scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a2d1cd8ce 
								
							 
						 
						
							
							
								
								Security skill  
							
							 
							
							
							
						 
						
							2013-05-19 18:40:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ee585046ac 
								
							 
						 
						
							
							
								
								Don't show weapons in first-person  
							
							 
							
							
							
						 
						
							2013-05-17 01:56:16 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3c5c10144a 
								
							 
						 
						
							
							
								
								Remove a duplicate showWeapons call  
							
							 
							
							
							
						 
						
							2013-05-14 19:38:57 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								47a9a4cdff 
								
							 
						 
						
							
							
								
								Clean up a for loop  
							
							 
							
							
							
						 
						
							2013-05-14 01:29:15 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8e38dc410f 
								
							 
						 
						
							
							
								
								Allow loading multiple animation sources  
							
							 
							
							... 
							
							
							
							Animation sources are treated differently from base objects. When given
"path\file.nif", base objects will look for "path\xfile.nif" and use that
if it exists (falling back to the original name if not found). Animation
sources will instead use "path\xfile.kf", ignoring it if the file doesn't
exist. 
							
						 
						
							2013-05-07 16:59:32 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e85bc8b2cd 
								
							 
						 
						
							
							
								
								Only load one Nif for Animation objects  
							
							 
							
							... 
							
							
							
							This breaks quite a bit, but it's needed for the transition to using the
.kf files. 
							
						 
						
							2013-05-06 23:11:26 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								854de1c6c1 
								
							 
						 
						
							
							
								
								Make sure the weapon is in the proper group  
							
							 
							
							
							
						 
						
							2013-04-29 11:43:37 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								063322b081 
								
							 
						 
						
							
							
								
								Declare some variables closer to where they're used  
							
							 
							
							
							
						 
						
							2013-04-29 10:12:50 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0cf531ba12 
								
							 
						 
						
							
							
								
								Make sure to update parts when the weapon changes  
							
							 
							
							
							
						 
						
							2013-04-29 09:53:36 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								3d9ceede77 
								
							 
						 
						
							
							
								
								little fix (weapons disapeared when tab was pressed)  
							
							 
							
							
							
						 
						
							2013-04-28 12:33:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								5388c25e64 
								
							 
						 
						
							
							
								
								Fix or lockpicks.  
							
							 
							
							
							
						 
						
							2013-04-28 11:55:50 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								766d1efa84 
								
							 
						 
						
							
							
								
								Render weapon and shield. Only shield can be seen right now as weapons need to be drawed out.  
							
							 
							
							
							
						 
						
							2013-04-28 11:41:01 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								32138dbb0f 
								
							 
						 
						
							
							
								
								silenced a warning  
							
							 
							
							
							
						 
						
							2013-04-26 13:33:47 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								55ee4e65a9 
								
							 
						 
						
							
							
								
								Clean up the slotlist struct  
							
							 
							
							
							
						 
						
							2013-04-25 23:42:20 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								274f3c7b77 
								
							 
						 
						
							
							
								
								Force character state to update after switching view modes  
							
							 
							
							
							
						 
						
							2013-04-25 07:08:11 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2769adcee0 
								
							 
						 
						
							
							
								
								Implement switching to and from first-person animations  
							
							 
							
							... 
							
							
							
							Note that the current animation gets interrupted, so switching to first person
may break movement until you stop and try to move again. This can be fixed by
alerting the character controller in the mechanics manager to force a state
update when switching POV. 
							
						 
						
							2013-04-25 05:23:05 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								24f1eba902 
								
							 
						 
						
							
							
								
								Keep track of whether an animation supplies movement  
							
							 
							
							... 
							
							
							
							Also handle it when it doesn't. 
							
						 
						
							2013-04-24 22:45:43 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								50bb92beb3 
								
							 
						 
						
							
							
								
								Use a method to set the visibility flags and render queue.  
							
							 
							
							
							
						 
						
							2013-04-19 02:01:50 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6d59325bff 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							 
							
							
							
						 
						
							2013-04-17 23:21:17 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c519fc360d 
								
							 
						 
						
							
							
								
								Move away from fixed record names for body parts  
							
							 
							
							
							
						 
						
							2013-04-18 00:19:34 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1b1f9f7921 
								
							 
						 
						
							
							
								
								Allow multiple ObjectLists to be created for Animations.  
							
							 
							
							... 
							
							
							
							addObjectList may not currently be called outside of the related constructor. 
							
						 
						
							2013-04-15 18:55:28 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								69084139aa 
								
							 
						 
						
							
							
								
								Use an array of objectlists, instead of one base objectlist and an array of 'animation sources'  
							
							 
							
							
							
						 
						
							2013-04-14 17:58:21 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								f9dee25fd1 
								
							 
						 
						
							
							
								
								Store the base skeleton entity in MWRender::Animation  
							
							 
							
							
							
						 
						
							2013-04-14 16:56:35 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								50d8353a8d 
								
							 
						 
						
							
							
								
								Fix a hack so arms dont show in first-person  
							
							 
							
							
							
						 
						
							2013-04-09 16:51:04 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a700c50e84 
								
							 
						 
						
							
							
								
								Add a first-person view mode to NpcAnimation  
							
							 
							
							... 
							
							
							
							And use it instead of showing/hiding the player. 
							
						 
						
							2013-04-09 15:10:14 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9f9d978b0f 
								
							 
						 
						
							
							
								
								Use an enum to specify the NPC's view mode (normal, head only)  
							
							 
							
							
							
						 
						
							2013-04-09 09:07:05 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								08d43fe217 
								
							 
						 
						
							
							
								
								Make the getHeadNode method more general  
							
							 
							
							
							
						 
						
							2013-04-08 05:48:52 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7494f90301 
								
							 
						 
						
							
							
								
								Remove an unneeded function  
							
							 
							
							
							
						 
						
							2013-04-07 13:02:46 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								be419bc891 
								
							 
						 
						
							
							
								
								Handle NiCamera nodes  
							
							 
							
							
							
						 
						
							2013-04-07 02:28:15 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								878b4c15c5 
								
							 
						 
						
							
							
								
								Set visibility flags and the render queue group for particles  
							
							 
							
							
							
						 
						
							2013-04-07 02:08:33 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2db72ae607 
								
							 
						 
						
							
							
								
								Rename EntityList to ObjectList  
							
							 
							
							
							
						 
						
							2013-04-07 01:52:35 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0631b28646 
								
							 
						 
						
							
							
								
								Prepare for supporting controller objects  
							
							 
							
							
							
						 
						
							2013-04-05 10:13:54 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								77ba0fbe73 
								
							 
						 
						
							
							
								
								Prepare for creating particles  
							
							 
							
							... 
							
							
							
							This adds a vector of ParticleSystems to the EntityList, and modifies
corresponding code to handle it. It also loads the ParticleFX plugin so
particles can be created (although they aren't yet). 
							
						 
						
							2013-04-04 05:10:52 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								485b6c855a 
								
							 
						 
						
							
							
								
								Fix NPC race height not being applied  
							
							 
							
							
							
						 
						
							2013-03-15 16:44:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								66d2d3522f 
								
							 
						 
						
							
							
								
								Race selection preview: render only the head, and focus the camera on its node  
							
							 
							
							
							
						 
						
							2013-03-06 18:03:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ca707aa65f 
								
							 
						 
						
							
							
								
								Transparency should be evaluated per subentity, not per NIF  
							
							 
							
							
							
						 
						
							2013-03-04 16:57:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6fd80294 
								
							 
						 
						
							
							
								
								Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwrender/npcanimation.cpp
	files/mygui/openmw_settings_window.layout 
							
						 
						
							2013-03-03 11:02:38 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								238a8feb18 
								
							 
						 
						
							
							
								
								Fix transparency checks  
							
							 
							
							
							
						 
						
							2013-03-01 13:27:25 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1168f15361 
								
							 
						 
						
							
							
								
								Don't disable depth writes when blending is enabled  
							
							 
							
							
							
						 
						
							2013-02-28 12:17:58 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cacdb33b42 
								
							 
						 
						
							
							
								
								Merge branch 'master' into graphics  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/sky.cpp 
							
						 
						
							2013-02-25 15:12:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a2eaec7878 
								
							 
						 
						
							
							
								
								Avoiding holding the InventoryStore in the NpcAnimation class  
							
							 
							
							
							
						 
						
							2013-02-23 08:03:52 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0148db8ccf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into animation2  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/npcanimation.hpp 
							
						 
						
							2013-02-23 05:59:35 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4b51184ec4 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into graphics  
							
							 
							
							
							
						 
						
							2013-02-23 14:37:28 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								9659b4a95e 
								
							 
						 
						
							
							
								
								update NpcAnimation inventory reference on cell change  
							
							 
							
							
							
						 
						
							2013-02-23 16:45:55 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b8f5813609 
								
							 
						 
						
							
							
								
								Set all animation sources at once  
							
							 
							
							
							
						 
						
							2013-02-23 03:34:03 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ecbf1568a1 
								
							 
						 
						
							
							
								
								Fix NPC part attachment  
							
							 
							
							
							
						 
						
							2013-02-22 10:15:29 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								18b7008409 
								
							 
						 
						
							
							
								
								Better fix some scaling issues  
							
							 
							
							
							
						 
						
							2013-02-05 18:25:09 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								535cd8360f 
								
							 
						 
						
							
							
								
								Load extra animations for NPCs  
							
							 
							
							
							
						 
						
							2013-02-05 18:09:43 -08:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								15e51b76de 
								
							 
						 
						
							
							
								
								Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth  
							
							 
							
							
							
						 
						
							2013-02-03 15:46:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7f87c1873b 
								
							 
						 
						
							
							
								
								Use an array to store the entity parts  
							
							 
							
							
							
						 
						
							2013-02-02 02:53:22 -08:00