David Cernat
ae23c6d6a5
Merge pull request #145 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
2017-02-09 12:17:27 +02:00
scrawl
3f3d00ffc9
Add CellPreloader::clear to avoid potential dangling CellStore pointer and to more aggressively clear preload state from a previous game
2017-02-09 04:03:38 +01:00
scrawl
0be86f69bc
Write the player object first to increase the chance of preloading the player cells in time
2017-02-09 03:55:10 +01:00
scrawl
1d8a9ff622
Preload player cell as soon as the player is read from the savegame
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Giving the worker thread something to do while the rest of the savegame is parsed.
2017-02-09 03:47:36 +01:00
scrawl
066aa2e60e
Always run preloadCommonAssets even when the menu is skipped
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Move to before the content files are loaded so we can do preloading in parallel with content file loading
2017-02-09 03:16:36 +01:00
scrawl
c68f662c9a
Predict player movement when preloading cells to better handle moving at high speed
2017-02-09 01:34:42 +01:00
scrawl
a46593fa74
Add PreloadItem::abort() to avoid no longer required cells from blocking the work thread
2017-02-09 01:08:07 +01:00
scrawl
d62c4259bd
CellPreloader: load the terrain first to match the order in the main thread
2017-02-09 01:07:27 +01:00
scrawl
43d9f3d5c7
Update bullet debug drawer even when the game is paused so the collision mesh will show instantly even when the console is up
2017-02-08 18:53:24 +01:00
scrawl
206e2bf975
Fix camera rotation not being set after save game load (regressed with 1eb3384043
)
2017-02-08 04:42:15 +01:00
David Cernat
5038353792
[General] Rename BaseEvent's state into doorState & adjust related funcs
2017-02-06 23:09:50 +02:00
David Cernat
e703dd42aa
[Client] Rename LocalEvent into WorldEvent
2017-02-06 17:40:32 +02:00
David Cernat
3a29b2d41d
Merge pull request #141 from OpenMW/master
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Add OpenMW commits up to 5 Feb 2017
2017-02-05 07:11:45 +02:00
David Cernat
9c76b805b2
[Client] Send ID_CONTAINER when starting to drag a container item
2017-02-04 21:33:50 +02:00
scrawl
1447bfa215
Improve scene loading performance by creating collision objects with the correct rotation right away instead of adjusting it later
2017-02-04 15:12:01 +01:00
David Cernat
a2e3fe18fe
[Client] Send ID_PLAYER_CELL_STATE to server at end of CharGen
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Also, allow requests for ID_PLAYER_CELL_STATE from the server.
2017-02-04 09:13:15 +02:00
David Cernat
44e27148d5
Merge pull request #140 from OpenMW/master
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Add OpenMW commits up to 4 Feb 2017
2017-02-04 07:37:17 +02:00
scrawl
eaeba4138b
Move the deletion of PreloadItem to the worker thread
2017-02-04 02:36:44 +01:00
David Cernat
c1427b2558
[General] Simultaneously send loads & unloads in ID_PLAYER_CELL_STATE
2017-02-03 20:27:40 +02:00
David Cernat
63974af131
Merge pull request #139 from OpenMW/master
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Add OpenMW commits up to 3 Feb 2017
2017-02-03 07:57:14 +02:00
scrawl
0be811c519
Update the resource cache every second instead of every frame
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A dry run takes about ~1.5ms. Even though it's all done in the worker thread, the locks used can stall loading operations that are about to happen in other threads, and just in general this CPU load is unnecessary.
2017-02-03 03:44:30 +01:00
David Cernat
958ff06ca8
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
2017-02-01 11:54:40 +02:00
Koncord
f78c749981
[Client] Use "NULL" instead "nullptr"
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nullptr keyword introduced in C++11
2017-02-01 15:58:29 +08:00
David Cernat
9f8f62b765
Merge pull request #137 from OpenMW/master
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Add OpenMW commits up to 1 Feb
2017-02-01 09:28:23 +02:00
scrawl
34deb6e7b1
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
2017-02-01 06:00:14 +01:00
David Cernat
703f253712
[Client] Delete new LocalEvents after sending them
2017-01-31 09:48:37 +02:00
David Cernat
9f1e491a75
[General] Make WorldEvents store information about multiple objects
2017-01-28 12:34:45 +02:00
David Cernat
624b85347a
[Client] Create LocalEvent class and use it instead of WorldEvent
2017-01-27 20:57:47 +02:00
David Cernat
055376c8ee
[Client] Only send ID_PLAYER_CELL_LOAD when CharGen is over
2017-01-26 13:14:22 +02:00
David Cernat
97aabf4a7d
[General] Sketch out sending of cell loading/unloading info in packets
2017-01-26 09:02:01 +02:00
David Cernat
0cd7c3ea3d
Merge pull request #131 from OpenMW/master
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Add OpenMW commits up to 21 Jan
2017-01-22 11:20:20 +02:00
MiroslavR
c64351b3e8
ESS-import: player is no longer disabled (Bug #3246 )
2017-01-21 03:39:51 +01:00
David Cernat
c77120df6d
Merge pull request #129 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwworld/actiontake.cpp
2017-01-19 06:34:09 +02:00
scrawl
cc19b4bd8a
Fix door rotation order in collision case (Bug #3707 )
2017-01-19 02:19:44 +01:00
scrawl
45fb4f04b1
Update reference of the interpreter context when an Activate results in a take action ( Fixes #3727 )
2017-01-18 21:57:50 +01:00
David Cernat
fa8650f99a
Merge pull request #128 from OpenMW/master while resolving conflicts
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# Conflicts:
# apps/openmw/mwmechanics/combat.cpp
2017-01-18 15:38:18 +02:00
NeveHanter
e82d542d89
Merge remote-tracking branch 'upstream/master' into bugfix-3617
2017-01-15 09:49:45 +01:00
NeveHanter
811e9ad9f3
Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
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Also allowed projectiles to fly through the dead bodies as in vanilla.
2017-01-15 09:49:25 +01:00
David Cernat
f376b8416e
Merge pull request #127 from OpenMW/master
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Add OpenMW commits up to 15 Jan
2017-01-15 02:51:15 +02:00
scrawl
b87abb0456
Reset activation flags when an object is copied ( Fixes #3671 , Fixes #3719 )
2017-01-14 15:29:36 +01:00
David Cernat
70b43ecef6
Merge pull request #126 from OpenMW/master
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Add OpenMW commits up to 14 Jan
2017-01-14 05:59:16 +02:00
scrawl
69ce9f32bc
Activate/OnActivate fix (Bug #3712 )
2017-01-14 00:10:43 +01:00
David Cernat
dfb87e9e0d
Merge pull request #124 from OpenMW/master
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Add OpenMW commits up to 11 Jan
2017-01-11 13:30:22 +02:00
MiroslavR
f1f9209814
Creatures now auto-equip shields ( Fixes #3704 )
2017-01-08 20:52:04 +01:00
scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
2017-01-01 21:34:31 +01:00
David Cernat
59c3dbe6af
Merge pull request #120 from OpenMW/master while resolving conflicts
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# Conflicts:
# README.md
2016-12-30 23:59:30 +02:00
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
2016-12-29 08:37:59 +01:00
David Cernat
fba4878fee
Merge pull request #118 from OpenMW/master
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Add OpenMW changes up to 27 Dec
2016-12-27 03:49:52 +02:00
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
2016-12-26 22:34:39 +01:00
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
2016-12-26 21:46:43 +01:00