Allofich
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a36f7babc1
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Double scaling of spell explosions
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2016-09-05 02:18:57 +09:00 |
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Allofich
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60384399ee
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Fix errors and warnings
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2016-09-05 01:39:18 +09:00 |
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Allofich
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f49ebee56a
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Play sounds for multi-effect projectile
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2016-09-04 23:57:06 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Koncord
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e5e9c90441
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Travis: disable build server for clang
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2016-09-04 19:10:39 +08:00 |
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Koncord
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5eaad1b92e
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again fix headerSize
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2016-09-04 18:38:49 +08:00 |
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Stanislav Zhukov
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d9452f3798
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Add travis badge
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2016-09-04 17:59:14 +08:00 |
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Koncord
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485a1b1e3b
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Disable OS X in Travis CI
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2016-09-04 17:58:28 +08:00 |
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Koncord
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64b5638d40
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DIE TABS, DIE!!!!!!!1
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2016-09-04 17:39:08 +08:00 |
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Koncord
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9abd4e5a16
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Fail :D
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2016-09-04 17:03:07 +08:00 |
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Koncord
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b2f1bb06f2
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fix travis 2
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2016-09-04 16:51:16 +08:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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96e1726e4d
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Fix warnings
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2016-09-04 17:42:27 +09:00 |
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Allofich
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ecec7d8215
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Fix spells having explosions for wrong range type
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2016-09-04 17:42:27 +09:00 |
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Allofich
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c4d77b6a8b
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Casting animation comes from the first effect
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2016-09-04 17:42:27 +09:00 |
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Allofich
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3300ef5db7
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Don't apply projectile effects multiple times
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f36e5ef403
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Use last effect of spell for hand effect color
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f6c3a62b3e
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Use average speed for multiple spell projectiles
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f1a18027f2
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Shoot projectiles of spells with multiple effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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446c0a4fa8
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Play all of a spell's casting effects
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2016-09-04 17:42:27 +09:00 |
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Allofich
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b4577fe751
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Allow multiple spell hit sounds on single target
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2016-09-04 17:42:27 +09:00 |
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Koncord
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2567c35434
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shut up variadic macros warning in GCC
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2016-09-04 16:41:16 +08:00 |
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Koncord
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ab6d6d1cc8
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Fix log message in Networking::Connect()
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2016-09-04 16:18:53 +08:00 |
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Koncord
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9a4edff122
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Disable unnecessary builds
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2016-09-04 16:06:49 +08:00 |
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Koncord
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d110834ee7
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Fix log message in Networking::Update()
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2016-09-04 16:03:07 +08:00 |
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Koncord
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31c372a0e7
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resolve depends for travis
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2016-09-04 15:44:37 +08:00 |
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scrawl
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7859e378df
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Merge pull request #1045 from Allofich/attack
Fix AI melee attack
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2016-09-04 00:22:59 +02:00 |
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Aesylwinn
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fab7549b42
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Fix windows path issue in editor debug run.
- The problem was caused by spaces in the data directory
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2016-09-03 17:49:49 -04:00 |
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Aesylwinn
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ee432690e6
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Make it easier to place objects in the scene editor.
This fix allows objects to be dropped onto the ground, and prevents
objects from being selected through the ground.
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2016-09-03 17:37:13 -04:00 |
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Allofich
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5c2bc515fe
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Remove overridden code in aicombat
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2016-09-04 02:13:09 +09:00 |
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scrawl
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8c0dc5e1cf
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Merge pull request #1040 from jorgesumle/master
Added link to GPLv3 in README.md
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2016-09-03 18:44:12 +02:00 |
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mrcheko
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0775ed75ea
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fix zero div in getXAngleToDir
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2016-09-03 17:50:06 +03:00 |
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Allofich
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0d63d75bb0
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Remove no longer used parameter
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2016-09-03 22:40:24 +09:00 |
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Allofich
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286e4bb98f
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Remove attacktype movement
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2016-09-03 21:16:59 +09:00 |
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scrawl
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bde25c8299
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Merge pull request #1043 from ace13/win-ci
Include the OpenAL32.dll file into Windows builds
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2016-09-02 11:20:12 +02:00 |
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David Cernat
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81999a8179
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Remove outdated ID_GAME_UPDATE_SKILLS packet, part 2
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2016-09-02 07:58:20 +03:00 |
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Alexander "Ace" Olofsson
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123e57a65c
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Include the OpenAL32.dll file into builds
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2016-09-02 06:57:36 +02:00 |
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David Cernat
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8abef0bebe
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Remove outdated ID_GAME_UPDATE_SKILLS packet
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2016-09-02 07:36:39 +03:00 |
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David Cernat
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e36321f448
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Merge branch 'master' of https://github.com/TES3MP/openmw-tes3mp
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2016-09-02 06:57:49 +03:00 |
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David Cernat
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dafc6c0843
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Save and load birthsigns
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2016-09-02 06:57:13 +03:00 |
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David Cernat
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9764dbb8d2
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Merge pull request #52 from OpenMW/master
Add OpenMW commits up to 2 Sep
|
2016-09-02 06:29:34 +03:00 |
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David Cernat
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ff94b5f1ac
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Fix unsuitable variable name
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2016-09-02 06:16:35 +03:00 |
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David Cernat
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941d76fce0
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Fix setting of default classes and initialize classes safely on server
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2016-09-02 04:31:35 +03:00 |
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scrawl
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bdf55927e1
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Merge pull request #1041 from Allofich/waterwalking
Don't allow casting Water Walking in deep water
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2016-09-02 02:57:22 +02:00 |
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David Cernat
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970e9aff2f
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Remove old class methods and don't include class in ID_GAME_BASE_INFO
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2016-09-02 03:45:43 +03:00 |
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Koncord
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534ef527b9
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Fix my stupid epic fail
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2016-09-02 07:35:53 +08:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Marc Zinnschlag
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316cf40f12
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Merge remote-tracking branch 'aesylwinn/FixInteriorCellRefTeleportation'
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2016-09-01 11:51:34 +02:00 |
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Allofich
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b99c2c54d8
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Allow Water Walking on non-submerged creatures
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2016-09-01 03:53:53 +09:00 |
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Aesylwinn
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c0d53a2557
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Fix CellRefs being teleported from interior to exterior cells.
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2016-08-31 11:02:04 -04:00 |
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