Andrei Kortunov
aed7c1b2bb
Fix a couple of Clang warnings
6 years ago
Bret Curtis
cf5c5b146d
Merge pull request #1906 from Capostrophic/loadnpc
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Make several NPC fields have unsigned char type (bug #4628 )
6 years ago
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
6 years ago
Bret Curtis
322d6ab328
Merge pull request #1905 from akortunov/flipcrash
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Fix division by zero in the FlipController
6 years ago
Andrei Kortunov
7e2bda459b
Check if there are textures in FlipController to avoid division by zero (bug #4614 )
6 years ago
Marc Zinnschlag
78a84042ad
Merged pull request #1901
6 years ago
Marc Zinnschlag
3b01355f27
Merged pull request #1895
6 years ago
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
6 years ago
Marc Zinnschlag
ef72024e2c
Merged pull request #1902
6 years ago
Marc Zinnschlag
a980a4555a
Merged pull request #1903
6 years ago
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
6 years ago
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
6 years ago
Andrei Kortunov
5d54214acb
Optimize combat action iteration
6 years ago
Andrei Kortunov
2cac8b59b1
Use square distance to target
6 years ago
Andrei Kortunov
4c0ef4ddb6
Do not initialize magic schools map every time we access it
6 years ago
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
6 years ago
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
6 years ago
Capostrophic
b8ba9092cb
Purge effects from all permanent spells with the same ID
6 years ago
Capostrophic
ed1f8f7be7
Remove effects from all active spells with the same ID
6 years ago
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
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Also make it remove the effects but not the spells themselves
6 years ago
Marc Zinnschlag
c280a71b33
Merged pull request #1897
6 years ago
Marc Zinnschlag
57922a272c
Merged pull request #1899
6 years ago
Marc Zinnschlag
6fc6fef72e
Merged pull request #1892
6 years ago
Marc Zinnschlag
f05e494f6f
Merged pull request #1894
6 years ago
Marc Zinnschlag
21d414187f
Merged pull request #1896
6 years ago
Marc Zinnschlag
24ce8cce72
Merged pull request #1898
6 years ago
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
6 years ago
Capostrophic
7f459f0610
Knockdown and godmode fixes
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Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
6 years ago
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
6 years ago
Andrei Kortunov
0ddd0e4edc
Fix light flicker amplitude calculation
6 years ago
Andrei Kortunov
c677f7ca27
Rework pulsing light sources (bug #4615 )
6 years ago
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
6 years ago
Marc Zinnschlag
232ea4f793
Merged pull request #1887
6 years ago
Marc Zinnschlag
76013c4178
Merged pull request #1890
6 years ago
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
6 years ago
Andrei Kortunov
d448b802ef
Add a small threshold for player turning animations
6 years ago
Andrei Kortunov
60698e6f8a
Optimize new magic effects update system
6 years ago
Sophie Kirschner
a1e076a37e
Merge branch 'master' into pineapple/fix-video-incomplete-type-2
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Resolve merge issues related to CHANGELOG.md
* master:
Optimize skinning (task #4605 )
Update changelog
Update some comments
Set the OpenAL source offset after setting the buffer
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
Adding Changelog entry
Allow messageboxes arguments to have newline characters (bug #3836 )
Check for impact immediately when launch a projectile (bug #3059 )
Fix gold count calculation in pickupObject (bug #4604 )
Correct special case soundgen comparisons
Move "land" check earlier
Fixes #3681
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
Make some more optimizations to actor processing loops
Fix freeze in getActorsSidingWith
Addiong missing "to" word
Adding common problems that were previous on the site FAQ
Treat <> and << operators as < and >< and >> as > in scripts
stage1: priorities for event music and other minor improvements to the music system
# Conflicts:
# CHANGELOG.md
6 years ago
Sophie Kirschner
9e253f6a46
Add issue #4613 to changelog
6 years ago
Sophie Kirschner
dc68b2ff26
Add Sophie Kirschner (me) to AUTHORS.md
6 years ago
Sophie Kirschner
c412f99963
Remove commented lines in UnrefWorkItem::doWork
6 years ago
Marc Zinnschlag
327f36b081
Merged pull request #1876
6 years ago
Marc Zinnschlag
fe38b806e7
Merged pull request #1882
6 years ago
Marc Zinnschlag
c1f38afca0
Merged pull request #1886
6 years ago
Andrei Kortunov
ff241fb787
Optimize skinning (task #4605 )
6 years ago
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
6 years ago
Sophie Kirschner
dd01c4d224
Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
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Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
6 years ago
Chris Robinson
77bdd0ea66
Update changelog
6 years ago
Chris Robinson
c2b3ca9638
Update some comments
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It wasn't actually a bug in OSX like the comment said, but intended behavior.
6 years ago
Chris Robinson
4e3ae85c11
Set the OpenAL source offset after setting the buffer
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This is to work around a bug in the Rapture3D driver.
6 years ago