Commit Graph

14788 Commits (ab97a90c760fb3a558f25bd49527bf69fbba8d64)
 

Author SHA1 Message Date
scrawl ab97a90c76 Add travis-ci script to detect tab characters in the code 9 years ago
scrawl a47617c21f Fix tab indentations in apps/ and components/ 9 years ago
Marc Zinnschlag 4d94f38f4b replaced context-sensitive implementation of allowing digits at the beginning of names with a more general implementation (Fixes #1730) 9 years ago
Marc Zinnschlag c693656307 Merge branch 'localvarfix' 9 years ago
Marc Zinnschlag 2a981a5272 make sure local variables are loaded when trying to access them from outside of a script (Fixes #2659) 9 years ago
Marc Zinnschlag 82cb16b83c Merge remote-tracking branch 'cc9cii/opencs-edit-creature' 9 years ago
Marc Zinnschlag 315d4d79cd Merge remote-tracking branch 'dteviot/FixStuckDraft' 9 years ago
scrawl 5fde914959 CONTRIBUTING.md: clarify "if applicable" 9 years ago
scrawl 6c6fc662ef Add CONTRIBUTING.md 9 years ago
dteviot 0feae19140 AiCombat use evadeObstacles() from AiPackage. 9 years ago
Marc Zinnschlag ceada145ab Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag 2c37731494 Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
dteviot 8e2fe1985d Fixed errors pointed out by Zini.
1. Removed "Actor" from name of function  isActorNearInactiveCell().
2. Corrected case of CoordinateConverter member function names.
9 years ago
cc9cii 1365b8edd1 Fix typo. 9 years ago
cc9cii 192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 9 years ago
cc9cii 45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 9 years ago
cc9cii 5a5e1a3b22 Add missing fields for editing creatures.
- Should resolve resolve bugs #2878 (level), #2901 (gold) and #2889 (health).
- Moved Soul, Combat, Magic and Stealth editing to dialogue only (to be consistent with editing NPCs)
9 years ago
cc9cii c4a900ca2c Rationalise the use of ColumnIds 9 years ago
cc9cii 258b2ba29a Ensure ColumnId names are unique. Filter parser calls Columns::getId() which implies that these should be unique. 9 years ago
scrawl 5252dbcf1f Add some comments to ESM::Land 9 years ago
Marc Zinnschlag 0ff786bebd Merge remote-tracking branch 'origin/master' 9 years ago
Marc Zinnschlag a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
9 years ago
Marc Zinnschlag 5be176ee85 disable on-demand loading of land data (for now, maybe) 9 years ago
Marc Zinnschlag 23fde87816 fixed an indexing error 9 years ago
dteviot 10eabc9d51 actorutil.hpp includes mwworld/ptr.hpp
As pointed out by Scrawl, fixes compiler error if getPlayer() is called before MWWorld::Ptr is defined, because getPlayer() returns a Ptr by value.
9 years ago
Marc Zinnschlag 584a7a66b9 various minor fixes 9 years ago
dteviot 6f97187bb6 Fix travis warning about no newline at end of file. 9 years ago
dteviot 573a14993a Moved isActorNearInactiveCell() logic to own function.
Also, triggers when actor is near edge of cell, not when less than 1/2 way to edge.
9 years ago
dteviot e9c796166a Added MWMechanics::isPlayerInCombat() 9 years ago
scrawl 84e1801bbc Merge pull request #751 from swick/master
adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY
9 years ago
scrawl cd0f8e556b Merge pull request #753 from slothlife/thunderstorm-support
Improve thunderstorm support.
9 years ago
slothlife 29d74f0249 Improve thunderstorm support.
Reversed settings for thunderstorms. Added thunder support to all
weather types. Implemented a simple lightning flash effect similar to
MW.
9 years ago
Marc Zinnschlag 09ec60fe2a handle missing land texture records properly during merge 9 years ago
Marc Zinnschlag 73f6efddcc fixed a texture indexing bug (only affects the editor) 9 years ago
Marc Zinnschlag 353d6973e2 Merge remote-tracking branch 'origin/master' 9 years ago
scrawl b98a076055 Add documentation for ACTN ess-record (activation flags) 9 years ago
scrawl 0442bc98f3 Update sleep interruption formula according to wiki, thanks Hrnchamd 9 years ago
scrawl 5aa33fde43 Include cleanup 9 years ago
scrawl e5d54fb539 Check for actor being the player in various actions 9 years ago
scrawl fd48c1d6f4 Make the Equip script function "use" items (drink potion, use alchemy, etc) 9 years ago
scrawl 76fb68a9c0 Handle particle systems that don't have emitters
Fixes a crash in the Magic Diversity mod.
9 years ago
scrawl 481f23d955 Implement framerate limit setting
The framerate limit can be used to reduce strain on the CPU and GPU, in a way similar to VSync, but without the increased input lag that is typical with VSync.
9 years ago
Sebastian Wick b68f64ed97 adjust FindMyGUI.cmake to correctly handle REQUIRED and QUIETLY 9 years ago
dteviot 96e3933ee9 Fixed bug in smoothTurn()
Now correctly handles changing direction from 178 to -178 degrees.
9 years ago
scrawl acbea2461b Fix a typo 9 years ago
scrawl d11952c48a Stop rendering when the window is minimized 9 years ago
Marc Zinnschlag a8dc1c1198 merge land tables 9 years ago
Marc Zinnschlag 85f6bb892b removed indirection in OpenMW-CS land record 9 years ago
Marc Zinnschlag 69b9eadb52 refactored loading of land data 9 years ago
Marc Zinnschlag b3fdf92d2b more const-ness fixes 9 years ago