main thread stack using the --main-stacksize= flag.
==8683==  The main thread stack size used in this run was 8388608.
when doing 'coc "seyda neen"' when animations are enabled
(Animation::animate member variable is set to 1). 
							
						 
						
							2012-03-31 21:34:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								5185a28b60 
								
							 
						 
						
							
							
								
								Issue  #225 : Initialize all class members in constructor.  
							
							 
							
							
							
						 
						
							2012-03-26 19:09:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								5b378e820d 
								
							 
						 
						
							
							
								
								warning level adjustments and some related fixes  
							
							 
							
							
							
						 
						
							2012-03-15 16:01:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								39ff8d6a01 
								
							 
						 
						
							
							
								
								Compile error retry  
							
							 
							
							
							
						 
						
							2012-03-06 18:28:41 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								9848b67174 
								
							 
						 
						
							
							
								
								Fixing errors  
							
							 
							
							
							
						 
						
							2012-03-05 17:46:29 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								36e9322830 
								
							 
						 
						
							
							
								
								a few changes2  
							
							 
							
							
							
						 
						
							2012-02-26 21:43:04 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								8d7a5f469b 
								
							 
						 
						
							
							
								
								a few changes  
							
							 
							
							
							
						 
						
							2012-02-26 21:27:54 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								08f3ecf935 
								
							 
						 
						
							
							
								
								Slightly better performance on animation2  
							
							 
							
							
							
						 
						
							2012-02-24 01:30:17 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								fb51b281b2 
								
							 
						 
						
							
							
								
								Slightly better performance on animation  
							
							 
							
							
							
						 
						
							2012-02-24 01:16:30 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7eae24bb45 
								
							 
						 
						
							
							
								
								some fixes  
							
							 
							
							
							
						 
						
							2012-02-20 14:02:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								7e1e746201 
								
							 
						 
						
							
							
								
								More changes  
							
							 
							
							
							
						 
						
							2012-02-19 17:59:50 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								e58f2f5363 
								
							 
						 
						
							
							
								
								Eliminating unnecessary data from skeletons and shape saving  
							
							 
							
							
							
						 
						
							2012-02-19 02:01:15 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1da519a914 
								
							 
						 
						
							
							
								
								Some cleanup  
							
							 
							
							
							
						 
						
							2012-01-29 00:42:55 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								6de0847b86 
								
							 
						 
						
							
							
								
								Slightly better performance on animation  
							
							 
							
							
							
						 
						
							2012-01-25 01:21:30 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								e35aee0f89 
								
							 
						 
						
							
							
								
								Disjointed free part fix  
							
							 
							
							
							
						 
						
							2012-01-13 02:19:28 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								41769f202c 
								
							 
						 
						
							
							
								
								Huge Performance Increase  
							
							 
							
							
							
						 
						
							2012-01-13 00:48:52 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0712bba49b 
								
							 
						 
						
							
							
								
								Changing a few things around with handleshapes  
							
							 
							
							
							
						 
						
							2012-01-12 16:03:07 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								5e1cc07ee8 
								
							 
						 
						
							
							
								
								Fixed ancestor ghost crash  
							
							 
							
							
							
						 
						
							2012-01-10 02:00:04 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a615369189 
								
							 
						 
						
							
							
								
								Warning and different physics  
							
							 
							
							
							
						 
						
							2012-01-06 22:52:15 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								295eb27c2d 
								
							 
						 
						
							
							
								
								Better Text Indices; Better file output  
							
							 
							
							
							
						 
						
							2012-01-06 18:23:41 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								859ac1153e 
								
							 
						 
						
							
							
								
								Basic Text Indices Working  
							
							 
							
							
							
						 
						
							2012-01-06 02:27:10 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								595d0b1192 
								
							 
						 
						
							
							
								
								Cleanup; warnings  
							
							 
							
							
							
						 
						
							2012-01-05 21:45:17 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								c2fa82326d 
								
							 
						 
						
							
							
								
								Animation with physics attempt  
							
							 
							
							
							
						 
						
							2012-01-04 23:48:25 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								45c57721ff 
								
							 
						 
						
							
							
								
								Turning off hardware skinning2  
							
							 
							
							
							
						 
						
							2012-01-04 20:30:06 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1d2e77d947 
								
							 
						 
						
							
							
								
								Turning off hardware skinning  
							
							 
							
							
							
						 
						
							2012-01-04 19:47:06 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a4c6d948d4 
								
							 
						 
						
							
							
								
								Disabling normal updates  
							
							 
							
							
							
						 
						
							2012-01-01 20:51:26 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								42e7ff9b13 
								
							 
						 
						
							
							
								
								Introducing loops; SkipAnim; Skeleton reset bug fixed  
							
							 
							
							
							
						 
						
							2011-12-28 21:52:05 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								c8cca06b40 
								
							 
						 
						
							
							
								
								unlocking change and stop change  
							
							 
							
							
							
						 
						
							2011-12-28 17:34:47 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3127367a 
								
							 
						 
						
							
							
								
								Npc Optimization  
							
							 
							
							
							
						 
						
							2011-12-27 22:35:22 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								c399f4f210 
								
							 
						 
						
							
							
								
								Fixing a few things  
							
							 
							
							
							
						 
						
							2011-12-27 17:12:47 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a6b88b48ec 
								
							 
						 
						
							
							
								
								A different way  
							
							 
							
							
							
						 
						
							2011-12-27 00:20:14 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								653d999ac4 
								
							 
						 
						
							
							
								
								Animation creatures  
							
							 
							
							
							
						 
						
							2011-12-26 19:23:46 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								88c427543b 
								
							 
						 
						
							
							
								
								Deleting animations; Empty Functions/Planning  
							
							 
							
							
							
						 
						
							2011-12-25 22:37:26 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf3fc8991 
								
							 
						 
						
							
							
								
								handleAnimationTransforms  
							
							 
							
							
							
						 
						
							2011-12-18 03:18:26 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								6d10c76b06 
								
							 
						 
						
							
							
								
								Unique Identifiers for Creatures and NPC Free Parts  
							
							 
							
							
							
						 
						
							2011-12-17 01:29:08 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								93a4060346 
								
							 
						 
						
							
							
								
								Switching handleShapes to use sets instead of maps  
							
							 
							
							
							
						 
						
							2011-12-15 00:41:44 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								d51dfebde1 
								
							 
						 
						
							
							
								
								NPCs fully rendered  
							
							 
							
							
							
						 
						
							2011-12-15 00:33:10 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								509009e5c1 
								
							 
						 
						
							
							
								
								Putting the actors in a list  
							
							 
							
							
							
						 
						
							2011-12-11 23:42:39 -05:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								16ff2a7a1b 
								
							 
						 
						
							
							
								
								Changing to Actors;NPCAnimation;CreatureAnimation  
							
							 
							
							
							
						 
						
							2011-11-24 01:48:54 -05:00