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24 commits

Author SHA1 Message Date
Chris Robinson
b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds 2012-03-31 01:15:27 -07:00
Chris Robinson
fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener 2012-03-30 11:42:11 -07:00
Chris Robinson
fefc8f86ab Remove the unused streamSound3D method 2012-03-30 11:11:07 -07:00
Chris Robinson
293f33914e Use a deque fpr OpenAL's free sources 2012-03-28 05:35:51 -07:00
Chris Robinson
c6c06f1140 Return SoundPtr objects from the playSound and streamSound methods 2012-03-27 05:59:09 -07:00
Chris Robinson
5cb90ab704 Add some dummy copy constructors and assignment operators to prevent implicit versions from being used 2012-03-24 03:49:03 -07:00
Chris Robinson
277597c567 Fix DEFAULT_OUTPUT for OpenAL_Output 2012-03-22 18:44:55 -07:00
Chris Robinson
f11e3e39a1 Add an enumerate method to the sound output interface 2012-03-21 20:15:01 -07:00
Chris Robinson
fd37a4827c Enforce a 15MB limit on the sound buffer cache 2012-03-19 13:19:22 -07:00
Chris Robinson
6c45d6668b Cache OpenAL buffers for easy reuse 2012-03-19 10:33:06 -07:00
Chris Robinson
4f69972a9c Add a method to stream a sound in 3D 2012-03-19 07:28:03 -07:00
Chris Robinson
ae8218bf03 Allocate OpenAL sources when opening the device
This allows sources to be more efficiently retrieved and returned
2012-03-19 07:11:01 -07:00
Chris Robinson
4698e8c0a2 Make the sound stream thread object per-device 2012-03-19 02:15:08 -07:00
Chris Robinson
7194114669 Use a background thread to keep OpenAL streams fed
Maybe this could be moved to the SoundManager instead of in OpenAL, but it's
good enough for now.
2012-03-18 14:42:19 -07:00
Chris Robinson
b938fd7b36 Make the sound output init return void 2012-03-18 12:19:54 -07:00
Chris Robinson
362e254720 Rename some more sound class member variables and functions 2012-03-18 11:30:53 -07:00
Chris Robinson
44fc204864 Avoid passing a sound decoder to the play methods 2012-03-17 23:30:43 -07:00
Chris Robinson
7160d20db3 Be more consistent with the vector orientations given the sound handler 2012-03-17 10:36:34 -07:00
Chris Robinson
979ae89aab Pass volume and pitch parameters to streamed sounds 2012-03-17 09:37:41 -07:00
Chris Robinson
656863ec6e Add functions to play sounds 2012-03-17 06:51:44 -07:00
Chris Robinson
2dabdcb9e5 Add a function to update the sound listener 2012-03-17 04:22:54 -07:00
Chris Robinson
1ade01edc8 Add a function to stream sounds 2012-03-17 02:55:08 -07:00
Chris Robinson
1322b1e160 Move Sound_Output's definition to a separate header 2012-03-16 23:40:07 -07:00
Chris Robinson
45b612ab3b Add a skeleton output classs using OpenAL 2012-03-16 22:12:17 -07:00